mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 14:47:18 +08:00
Merge branch 'master' into use-modelbackeddrawable
This commit is contained in:
commit
c79c4641f3
@ -24,9 +24,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
|
||||

|
||||
|
||||
If you are not interested in developing the game, you can consume our [binary releases](https://github.com/ppy/osu/releases).
|
||||
If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
|
||||
|
||||
**Latest build:***
|
||||
**Latest build:**
|
||||
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
|
||||
| ------------- | ------------- |
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -12,7 +13,6 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -61,7 +61,7 @@ namespace osu.Desktop.Overlays
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
|
||||
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
|
||||
Text = game.Version
|
||||
},
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -39,8 +40,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -173,7 +173,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
s.Statistics.Add(HitResult.Miss, RNG.Next(2000));
|
||||
}
|
||||
|
||||
scoresContainer.Scores = scores;
|
||||
AddStep("Load all scores", () => scoresContainer.Scores = scores);
|
||||
AddStep("Load null scores", () => scoresContainer.Scores = null);
|
||||
AddStep("Load only one score", () => scoresContainer.Scores = new[] { scores.First() });
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -39,13 +39,27 @@ namespace osu.Game.Tests.Visual.Online
|
||||
header = new ProfileHeader();
|
||||
Add(header);
|
||||
|
||||
AddStep("Show offline dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
|
||||
AddStep("Show test dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
|
||||
|
||||
AddStep("Show null dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "Null"
|
||||
});
|
||||
|
||||
AddStep("Show online dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "IAmOnline",
|
||||
LastVisit = DateTimeOffset.Now,
|
||||
IsOnline = true,
|
||||
});
|
||||
|
||||
AddStep("Show offline dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "IAmOffline",
|
||||
LastVisit = DateTimeOffset.Now,
|
||||
IsOnline = false,
|
||||
});
|
||||
|
||||
addOnlineStep("Show ppy", new User
|
||||
{
|
||||
Username = @"peppy",
|
||||
|
@ -24,11 +24,10 @@ using osuTK.Graphics;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[Description("mod select and icon display")]
|
||||
public class TestSceneMods : OsuTestScene
|
||||
public class TestSceneModSelectOverlay : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ModSelectOverlay),
|
||||
typeof(ModDisplay),
|
||||
typeof(ModSection),
|
||||
typeof(ModIcon),
|
||||
@ -217,13 +216,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void testRankedText(Mod mod)
|
||||
{
|
||||
AddWaitStep("wait for fade", 1);
|
||||
waitForLoad();
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
selectNext(mod);
|
||||
AddWaitStep("wait for fade", 1);
|
||||
waitForLoad();
|
||||
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
|
||||
selectPrevious(mod);
|
||||
AddWaitStep("wait for fade", 1);
|
||||
waitForLoad();
|
||||
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
|
||||
}
|
||||
|
||||
@ -233,6 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private void checkSelected(Mod mod)
|
||||
{
|
||||
waitForLoad();
|
||||
AddAssert($"check {mod.Name} is selected", () =>
|
||||
{
|
||||
var button = modSelect.GetModButton(mod);
|
||||
@ -240,8 +240,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
private void waitForLoad()
|
||||
{
|
||||
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
|
||||
}
|
||||
|
||||
private void checkNotSelected(Mod mod)
|
||||
{
|
||||
waitForLoad();
|
||||
AddAssert($"check {mod.Name} is not selected", () =>
|
||||
{
|
||||
var button = modSelect.GetModButton(mod);
|
||||
@ -255,6 +261,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
|
||||
|
||||
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
|
||||
|
||||
public ModButton GetModButton(Mod mod)
|
||||
{
|
||||
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
|
@ -18,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneNotificationOverlay : OsuTestScene
|
||||
{
|
||||
private readonly NotificationOverlay manager;
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(NotificationSection),
|
||||
@ -31,25 +28,33 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
typeof(Notification)
|
||||
};
|
||||
|
||||
public TestSceneNotificationOverlay()
|
||||
private NotificationOverlay notificationOverlay;
|
||||
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
private SpriteText displayedCount;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
progressingNotifications.Clear();
|
||||
|
||||
Content.Add(manager = new NotificationOverlay
|
||||
Content.Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
notificationOverlay = new NotificationOverlay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
},
|
||||
displayedCount = new OsuSpriteText()
|
||||
};
|
||||
|
||||
SpriteText displayedCount = new OsuSpriteText();
|
||||
|
||||
Content.Add(displayedCount);
|
||||
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
