mirror of
https://github.com/ppy/osu.git
synced 2025-03-05 11:43:01 +08:00
Move logic out of update (and simplify, hopefully)
This commit is contained in:
parent
c1d2fff651
commit
6426983de0
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -185,6 +186,28 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -193,12 +216,10 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
cancelLooping();
|
||||
|
||||
if (screenStack.CurrentScreen != null)
|
||||
loungeSubScreen.MakeCurrent();
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
endHandlingTrack();
|
||||
|
||||
base.OnExiting(next);
|
||||
return false;
|
||||
@ -212,42 +233,44 @@ namespace osu.Game.Screens.Multi
|
||||
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
private void beginHandlingTrack()
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
Beatmap.BindValueChanged(updateTrack, true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
private void endHandlingTrack()
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
cancelLooping();
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
Beatmap.ValueChanged -= updateTrack;
|
||||
}
|
||||
|
||||
private void cancelLooping()
|
||||
{
|
||||
var track = Beatmap?.Value?.Track;
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen);
|
||||
|
||||
if (track != null)
|
||||
track.Looping = false;
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
subScreenChanged(newScreen);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
private void subScreenChanged(IScreen newScreen)
|
||||
{
|
||||
base.Update();
|
||||
updatePollingRate(isIdle.Value);
|
||||
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
||||
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
updateTrack();
|
||||
}
|
||||
|
||||
if (screenStack.CurrentScreen is MatchSubScreen)
|
||||
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
||||
{
|
||||
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
|
||||
|
||||
Beatmap.Disabled = isMatch;
|
||||
|
||||
if (isMatch)
|
||||
{
|
||||
var track = Beatmap.Value.Track;
|
||||
var track = Beatmap.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
@ -257,25 +280,22 @@ namespace osu.Game.Screens.Multi
|
||||
if (!track.IsRunning)
|
||||
track.Restart();
|
||||
}
|
||||
|
||||
createButton.Hide();
|
||||
}
|
||||
else if (screenStack.CurrentScreen is LoungeSubScreen)
|
||||
createButton.Show();
|
||||
else
|
||||
{
|
||||
cancelLooping();
|
||||
}
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen)
|
||||
=> updatePollingRate(isIdle.Value);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
private void cancelLooping()
|
||||
{
|
||||
if (lastScreen is MatchSubScreen)
|
||||
cancelLooping();
|
||||
var track = Beatmap?.Value?.Track;
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
if (track != null)
|
||||
{
|
||||
track.Looping = false;
|
||||
track.RestartPoint = 0;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Loading…
Reference in New Issue
Block a user