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Use less DI where we already have access to LadderInfo
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@ -94,10 +94,10 @@ namespace osu.Game.Tournament.Screens.MapPool
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}
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, MatchIPCInfo ipc)
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private void load(MatchIPCInfo ipc)
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{
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currentMatch.BindValueChanged(matchChanged);
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindTo(LadderInfo.CurrentMatch);
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ipc.Beatmap.BindValueChanged(beatmapChanged);
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, Storage storage)
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private void load(Storage storage)
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{
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RelativeSizeAxes = Axes.Both;
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@ -43,7 +43,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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};
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currentMatch.BindValueChanged(matchChanged);
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindTo(LadderInfo.CurrentMatch);
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}
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private void matchChanged(ValueChangedEvent<MatchPairing> pairing)
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