|
||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBasicFlow()
|
||||
{
|
||||
setState(Visibility.Visible);
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
AddStep(@"simple #2", sendAmazingNotification);
|
||||
@ -61,6 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
setState(Visibility.Hidden);
|
||||
|
||||
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
@ -69,18 +75,122 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
checkProgressingCount(1);
|
||||
|
||||
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||
checkDisplayedCount(33);
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
setState(Visibility.Visible);
|
||||
|
||||
//AddStep(@"barrage", () => sendBarrage());
|
||||
}
|
||||
|
||||
private void sendBarrage(int remaining = 10)
|
||||
[Test]
|
||||
public void TestImportantWhileClosed()
|
||||
{
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
|
||||
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
checkDisplayedCount(1);
|
||||
|
||||
AddStep(@"progress #1", sendUploadProgress);
|
||||
AddStep(@"progress #2", sendDownloadProgress);
|
||||
|
||||
checkProgressingCount(2);
|
||||
checkDisplayedCount(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnimportantWhileClosed()
|
||||
{
|
||||
AddStep(@"background #1", sendBackgroundNotification);
|
||||
|
||||
AddAssert("Is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
checkDisplayedCount(1);
|
||||
|
||||
AddStep(@"background progress #1", sendBackgroundUploadProgress);
|
||||
|
||||
AddWaitStep("wait some", 5);
|
||||
|
||||
checkProgressingCount(0);
|
||||
|
||||
checkDisplayedCount(2);
|
||||
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
|
||||
checkDisplayedCount(3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpam()
|
||||
{
|
||||
setState(Visibility.Visible);
|
||||
AddRepeatStep("send barrage", sendBarrage, 10);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
|
||||
|
||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||
{
|
||||
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
|
||||
|
||||
if (p != null)
|
||||
p.State = ProgressNotificationState.Active;
|
||||
}
|
||||
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
|
||||
private void checkDisplayedCount(int expected) =>
|
||||
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||
|
||||
private void sendDownloadProgress()
|
||||
{
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Downloading Haitai...",
|
||||
CompletionText = "Downloaded Haitai!",
|
||||
};
|
||||
notificationOverlay.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void sendUploadProgress()
|
||||
{
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
notificationOverlay.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void sendBackgroundUploadProgress()
|
||||
{
|
||||
var n = new BackgroundProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
notificationOverlay.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void setState(Visibility state) => AddStep(state.ToString(), () => notificationOverlay.State.Value = state);
|
||||
|
||||
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
private void sendBarrage()
|
||||
{
|
||||
switch (RNG.Next(0, 4))
|
||||
{
|
||||
@ -100,69 +210,37 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
sendDownloadProgress();
|
||||
break;
|
||||
}
|
||||
|
||||
if (remaining > 0)
|
||||
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
|
||||
|
||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||
{
|
||||
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
|
||||
if (p != null)
|
||||
p.State = ProgressNotificationState.Active;
|
||||
}
|
||||
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
|
||||
private void sendDownloadProgress()
|
||||
{
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Downloading Haitai...",
|
||||
CompletionText = "Downloaded Haitai!",
|
||||
};
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void sendUploadProgress()
|
||||
{
|
||||
var n = new ProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
manager.Post(n);
|
||||
progressingNotifications.Add(n);
|
||||
}
|
||||
|
||||
private void sendAmazingNotification()
|
||||
{
|
||||
manager.Post(new SimpleNotification { Text = @"You are amazing" });
|
||||
notificationOverlay.Post(new SimpleNotification { Text = @"You are amazing" });
|
||||
}
|
||||
|
||||
private void sendHelloNotification()
|
||||
{
|
||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
notificationOverlay.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
|
||||
private void sendBackgroundNotification()
|
||||
{
|
||||
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||
}
|
||||
|
||||
private void sendManyNotifications()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||
notificationOverlay.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||
}
|
||||
|
||||
private class BackgroundNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
|
||||
private class BackgroundProgressNotification : ProgressNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -363,7 +363,7 @@ namespace osu.Game.Beatmaps
|
||||
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
|
||||
{
|
||||
using (var raw = reader.GetStream(name))
