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https://github.com/ppy/osu.git
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Merge branch 'master' into settings-flexibility
This commit is contained in:
commit
0d2eef68b2
@ -3,22 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Ranking;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class KeyBindingPanel : SettingsPanel
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public class KeyBindingPanel : SettingsSubPanel
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{
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protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
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@ -29,84 +21,6 @@ namespace osu.Game.Overlays
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foreach (var ruleset in rulesets.AvailableRulesets)
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AddSection(new RulesetBindingsSection(ruleset));
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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public KeyBindingPanel()
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: base(true)
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{
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}
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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Click();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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@ -8,13 +8,12 @@ using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osuTK.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Overlays
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{
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public class SettingsOverlay : SettingsPanel
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{
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private readonly KeyBindingPanel keyBindingPanel;
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protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
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{
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new GeneralSection(),
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@ -22,29 +21,37 @@ namespace osu.Game.Overlays
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new GameplaySection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(keyBindingPanel),
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new InputSection(createSubPanel(new KeyBindingPanel())),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();
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protected override Drawable CreateHeader() => new SettingsHeader("settings", "Change the way osu! behaves");
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protected override Drawable CreateFooter() => new SettingsFooter();
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public SettingsOverlay()
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: base(true)
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{
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keyBindingPanel = new KeyBindingPanel
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{
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Depth = 1,
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Anchor = Anchor.TopRight,
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};
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keyBindingPanel.StateChanged += keyBindingPanelStateChanged;
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}
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public override bool AcceptsFocus => keyBindingPanel.State != Visibility.Visible;
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public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
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private void keyBindingPanelStateChanged(Visibility visibility)
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private T createSubPanel<T>(T subPanel)
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where T : SettingsSubPanel
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{
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subPanel.Depth = 1;
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subPanel.Anchor = Anchor.TopRight;
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subPanel.StateChanged += subPanelStateChanged;
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subPanels.Add(subPanel);
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return subPanel;
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}
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private void subPanelStateChanged(Visibility visibility)
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{
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switch (visibility)
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{
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@ -66,12 +73,13 @@ namespace osu.Game.Overlays
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}
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}
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protected override float ExpandedPosition => keyBindingPanel.State == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
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protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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ContentContainer.Add(keyBindingPanel);
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foreach (var s in subPanels)
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ContentContainer.Add(s);
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}
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}
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}
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@ -28,8 +28,6 @@ namespace osu.Game.Overlays
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protected const float WIDTH = 400;
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private const float sidebar_padding = 10;
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protected Container<Drawable> ContentContainer;
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protected override Container<Drawable> Content => ContentContainer;
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103
osu.Game/Overlays/SettingsSubPanel.cs
Normal file
103
osu.Game/Overlays/SettingsSubPanel.cs
Normal file
@ -0,0 +1,103 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Screens.Ranking;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public abstract class SettingsSubPanel : SettingsPanel
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{
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protected SettingsSubPanel()
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: base(true)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = Hide
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});
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}
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private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private AspectContainer aspect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(Sidebar.DEFAULT_WIDTH);
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Children = new Drawable[]
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{
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = -15,
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Size = new Vector2(15),
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Shadow = true,
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Icon = FontAwesome.Solid.ChevronLeft
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 15,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Text = @"back",
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},
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}
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(e);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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Click();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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}
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