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Remove unnecessary ReceivePositionalinputAt modification
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@@ -13,7 +13,6 @@ using osu.Game.Input.Bindings;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Changelog;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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@@ -33,9 +32,6 @@ namespace osu.Game.Overlays
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private float savedScrollPosition;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colour)
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{
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