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek
|
||||
using (var sr = new StreamReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
|
@ -13,10 +13,6 @@ namespace osu.Game.Online.Chat
|
||||
[JsonProperty(@"message_id")]
|
||||
public readonly long? Id;
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"sender_id")]
|
||||
public long UserId;
|
||||
|
||||
[JsonProperty(@"channel_id")]
|
||||
public long ChannelId;
|
||||
|
||||
|
@ -130,6 +130,11 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public StandAloneDrawableChannel(Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 };
|
||||
}
|
||||
|
@ -184,6 +184,8 @@ namespace osu.Game
|
||||
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
|
||||
|
||||
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
private ExternalLinkOpener externalLinkOpener;
|
||||
@ -284,6 +286,23 @@ namespace osu.Game
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
#region Beatmap jukebox progression
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
{
|
||||
var nextBeatmap = beatmap.NewValue;
|
||||
if (nextBeatmap?.Track != null)
|
||||
nextBeatmap.Track.Completed += currentTrackCompleted;
|
||||
}
|
||||
|
||||
private void currentTrackCompleted()
|
||||
{
|
||||
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
|
||||
musicController.NextTrack();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private ScheduledDelegate performFromMainMenuTask;
|
||||
|
||||
/// <summary>
|
||||
@ -446,7 +465,7 @@ namespace osu.Game
|
||||
Origin = Anchor.TopRight,
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(new MusicController
|
||||
loadComponentSingleFile(musicController = new MusicController
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -719,8 +738,11 @@ namespace osu.Game
|
||||
private Container topMostOverlayContent;
|
||||
|
||||
private FrameworkConfigManager frameworkConfig;
|
||||
|
||||
private ScalingContainer screenContainer;
|
||||
|
||||
private MusicController musicController;
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (screenStack.CurrentScreen is Loader)
|
||||
|
@ -10,6 +10,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.IO.Stores;
|
||||
@ -34,7 +35,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Input;
|
||||
using DebugUtils = osu.Game.Utils.DebugUtils;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
@ -97,7 +97,7 @@ namespace osu.Game
|
||||
get
|
||||
{
|
||||
if (!IsDeployedBuild)
|
||||
return @"local " + (DebugUtils.IsDebug ? @"debug" : @"release");
|
||||
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
|
||||
|
||||
var version = AssemblyVersion;
|
||||
return $@"{version.Major}.{version.Minor}.{version.Build}";
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
ExternalLinkButton externalLink;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 400;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -72,7 +72,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Top = tabs_height },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -84,6 +85,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
cover = new UpdateableBeatmapSetCover
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
@ -94,18 +96,26 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = BeatmapSetOverlay.X_PADDING },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 30,
|
||||
Left = BeatmapSetOverlay.X_PADDING,
|
||||
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
|
||||
},
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 113,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = Picker = new BeatmapPicker(),
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -158,7 +168,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Right = BeatmapSetOverlay.X_PADDING },
|
||||
Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
|
@ -124,6 +124,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
loading = false;
|
||||
|
||||
scoreTable.Scores = scores?.Count > 1 ? scores : new List<ScoreInfo>();
|
||||
scoreTable.FadeTo(scores?.Count > 1 ? 1 : 0);
|
||||
|
||||
if (scores?.Any() == true)
|
||||
{
|
||||
|
@ -24,6 +24,7 @@ namespace osu.Game.Overlays
|
||||
private const int fade_duration = 300;
|
||||
|
||||
public const float X_PADDING = 40;
|
||||
public const float TOP_PADDING = 25;
|
||||
public const float RIGHT_WIDTH = 275;
|
||||
|
||||
private readonly Header header;
|
||||
|
@ -74,17 +74,12 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
customUsernameColour = colours.ChatBlue;
|
||||
}
|
||||
|
||||
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
bool hasBackground = senderHasBackground;
|
||||
|
||||
@ -179,6 +174,11 @@ namespace osu.Game.Overlays.Chat
|
||||
};
|
||||
|
||||
updateMessageContent();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -17,15 +18,18 @@ namespace osu.Game.Overlays.Chat
|
||||
public class DrawableChannel : Container
|
||||
{
|
||||
public readonly Channel Channel;
|
||||
protected readonly ChatLineContainer ChatLineFlow;
|
||||
private readonly OsuScrollContainer scroll;
|
||||
protected ChatLineContainer ChatLineFlow;
|
||||
private OsuScrollContainer scroll;
|
||||
|
||||
public DrawableChannel(Channel channel)
|
||||
{
|
||||
