mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
321 lines
10 KiB
C#
321 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Overlays.BeatmapSet.Buttons;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.Multi.Lounge;
|
|
using osu.Game.Screens.Multi.Lounge.Components;
|
|
using osu.Game.Screens.Multi.Match;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Multi
|
|
{
|
|
[Cached]
|
|
public class Multiplayer : OsuScreen, IOnlineComponent
|
|
{
|
|
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
|
|
|
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
|
|
private readonly MultiplayerWaveContainer waves;
|
|
|
|
private readonly OsuButton createButton;
|
|
private readonly LoungeSubScreen loungeSubScreen;
|
|
private readonly ScreenStack screenStack;
|
|
|
|
private readonly IBindable<bool> isIdle = new BindableBool();
|
|
|
|
[Cached]
|
|
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
|
|
|
|
[Cached]
|
|
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
|
|
|
|
[Cached(Type = typeof(IRoomManager))]
|
|
private RoomManager roomManager;
|
|
|
|
[Resolved]
|
|
private OsuGameBase game { get; set; }
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private OsuLogo logo { get; set; }
|
|
|
|
public Multiplayer()
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
RelativeSizeAxes = Axes.Both;
|
|
Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
|
|
|
|
InternalChild = waves = new MultiplayerWaveContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.FromHex(@"3e3a44"),
|
|
},
|
|
new Triangles
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
ColourLight = OsuColour.FromHex(@"3c3842"),
|
|
ColourDark = OsuColour.FromHex(@"393540"),
|
|
TriangleScale = 5,
|
|
},
|
|
},
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Top = Header.HEIGHT },
|
|
Child = screenStack = new OsuScreenStack(loungeSubScreen = new LoungeSubScreen()) { RelativeSizeAxes = Axes.Both }
|
|
},
|
|
new Header(screenStack),
|
|
createButton = new HeaderButton
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
RelativeSizeAxes = Axes.None,
|
|
Size = new Vector2(150, Header.HEIGHT - 20),
|
|
Margin = new MarginPadding
|
|
{
|
|
Top = 10,
|
|
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
|
|
},
|
|
Text = "Create room",
|
|
Action = () => loungeSubScreen.Open(new Room
|
|
{
|
|
Name = { Value = $"{api.LocalUser}'s awesome room" }
|
|
}),
|
|
},
|
|
roomManager = new RoomManager()
|
|
}
|
|
};
|
|
|
|
screenStack.ScreenPushed += screenPushed;
|
|
screenStack.ScreenExited += screenExited;
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(IdleTracker idleTracker)
|
|
{
|
|
api.Register(this);
|
|
|
|
if (idleTracker != null)
|
|
isIdle.BindTo(idleTracker.IsIdle);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true);
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
|
|
dependencies.Model.BindTo(currentRoom);
|
|
return dependencies;
|
|
}
|
|
|
|
private void updatePollingRate(bool idle)
|
|
{
|
|
roomManager.TimeBetweenPolls = !this.IsCurrentScreen() || !(screenStack.CurrentScreen is LoungeSubScreen) ? 0 : (idle ? 120000 : 15000);
|
|
Logger.Log($"Polling adjusted to {roomManager.TimeBetweenPolls}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Push a <see cref="Player"/> to the main screen stack to begin gameplay.
|
|
/// Generally called from a <see cref="MatchSubScreen"/> via DI resolution.
|
|
/// </summary>
|
|
public void Start(Func<Player> player)
|
|
{
|
|
if (!this.IsCurrentScreen())
|
|
return;
|
|
|
|
this.Push(new PlayerLoader(player));
|
|
}
|
|
|
|
public void APIStateChanged(IAPIProvider api, APIState state)
|
|
{
|
|
if (state != APIState.Online)
|
|
forcefullyExit();
|
|
}
|
|
|
|
private void forcefullyExit()
|
|
{
|
|
// This is temporary since we don't currently have a way to force screens to be exited
|
|
if (this.IsCurrentScreen())
|
|
this.Exit();
|
|
else
|
|
{
|
|
this.MakeCurrent();
|
|
Schedule(forcefullyExit);
|
|
}
|
|
}
|
|
|
|
public override void OnEntering(IScreen last)
|
|
{
|
|
this.FadeIn();
|
|
waves.Show();
|
|
|
|
beginHandlingTrack();
|
|
}
|
|
|
|
public override void OnResuming(IScreen last)
|
|
{
|
|
this.FadeIn(250);
|
|
this.ScaleTo(1, 250, Easing.OutSine);
|
|
|
|
base.OnResuming(last);
|
|
|
|
beginHandlingTrack();
|
|
}
|
|
|
|
public override void OnSuspending(IScreen next)
|
|
{
|
|
this.ScaleTo(1.1f, 250, Easing.InSine);
|
|
this.FadeOut(250);
|
|
|
|
endHandlingTrack();
|
|
|
|
roomManager.TimeBetweenPolls = 0;
|
|
}
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
waves.Hide();
|
|
|
|
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
|
|
|
if (screenStack.CurrentScreen != null)
|
|
loungeSubScreen.MakeCurrent();
|
|
|
|
endHandlingTrack();
|
|
|
|
base.OnExiting(next);
|
|
return false;
|
|
}
|
|
|
|
protected override void LogoExiting(OsuLogo logo)
|
|
{
|
|
base.LogoExiting(logo);
|
|
|
|
// the wave overlay transition takes longer than expected to run.
|
|
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
|
|
}
|
|
|
|
private void beginHandlingTrack()
|
|
{
|
|
Beatmap.BindValueChanged(updateTrack, true);
|
|
}
|
|
|
|
private void endHandlingTrack()
|
|
{
|
|
cancelLooping();
|
|
Beatmap.ValueChanged -= updateTrack;
|
|
}
|
|
|
|
private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen);
|
|
|
|
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
|
{
|
|
subScreenChanged(newScreen);
|
|
|
|
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
|
this.Exit();
|
|
}
|
|
|
|
private void subScreenChanged(IScreen newScreen)
|
|
{
|
|
updatePollingRate(isIdle.Value);
|
|
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
|
|
|
updateTrack();
|
|
}
|
|
|
|
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
|
{
|
|
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
|
|
|
|
Beatmap.Disabled = isMatch;
|
|
|
|
if (isMatch)
|
|
{
|
|
var track = Beatmap.Value?.Track;
|
|
|
|
if (track != null)
|
|
{
|
|
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
|
track.Looping = true;
|
|
|
|
if (!track.IsRunning)
|
|
track.Restart();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cancelLooping();
|
|
}
|
|
}
|
|
|
|
private void cancelLooping()
|
|
{
|
|
var track = Beatmap?.Value?.Track;
|
|
|
|
if (track != null)
|
|
{
|
|
track.Looping = false;
|
|
track.RestartPoint = 0;
|
|
}
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
api?.Unregister(this);
|
|
}
|
|
|
|
private class MultiplayerWaveContainer : WaveContainer
|
|
{
|
|
protected override bool StartHidden => true;
|
|
|
|
public MultiplayerWaveContainer()
|
|
{
|
|
FirstWaveColour = OsuColour.FromHex(@"654d8c");
|
|
SecondWaveColour = OsuColour.FromHex(@"554075");
|
|
ThirdWaveColour = OsuColour.FromHex(@"44325e");
|
|
FourthWaveColour = OsuColour.FromHex(@"392850");
|
|
}
|
|
}
|
|
}
|
|
}
|