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mirror of https://github.com/ppy/osu.git synced 2024-09-22 09:27:34 +08:00

Use OsuColour for profile overlay

This commit is contained in:
Dean Herbert 2019-05-20 15:58:40 +09:00
parent d407981ae4
commit 247dad7e86
10 changed files with 15 additions and 25 deletions

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@ -136,15 +136,5 @@ namespace osu.Game.Graphics
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 ContextMenuGray = FromHex(@"223034");
public readonly Color4 CommunityUserGreenLight = FromHex(@"deff87");
public readonly Color4 CommunityUserGreen = FromHex(@"05ffa2");
public readonly Color4 CommunityUserGreenDark = FromHex(@"a6cc00");
public readonly Color4 CommunityUserGrayGreenLighter = FromHex(@"9ebab1");
public readonly Color4 CommunityUserGrayGreenLight = FromHex(@"77998e");
public readonly Color4 CommunityUserGrayGreen = FromHex(@"4e7466");
public readonly Color4 CommunityUserGrayGreenDark = FromHex(@"33413c");
public readonly Color4 CommunityUserGrayGreenDarker = FromHex(@"2c3532");
public readonly Color4 CommunityUserGrayGreenDarkest = FromHex(@"1e2422");
}
}

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@ -35,14 +35,14 @@ namespace osu.Game.Overlays.Profile.Header
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
iconColour = colours.CommunityUserGrayGreenLighter;
iconColour = colours.GreySeafoamLighter;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.CommunityUserGrayGreenDarker,
Colour = colours.GreySeafoamDark,
},
new FillFlowContainer
{

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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.CommunityUserGrayGreenDark
Colour = colours.GreySeafoam
},
new FillFlowContainer
{

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@ -27,8 +27,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IdleColour = colours.CommunityUserGrayGreen;
HoverColour = colours.CommunityUserGrayGreen.Darken(0.2f);
IdleColour = colours.GreySeafoamLight;
HoverColour = colours.GreySeafoamLight.Darken(0.2f);
Child = icon = new SpriteIcon
{

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@ -154,7 +154,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
ballBg.Colour = colours.CommunityUserGrayGreenDarkest;
ballBg.Colour = colours.GreySeafoamDarker;
movingBall.BorderColour = colours.Yellow;
movingBar.Colour = colours.Yellow;
}
@ -249,7 +249,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.CommunityUserGrayGreenDarker;
background.Colour = colours.GreySeafoamDark;
}
public void Refresh()

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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private void load(OsuColour colours)
{
background.Colour = colours.Pink;
iconContainer.Colour = colours.CommunityUserGrayGreenDark;
iconContainer.Colour = colours.GreySeafoam;
}
}
}

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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.CommunityUserGrayGreenDarkest,
Colour = colours.GreySeafoamDarker,
},
fillFlow = new FillFlowContainer
{

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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.CommunityUserGrayGreenDarkest,
Colour = colours.GreySeafoamDarker,
},
new Container //artificial shadow
{

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.CommunityUserGrayGreenDarker,
Colour = colours.GreySeafoamDark,
},
new FillFlowContainer
{
@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Profile.Header
RelativeSizeAxes = Axes.X,
Height = 1.5f,
Margin = new MarginPadding { Top = 10 },
Colour = colours.CommunityUserGrayGreenLighter,
Colour = colours.GreySeafoamLighter,
},
new Container
{
@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Profile.Header
Margin = new MarginPadding { Left = 40 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Colour = colours.CommunityUserGrayGreenLighter,
Colour = colours.GreySeafoamLighter,
}
}
},

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@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Profile
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
infoTabControl.AccentColour = colours.CommunityUserGreen;
infoTabControl.AccentColour = colours.Seafoam;
}
public Bindable<User> User = new Bindable<User>();
@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Profile
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.CommunityUserGreen;
AccentColour = colours.Seafoam;
}
}
}