Channel = channel;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scroll = new OsuScrollContainer
|
||||
@ -48,18 +52,17 @@ namespace osu.Game.Overlays.Chat
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
newMessagesArrived(Channel.Messages);
|
||||
|
||||
Channel.NewMessagesArrived += newMessagesArrived;
|
||||
Channel.MessageRemoved += messageRemoved;
|
||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
scrollToEnd();
|
||||
}
|
||||
|
||||
|
@ -31,12 +31,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private readonly Container<DrawableChannel> currentChannelContainer;
|
||||
private Container<DrawableChannel> currentChannelContainer;
|
||||
|
||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
private LoadingAnimation loading;
|
||||
|
||||
private readonly FocusedTextBox textbox;
|
||||
private FocusedTextBox textbox;
|
||||
|
||||
private const int transition_length = 500;
|
||||
|
||||
@ -44,17 +45,17 @@ namespace osu.Game.Overlays
|
||||
|
||||
public const float TAB_AREA_HEIGHT = 50;
|
||||
|
||||
private readonly ChannelTabControl channelTabControl;
|
||||
private ChannelTabControl channelTabControl;
|
||||
|
||||
private readonly Container chatContainer;
|
||||
private readonly TabsArea tabsArea;
|
||||
private readonly Box chatBackground;
|
||||
private readonly Box tabBackground;
|
||||
private Container chatContainer;
|
||||
private TabsArea tabsArea;
|
||||
private Box chatBackground;
|
||||
private Box tabBackground;
|
||||
|
||||
public Bindable<double> ChatHeight { get; set; }
|
||||
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelectionOverlay;
|
||||
private Container channelSelectionContainer;
|
||||
private ChannelSelectionOverlay channelSelectionOverlay;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
@ -64,7 +65,11 @@ namespace osu.Game.Overlays
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
|
||||
{
|
||||
const float padding = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -154,7 +159,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnRequestLeave = channel => channelManager.LeaveChannel(channel)
|
||||
OnRequestLeave = channelManager.LeaveChannel
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -186,9 +191,45 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
||||
channelSelectionOverlay.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
|
||||
channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
|
||||
|
||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.ValueChanged += height =>
|
||||
{
|
||||
chatContainer.Height = (float)height.NewValue;
|
||||
channelSelectionContainer.Height = 1f - (float)height.NewValue;
|
||||
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
|
||||
};
|
||||
ChatHeight.TriggerChange();
|
||||
|
||||
chatBackground.Colour = colours.ChatBlue;
|
||||
|
||||
this.channelManager = channelManager;
|
||||
|
||||
loading.Show();
|
||||
|
||||
// This is a relatively expensive (and blocking) operation.
|
||||
// Scheduling it ensures that it won't be performed unless the user decides to open chat.
|
||||
// TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading.
|
||||
Schedule(() =>
|
||||
{
|
||||
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
|
||||
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
|
||||
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
|
||||
foreach (Channel channel in channelManager.JoinedChannels)
|
||||
channelTabControl.AddChannel(channel);
|
||||
|
||||
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
|
||||
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
|
||||
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
|
||||
currentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
});
|
||||
}
|
||||
|
||||
private Bindable<Channel> currentChannel;
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
if (e.NewValue == null)
|
||||
@ -331,35 +372,6 @@ namespace osu.Game.Overlays
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
|
||||
{
|
||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.ValueChanged += height =>
|
||||
{
|
||||
chatContainer.Height = (float)height.NewValue;
|
||||
channelSelectionContainer.Height = 1f - (float)height.NewValue;
|
||||
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
|
||||
};
|
||||
ChatHeight.TriggerChange();
|
||||
|
||||
chatBackground.Colour = colours.ChatBlue;
|
||||
|
||||
loading.Show();
|
||||
|
||||
this.channelManager = channelManager;
|
||||
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
|
||||
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
|
||||
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
|
||||
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
|
||||
|
||||
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
|
||||
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
foreach (Channel channel in channelManager.JoinedChannels)
|
||||
channelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
foreach (Channel channel in channels)
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -33,6 +34,13 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
|
||||
|
||||
private CancellationTokenSource modsLoadCts;
|
||||
|
||||
/// <summary>
|
||||
/// True when all mod icons have completed loading.
