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Merge branch 'master' into progress-bar-show-seek
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commit
a44296a6db
@ -73,6 +73,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkFrameCount(2);
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}
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[Test]
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public void TestInitialSeekWithGameplayStart()
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{
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seekManualTo(1000);
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createStabilityContainer(30000);
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confirmSeek(1000);
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checkFrameCount(0);
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seekManualTo(10000);
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confirmSeek(10000);
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checkFrameCount(1);
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seekManualTo(130000);
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confirmSeek(130000);
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checkFrameCount(6002);
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}
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[Test]
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public void TestInitialSeek()
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{
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@ -83,7 +103,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkFrameCount(0);
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}
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private void createStabilityContainer() => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer().WithChild(consumer = new ClockConsumingChild()));
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private const int max_frames_catchup = 50;
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private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
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mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup }
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.WithChild(consumer = new ClockConsumingChild()));
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private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
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@ -360,6 +360,9 @@ namespace osu.Game.Rulesets.Scoring
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JudgedHits--;
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if (result.Type != HitResult.None)
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scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
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if (result.Judgement.IsBonus)
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{
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if (result.IsHit)
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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@ -142,11 +143,11 @@ namespace osu.Game.Rulesets.UI
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public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, CancellationToken cancellationToken)
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{
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InternalChildren = new Drawable[]
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{
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frameStabilityContainer = new FrameStabilityContainer
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frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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{
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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@ -165,16 +166,24 @@ namespace osu.Game.Rulesets.UI
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applyRulesetMods(mods, config);
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loadObjects();
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loadObjects(cancellationToken);
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}
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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private void loadObjects()
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private void loadObjects(CancellationToken cancellationToken)
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{
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foreach (TObject h in Beatmap.HitObjects)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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addHitObject(h);
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}
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if (cancellationToken.IsCancellationRequested)
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return;
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Playfield.PostProcess();
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@ -17,20 +17,29 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public class FrameStabilityContainer : Container, IHasReplayHandler
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{
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public FrameStabilityContainer()
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private readonly double gameplayStartTime;
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/// <summary>
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/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
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/// </summary>
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public int MaxCatchUpFrames { get; set; } = 5;
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[Cached]
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public GameplayClock GameplayClock { get; }
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public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
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{
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RelativeSizeAxes = Axes.Both;
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GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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this.gameplayStartTime = gameplayStartTime;
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}
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private readonly ManualClock manualClock;
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private readonly FramedClock framedClock;
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[Cached]
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public GameplayClock GameplayClock { get; }
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private IFrameBasedClock parentGameplayClock;
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[BackgroundDependencyLoader(true)]
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@ -65,8 +74,6 @@ namespace osu.Game.Rulesets.UI
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private bool isAttached => ReplayInputHandler != null;
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private const int max_catch_up_updates_per_frame = 50;
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private const double sixty_frame_time = 1000.0 / 60;
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private bool firstConsumption = true;
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@ -78,7 +85,7 @@ namespace osu.Game.Rulesets.UI
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int loops = 0;
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while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
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while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
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{
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updateClock();
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@ -117,6 +124,8 @@ namespace osu.Game.Rulesets.UI
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firstConsumption = false;
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}
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else if (manualClock.CurrentTime < gameplayStartTime)
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manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime);
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else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
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{
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newProposedTime = newProposedTime > manualClock.CurrentTime
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -57,7 +58,7 @@ namespace osu.Game.Storyboards.Drawables
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}
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[BackgroundDependencyLoader(true)]
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private void load(FileStore fileStore, GameplayClock clock)
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private void load(FileStore fileStore, GameplayClock clock, CancellationToken cancellationToken)
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{
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if (clock != null)
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Clock = clock;
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@ -65,7 +66,12 @@ namespace osu.Game.Storyboards.Drawables
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dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
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foreach (var layer in Storyboard.Layers)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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Add(layer.CreateDrawable());
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}
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}
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private void updateLayerVisibility()
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -24,10 +25,13 @@ namespace osu.Game.Storyboards.Drawables
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(CancellationToken cancellationToken)
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{
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foreach (var element in Layer.Elements)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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if (element.IsDrawable)
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AddInternal(element.CreateDrawable());
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}
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@ -5,11 +5,10 @@ using osu.Game.Beatmaps;
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace osu.Game.Storyboards
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{
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public class Storyboard : IDisposable
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public class Storyboard
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{
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private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
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public IEnumerable<StoryboardLayer> Layers => layers.Values;
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@ -56,30 +55,5 @@ namespace osu.Game.Storyboards
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drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
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return drawable;
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}
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#region Disposal
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~Storyboard()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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