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Use OsuColour for profile overlay
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@ -136,15 +136,5 @@ namespace osu.Game.Graphics
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public readonly Color4 ChatBlue = FromHex(@"17292e");
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public readonly Color4 ContextMenuGray = FromHex(@"223034");
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public readonly Color4 CommunityUserGreenLight = FromHex(@"deff87");
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public readonly Color4 CommunityUserGreen = FromHex(@"05ffa2");
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public readonly Color4 CommunityUserGreenDark = FromHex(@"a6cc00");
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public readonly Color4 CommunityUserGrayGreenLighter = FromHex(@"9ebab1");
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public readonly Color4 CommunityUserGrayGreenLight = FromHex(@"77998e");
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public readonly Color4 CommunityUserGrayGreen = FromHex(@"4e7466");
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public readonly Color4 CommunityUserGrayGreenDark = FromHex(@"33413c");
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public readonly Color4 CommunityUserGrayGreenDarker = FromHex(@"2c3532");
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public readonly Color4 CommunityUserGrayGreenDarkest = FromHex(@"1e2422");
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}
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}
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@ -35,14 +35,14 @@ namespace osu.Game.Overlays.Profile.Header
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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iconColour = colours.CommunityUserGrayGreenLighter;
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iconColour = colours.GreySeafoamLighter;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDarker,
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Colour = colours.GreySeafoamDark,
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},
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new FillFlowContainer
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Profile.Header
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDark
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Colour = colours.GreySeafoam
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},
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new FillFlowContainer
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{
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@ -27,8 +27,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IdleColour = colours.CommunityUserGrayGreen;
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HoverColour = colours.CommunityUserGrayGreen.Darken(0.2f);
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IdleColour = colours.GreySeafoamLight;
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HoverColour = colours.GreySeafoamLight.Darken(0.2f);
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Child = icon = new SpriteIcon
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{
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@ -154,7 +154,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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ballBg.Colour = colours.CommunityUserGrayGreenDarkest;
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ballBg.Colour = colours.GreySeafoamDarker;
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movingBall.BorderColour = colours.Yellow;
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movingBar.Colour = colours.Yellow;
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}
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@ -249,7 +249,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.CommunityUserGrayGreenDarker;
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background.Colour = colours.GreySeafoamDark;
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}
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public void Refresh()
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
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private void load(OsuColour colours)
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{
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background.Colour = colours.Pink;
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iconContainer.Colour = colours.CommunityUserGrayGreenDark;
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iconContainer.Colour = colours.GreySeafoam;
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}
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Profile.Header
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDarkest,
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Colour = colours.GreySeafoamDarker,
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},
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fillFlow = new FillFlowContainer
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Profile.Header
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDarkest,
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Colour = colours.GreySeafoamDarker,
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},
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new Container //artificial shadow
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{
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.CommunityUserGrayGreenDarker,
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Colour = colours.GreySeafoamDark,
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},
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new FillFlowContainer
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{
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@ -107,7 +107,7 @@ namespace osu.Game.Overlays.Profile.Header
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RelativeSizeAxes = Axes.X,
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Height = 1.5f,
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Margin = new MarginPadding { Top = 10 },
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Colour = colours.CommunityUserGrayGreenLighter,
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Colour = colours.GreySeafoamLighter,
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},
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new Container
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{
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@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Profile.Header
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Margin = new MarginPadding { Left = 40 },
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Colour = colours.CommunityUserGrayGreenLighter,
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Colour = colours.GreySeafoamLighter,
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}
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}
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},
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@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Profile
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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infoTabControl.AccentColour = colours.CommunityUserGreen;
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infoTabControl.AccentColour = colours.Seafoam;
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}
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public Bindable<User> User = new Bindable<User>();
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@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Profile
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.CommunityUserGreen;
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AccentColour = colours.Seafoam;
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}
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}
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}
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