|
||||
/// </summary>
|
||||
public bool ModIconsLoaded { get; private set; } = true;
|
||||
|
||||
public IEnumerable<Mod> Mods
|
||||
{
|
||||
set
|
||||
@ -48,8 +56,28 @@ namespace osu.Game.Overlays.Mods
|
||||
};
|
||||
}).ToArray();
|
||||
|
||||
ButtonsContainer.Children = modContainers;
|
||||
modsLoadCts?.Cancel();
|
||||
ModIconsLoaded = false;
|
||||
|
||||
LoadComponentsAsync(modContainers, c =>
|
||||
{
|
||||
ModIconsLoaded = true;
|
||||
ButtonsContainer.ChildrenEnumerable = c;
|
||||
}, (modsLoadCts = new CancellationTokenSource()).Token);
|
||||
|
||||
buttons = modContainers.OfType<ModButton>().ToArray();
|
||||
|
||||
if (value.Any())
|
||||
{
|
||||
headerLabel.FadeIn(200);
|
||||
this.FadeIn(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
// transition here looks weird as mods instantly disappear.
|
||||
headerLabel.Hide();
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,6 +172,8 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Width = content_width,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Children = new ModSection[]
|
||||
{
|
||||
new DifficultyReductionSection { Action = modButtonPressed },
|
||||
|
@ -70,9 +70,6 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Width = 400;
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
// required to let MusicController handle beatmap cycling.
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -349,18 +346,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
}
|
||||
|
||||
//current.Track.Completed -= currentTrackCompleted;
|
||||
}
|
||||
|
||||
current = beatmap.NewValue;
|
||||
|
||||
if (current != null)
|
||||
current.Track.Completed += currentTrackCompleted;
|
||||
|
||||
progressBar.CurrentTime = 0;
|
||||
|
||||
updateDisplay(current, direction);
|
||||
updateDisplay(current = beatmap.NewValue, direction);
|
||||
updateAudioAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
@ -378,12 +368,6 @@ namespace osu.Game.Overlays
|
||||
mod.ApplyToClock(track);
|
||||
}
|
||||
|
||||
private void currentTrackCompleted() => Schedule(() =>
|
||||
{
|
||||
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
|
||||
next();
|
||||
});
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
@ -447,10 +431,6 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
// This is here mostly as a performance fix.
|
||||
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
|
||||
playlist.Hide();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
@ -548,5 +528,10 @@ namespace osu.Game.Overlays
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
public void NextTrack() => next();
|
||||
}
|
||||
}
|
||||
|
@ -35,8 +35,6 @@ namespace osu.Game.Overlays
|
||||
Width = width;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -100,9 +98,6 @@ namespace osu.Game.Overlays
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
|
||||
|
||||
public readonly BindableInt UnreadCount = new BindableInt();
|
||||
|
||||
private int runningDepth;
|
||||
@ -111,6 +106,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly Scheduler postScheduler = new Scheduler();
|
||||
|
||||
public override bool IsPresent => base.IsPresent || postScheduler.HasPendingTasks;
|
||||
|
||||
private bool processingPosts = true;
|
||||
|
||||
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||
@ -160,7 +157,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
UnreadCount.Value = unreadCount;
|
||||
UnreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
|
||||
}
|
||||
|
||||
private void markAllRead()
|
||||
|
@ -23,10 +23,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public string CompletionText { get; set; } = "Task has completed!";
|
||||
|
||||
private float progress;
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get => progressBar.Progress;
|
||||
set => Schedule(() => progressBar.Progress = value);
|
||||
get => progress;
|
||||
set
|
||||
{
|
||||
progress = value;
|
||||
Scheduler.AddOnce(() => progressBar.Progress = progress);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -34,59 +40,56 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
|
||||
//we may have received changes before we were displayed.
