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Add toggle for input priority in manual input tests
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commit
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@ -3,8 +3,13 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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@ -15,12 +20,77 @@ namespace osu.Game.Tests.Visual
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protected readonly ManualInputManager InputManager;
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private readonly TriangleButton buttonTest;
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private readonly TriangleButton buttonLocal;
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protected ManualInputManagerTestScene()
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{
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base.Content.Add(InputManager = new ManualInputManager
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base.Content.AddRange(new Drawable[]
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{
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UseParentInput = true,
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Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
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InputManager = new ManualInputManager
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{
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UseParentInput = true,
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Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
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},
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding(5),
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CornerRadius = 5,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(5),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Input Priority"
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding(5),
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Spacing = new Vector2(5),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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buttonLocal = new TriangleButton
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{
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Text = "local",
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Size = new Vector2(50, 30),
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Action = returnUserInput
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},
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buttonTest = new TriangleButton
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{
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Text = "test",
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Size = new Vector2(50, 30),
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Action = returnTestInput
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},
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}
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},
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}
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},
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}
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},
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});
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}
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@ -29,7 +99,21 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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protected void ReturnUserInput()
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{
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AddStep("Return user input", () => InputManager.UseParentInput = true);
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AddStep("Return user input", returnUserInput);
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}
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protected override void Update()
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{
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base.Update();
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buttonTest.Enabled.Value = InputManager.UseParentInput;
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buttonLocal.Enabled.Value = !InputManager.UseParentInput;
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}
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private void returnUserInput() =>
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InputManager.UseParentInput = true;
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private void returnTestInput() =>
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InputManager.UseParentInput = false;
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}
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}
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