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Add more asserts to pause test in an attempt to track down intermittent test failures
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@ -157,6 +157,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void confirmPaused()
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{
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confirmClockRunning(false);
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AddAssert("player not exited", () => Player.IsCurrentScreen());
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AddAssert("player not failed", () => !Player.HasFailed);
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AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
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}
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