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Add winners and progressions
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@ -23,6 +23,9 @@ namespace osu.Game.Tournament.Tests
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public TestCaseMatchPairings()
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{
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FillFlowContainer<DrawableMatchPairing> level1;
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FillFlowContainer<DrawableMatchPairing> level2;
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var pairing1 = new MatchPairing(
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new TournamentTeam { FlagName = "AU", FullName = "Australia", },
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new TournamentTeam { FlagName = "JP", FullName = "Japan", Acronym = "JPN" })
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@ -41,21 +44,53 @@ namespace osu.Game.Tournament.Tests
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new DrawableMatchPairing(pairing1),
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new DrawableMatchPairing(pairing2),
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new DrawableMatchPairing(new MatchPairing())
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level1 = new FillFlowContainer<DrawableMatchPairing>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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new DrawableMatchPairing(pairing1),
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new DrawableMatchPairing(pairing2),
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new DrawableMatchPairing(new MatchPairing()),
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}
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},
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level2 = new FillFlowContainer<DrawableMatchPairing>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(20),
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Children = new[]
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{
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new DrawableMatchPairing(new MatchPairing()),
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new DrawableMatchPairing(new MatchPairing())
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}
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}
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}
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};
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level1.Children[0].Progression = level2.Children[0];
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level1.Children[1].Progression = level2.Children[0];
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AddStep("mark complete", () => pairing1.Completed.Value = true);
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AddRepeatStep("change scores", () => pairing1.Team2Score.Value++, 5);
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AddStep("mark complete", () => pairing1.Completed.Value = true);
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AddStep("add new team", () => pairing2.Team2.Value = new TournamentTeam { FlagName = "PT", FullName = "Portugal" });
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AddStep("Add progression", () => level1.Children[2].Progression = level2.Children[1]);
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AddStep("add new team", () => pairing2.Team2.Value =
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new TournamentTeam { FlagName = "PT", FullName = "Portugal" }
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);
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AddStep("start match", () => pairing2.ResetScores());
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AddRepeatStep("change scores", () => pairing2.Team1Score.Value++, 5);
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AddStep("mark complete", () => pairing2.Completed.Value = true);
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AddStep("start submatch", () => level2.Children[0].Pairing.ResetScores());
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AddRepeatStep("change scores", () => level2.Children[0].Pairing.Team1Score.Value++, 5);
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AddStep("mark complete", () => level2.Children[0].Pairing.Completed.Value = true);
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}
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}
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}
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@ -1,47 +1,148 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.MathUtils;
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using OpenTK;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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public class DrawableMatchPairing : CompositeDrawable
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{
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private readonly MatchPairing pairing;
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public readonly MatchPairing Pairing;
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private readonly FillFlowContainer<DrawableMatchTeam> flow;
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private DrawableMatchPairing progression;
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private readonly Path path;
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public DrawableMatchPairing Progression
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{
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get => progression;
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set
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{
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if (progression == value) return;
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progression = value;
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if (LoadState == LoadState.Loaded)
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updateProgression();
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path.FadeInFromZero(200);
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}
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}
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private Vector2 progressionStart;
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private Vector2 progressionEnd;
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private const float line_width = 2;
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private void updateProgression()
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{
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if (progression == null)
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{
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path.Positions = new List<Vector2>();
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return;
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}
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Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
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const float padding = 5;
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var start = getCenteredVector(ScreenSpaceDrawQuad.TopRight, ScreenSpaceDrawQuad.BottomRight);
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var end = getCenteredVector(progression.ScreenSpaceDrawQuad.TopLeft, progression.ScreenSpaceDrawQuad.BottomLeft);
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bool progressionAbove = progression.ScreenSpaceDrawQuad.TopLeft.Y < ScreenSpaceDrawQuad.TopLeft.Y;
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if (!Precision.AlmostEquals(progressionStart, start) || !Precision.AlmostEquals(progressionEnd, end))
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{
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progressionStart = start;
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progressionEnd = end;
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path.Origin = progressionAbove ? Anchor.BottomLeft : Anchor.TopLeft;
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path.Y = progressionAbove ? line_width : -line_width;
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Vector2 startPosition = path.ToLocalSpace(start) + new Vector2(padding, 0);
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Vector2 endPosition = path.ToLocalSpace(end) + new Vector2(-padding, 0);
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Vector2 intermediate1 = startPosition + new Vector2(padding, 0);
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Vector2 intermediate2 = new Vector2(intermediate1.X, endPosition.Y);
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path.Positions = new List<Vector2>
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{
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startPosition,
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intermediate1,
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intermediate2,
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endPosition
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};
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}
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var destinationForWinner = progressionAbove ? progression.Pairing.Team2 : progression.Pairing.Team1;
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destinationForWinner.Value = Pairing.Winner;
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}
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public DrawableMatchPairing(MatchPairing pairing)
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{
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this.pairing = pairing;
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Pairing = pairing;
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(5);
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InternalChild = flow = new FillFlowContainer<DrawableMatchTeam>
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InternalChildren = new Drawable[]
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2)
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flow = new FillFlowContainer<DrawableMatchTeam>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2)
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},
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path = new Path
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{
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Alpha = 0,
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BypassAutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreRight,
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PathWidth = line_width,
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},
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};
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pairing.Team1.BindValueChanged(_ => updateTeams());
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pairing.Team2.BindValueChanged(_ => updateTeams());
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pairing.Completed.BindValueChanged(_ => updateProgression());
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updateTeams();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateTeams();
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}
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protected override void UpdateAfterAutoSize()
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{
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// required because the lines rely on flow being completed by other elements.
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base.UpdateAfterAutoSize();
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updateProgression();
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}
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private void updateTeams()
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{
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if (LoadState != LoadState.Loaded)
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return;
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// todo: teams may need to be bindable for transitions at a later point.
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flow.Children = new[]
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{
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new DrawableMatchTeam(pairing.Team1, pairing),
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new DrawableMatchTeam(pairing.Team2, pairing)
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new DrawableMatchTeam(Pairing.Team1, Pairing),
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new DrawableMatchTeam(Pairing.Team2, Pairing)
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};
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updateProgression();
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}
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}
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}
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@ -27,5 +27,13 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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Team1Score.ValueChanged += _ => Completed.Value = false;
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Team2Score.ValueChanged += _ => Completed.Value = false;
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}
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public TournamentTeam Winner => !Completed.Value ? null : (Team1Score.Value > Team2Score.Value ? Team1.Value : Team2.Value);
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public void ResetScores()
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{
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Team1Score.Value = 0;
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Team2Score.Value = 0;
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}
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}
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}
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