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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:07:52 +08:00

Add conditional match support

This commit is contained in:
Dean Herbert 2018-12-01 15:32:11 +09:00
parent 03e416cda9
commit 61ca79a8b2
5 changed files with 65 additions and 9 deletions

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Tournament.Screens.Ladder.Components
{
/// <summary>
/// A pairing that may not necessarily occur.
/// </summary>
public class ConditionalMatchPairing : MatchPairing
{
}
}

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@ -199,6 +199,18 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
if (Pairing.Team1.Value == null || Pairing.Team2.Value == null)
Pairing.CancelMatchStart();
if (Pairing.ConditionalPairings.Count > 0)
{
foreach (var conditional in Pairing.ConditionalPairings)
{
var team1Match = conditional.Acronyms.Contains(Pairing.Team1Acronym);
var team2Match = conditional.Acronyms.Contains(Pairing.Team2Acronym);
if (team1Match && team2Match)
Pairing.Date.Value = conditional.Date;
}
}
Flow.Children = new[]
{
new DrawableMatchTeam(Pairing.Team1, Pairing, Pairing.Losers),
@ -226,7 +238,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
protected override bool OnClick(ClickEvent e)
{
if (editorInfo == null)
if (editorInfo == null || Pairing is ConditionalMatchPairing)
return false;
Selected = true;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Newtonsoft.Json;
using osu.Framework.Configuration;
@ -17,6 +18,17 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
{
public int ID;
public List<string> Acronyms
{
get
{
List<string> acronyms = new List<string>();
if (Team1Acronym != null) acronyms.Add(Team1Acronym);
if (Team2Acronym != null) acronyms.Add(Team2Acronym);
return acronyms;
}
}
[JsonIgnore]
public readonly Bindable<TournamentTeam> Team1 = new Bindable<TournamentTeam>();
@ -53,6 +65,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
public readonly Bindable<DateTimeOffset> Date = new Bindable<DateTimeOffset>();
public readonly BindableCollection<ConditionalMatchPairing> ConditionalPairings = new BindableCollection<ConditionalMatchPairing>();
public readonly Bindable<Point> Position = new Bindable<Point>();
public MatchPairing()
@ -74,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
[JsonIgnore]
public TournamentTeam Loser => !Completed.Value ? null : Team1Score.Value > Team2Score.Value ? Team2.Value : Team1.Value;
public int PointsToWin => Grouping.Value.BestOf / 2 + 1;
public int PointsToWin => Grouping.Value == null ? 0 : Grouping.Value.BestOf / 2 + 1;
/// <summary>
/// Remove scores from the match, in case of a false click or false start.

View File

@ -56,6 +56,13 @@ namespace osu.Game.Tournament.Screens.Schedule
return;
}
var upcoming = ladder.Pairings.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4);
var conditionals = ladder.Pairings.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
.SelectMany(m => m.ConditionalPairings.Where(cp => m.Acronyms.TrueForAll(a => cp.Acronyms.Contains(a))));
upcoming = upcoming.Concat(conditionals);
upcoming = upcoming.OrderBy(p => p.Date.Value).Take(12);
mainContainer.Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
@ -77,7 +84,8 @@ namespace osu.Game.Tournament.Screens.Schedule
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
ChildrenEnumerable = ladder.Pairings
.Where(p => p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
.Where(p => p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null
&& Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
.OrderByDescending(p => p.Date.Value)
.Take(8)
.Select(p => new SchedulePairing(p))
@ -86,11 +94,7 @@ namespace osu.Game.Tournament.Screens.Schedule
{
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
ChildrenEnumerable = ladder.Pairings
.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
.OrderBy(p => p.Date.Value)
.Take(8)
.Select(p => new SchedulePairing(p))
ChildrenEnumerable = upcoming.Select(p => new SchedulePairing(p))
},
}
}
@ -129,6 +133,11 @@ namespace osu.Game.Tournament.Screens.Schedule
{
Flow.Direction = FillDirection.Horizontal;
bool conditional = pairing is ConditionalMatchPairing;
if (conditional)
Colour = OsuColour.Gray(0.5f);
if (showTimestamp)
{
AddInternal(new DrawableDate(Pairing.Date.Value)
@ -136,6 +145,7 @@ namespace osu.Game.Tournament.Screens.Schedule
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Colour = Color4.Black,
Alpha = conditional ? 0.6f : 1,
Margin = new MarginPadding { Horizontal = 10, Vertical = 5 },
});
AddInternal(new OsuSpriteText
@ -143,8 +153,9 @@ namespace osu.Game.Tournament.Screens.Schedule
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Alpha = conditional ? 0.6f : 1,
Margin = new MarginPadding { Horizontal = 10, Vertical = 5 },
Text = pairing.Date.Value.ToUniversalTime().ToString("HH:mm UTC")
Text = pairing.Date.Value.ToUniversalTime().ToString("HH:mm UTC") + (conditional ? " (conditional)" : "")
});
}
}

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@ -78,6 +78,13 @@ namespace osu.Game.Tournament
{
pairing.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == pairing.Team1Acronym);
pairing.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == pairing.Team2Acronym);
foreach (var conditional in pairing.ConditionalPairings)
{
conditional.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == conditional.Team1Acronym);
conditional.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym == conditional.Team2Acronym);
conditional.Grouping.Value = pairing.Grouping.Value;
}
}
// assign progressions