|
||||
State = state;
|
||||
updateState();
|
||||
}
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public CancellationToken CancellationToken => cancellationTokenSource.Token;
|
||||
|
||||
public virtual ProgressNotificationState State
|
||||
public ProgressNotificationState State
|
||||
{
|
||||
get => state;
|
||||
set =>
|
||||
Schedule(() =>
|
||||
{
|
||||
bool stateChanged = state != value;
|
||||
state = value;
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
|
||||
if (IsLoaded)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
state = value;
|
||||
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
if (IsLoaded)
|
||||
Schedule(updateState);
|
||||
}
|
||||
}
|
||||
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
private void updateState()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
|
||||
if (stateChanged)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(d => Completed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(d => Completed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
@ -87,7 +87,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
|
||||
addSpacer(topLinkContainer);
|
||||
|
||||
if (user.LastVisit.HasValue)
|
||||
if (user.IsOnline)
|
||||
{
|
||||
topLinkContainer.AddText("Currently online");
|
||||
addSpacer(topLinkContainer);
|
||||
}
|
||||
else if (user.LastVisit.HasValue)
|
||||
{
|
||||
topLinkContainer.AddText("Last seen ");
|
||||
topLinkContainer.AddText(new DrawableDate(user.LastVisit.Value), embolden);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
@ -12,7 +13,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using DebugUtils = osu.Game.Utils.DebugUtils;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Settings
|
||||
Text = game.Name,
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
|
||||
},
|
||||
new BuildDisplay(game.Version, DebugUtils.IsDebug)
|
||||
new BuildDisplay(game.Version, DebugUtils.IsDebugBuild)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -63,6 +63,9 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
controlWithCurrent?.Current.UnbindFrom(bindable);
|
||||
|
||||
bindable = value;
|
||||
controlWithCurrent?.Current.BindTo(bindable);
|
||||
|
||||
|
@ -165,7 +165,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
Scheduler.AddDelayed(this.Exit, fadeOutTime);
|
||||
|
||||
//don't want to fade out completely else we will stop running updates and shit will hit the fan.
|
||||
//don't want to fade out completely else we will stop running updates.
|
||||
Game.FadeTo(0.01f, fadeOutTime);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private ButtonSystem buttons;
|
||||
|
||||
public override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
|
||||
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
|
||||
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -185,6 +186,28 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -193,12 +216,10 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
cancelLooping();
|
||||
|
||||
if (screenStack.CurrentScreen != null)
|
||||
loungeSubScreen.MakeCurrent();
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
endHandlingTrack();
|
||||
|
||||
base.OnExiting(next);
|
||||
return false;
|
||||
@ -212,23 +233,58 @@ namespace osu.Game.Screens.Multi
|
||||
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
private void beginHandlingTrack()
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
Beatmap.BindValueChanged(updateTrack, true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
private void endHandlingTrack()
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
cancelLooping();
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
Beatmap.ValueChanged -= updateTrack;
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
subScreenChanged(newScreen);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
private void subScreenChanged(IScreen newScreen)
|
||||
{
|
||||
updatePollingRate(isIdle.Value);
|
||||
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
||||
|
||||
updateTrack();
|
||||
}
|
||||
|
||||
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
||||
{
|
||||
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
|
||||
|
||||
Beatmap.Disabled = isMatch;
|
||||
|
||||
if (isMatch)
|
||||
{
|
||||
var track = Beatmap.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
track.Looping = true;
|
||||
|
||||
if (!track.IsRunning)
|
||||
track.Restart();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelLooping();
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLooping()
|
||||
@ -236,49 +292,10 @@ namespace osu.Game.Screens.Multi
|
||||
var track = Beatmap?.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
track.Looping = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
if (screenStack.CurrentScreen is MatchSubScreen)
|
||||
{
|
||||
var track = Beatmap.Value.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.Looping = true;
|
||||
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
game.Audio.AddItem(track);
|
||||
track.Seek(Beatmap.Value.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
createButton.Hide();
|
||||
track.Looping = false;
|
||||
track.RestartPoint = 0;
|
||||
}
|
||||
else if (screenStack.CurrentScreen is LoungeSubScreen)
|
||||
createButton.Show();
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen)
|
||||
=> updatePollingRate(isIdle.Value);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
if (lastScreen is MatchSubScreen)
|
||||
cancelLooping();
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -143,10 +143,10 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
|
||||
new Container
|
||||
{
|
||||
Depth = -1,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
@ -157,6 +157,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
@ -164,20 +165,26 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
X = 0.4f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
X = 0.45f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
X = 0.65f,
|
||||
},
|
||||
}
|
||||
},
|
||||
|
@ -78,6 +78,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"is_active")]
|
||||
public bool Active;
|
||||
|
||||
[JsonProperty(@"is_online")]
|
||||
public bool IsOnline;
|
||||
|
||||
[JsonProperty(@"pm_friends_only")]
|
||||
public bool PMFriendsOnly;
|
||||
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Utils
|
||||
{
|
||||
public static class DebugUtils
|
||||
{
|
||||
public static bool IsDebug
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once RedundantAssignment
|
||||
bool isDebug = false;
|
||||
// Debug.Assert conditions are only evaluated in debug mode
|
||||
System.Diagnostics.Debug.Assert(isDebug = true);
|
||||
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
|
||||
return isDebug;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user