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Gamemode -> Ruleset
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parent
2e49b4ffcd
commit
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@ -7,6 +7,10 @@ using osu.Game.Overlays.Profile.Header.Components;
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using osuTK.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -28,11 +32,11 @@ namespace osu.Game.Tests.Visual.Online
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Origin = Anchor.Centre,
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};
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AddStep("set osu! as default", () => selector.SetDefaultGamemode("osu"));
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AddStep("set mania as default", () => selector.SetDefaultGamemode("mania"));
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AddStep("set taiko as default", () => selector.SetDefaultGamemode("taiko"));
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AddStep("set catch as default", () => selector.SetDefaultGamemode("fruits"));
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AddStep("select default gamemode", selector.SelectDefaultGamemode);
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AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
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AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
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AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
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AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
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AddStep("select default ruleset", selector.SelectDefaultRuleset);
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AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
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}
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@ -14,11 +14,6 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class ProfileRulesetSelector : RulesetSelector
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{
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
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{
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AccentColour = AccentColour
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};
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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@ -51,16 +46,21 @@ namespace osu.Game.Overlays.Profile.Header.Components
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AccentColour = colours.Seafoam;
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}
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public void SetDefaultGamemode(string gamemode)
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
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{
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AccentColour = AccentColour
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};
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ShortName == gamemode;
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}
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((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ID == ruleset.ID;
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}
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public void SelectDefaultGamemode()
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public void SelectDefaultRuleset()
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{
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// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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if (((RulesetTabItem)tabItem).IsDefault)
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