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Merge remote-tracking branch 'upstream/master' into tournament-tools
This commit is contained in:
commit
ec7842dd5a
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README.md
26
README.md
@ -1,22 +1,24 @@
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# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
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# osu!
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[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
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Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
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# Status
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## Status
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This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
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We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
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# Requirements
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## Requirements
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- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
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- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
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- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
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# Running osu!
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## Running osu!
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## Releases
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### Releases
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If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
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@ -26,7 +28,7 @@ If you are not interested in developing the game, please head over to the [relea
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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## Downloading the source code
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### Downloading the source code
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Clone the repository **including submodules**:
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@ -41,7 +43,7 @@ To update the source code to the latest commit, run the following command inside
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git pull
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```
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## Building
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### Building
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Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
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@ -57,7 +59,7 @@ If you are not interested in debugging osu!, you can add `-c Release` to gain pe
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If the build fails, try to restore nuget packages with `dotnet restore`.
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### A note for Linux users
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#### A note for Linux users
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On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
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@ -69,15 +71,15 @@ For example, you can run osu! with the following command:
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LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
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```
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## Testing with resource/framework modifications
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### Testing with resource/framework modifications
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Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
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## Code analysis
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### Code analysis
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Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.
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# Contributing
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## Contributing
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We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
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@ -87,7 +89,7 @@ Contributions can be made via pull requests to this repository. We hope to credi
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Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.
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# Licence
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## Licence
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The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
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@ -23,9 +23,6 @@ namespace osu.Game.Tests.Visual
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[System.ComponentModel.Description("in BeatmapOverlay")]
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public class TestCaseBeatmapScoresContainer : OsuTestCase
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{
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private readonly IEnumerable<APIScoreInfo> scores;
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private readonly IEnumerable<APIScoreInfo> anotherScores;
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private readonly APIScoreInfo topScoreInfo;
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private readonly Box background;
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public TestCaseBeatmapScoresContainer()
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@ -47,15 +44,7 @@ namespace osu.Game.Tests.Visual
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}
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};
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AddStep("scores pack 1", () => scoresContainer.Scores = scores);
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AddStep("scores pack 2", () => scoresContainer.Scores = anotherScores);
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AddStep("only top score", () => scoresContainer.Scores = new[] { topScoreInfo });
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AddStep("remove scores", () => scoresContainer.Scores = null);
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AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
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AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
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AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
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scores = new[]
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IEnumerable<APIScoreInfo> scores = new[]
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{
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new APIScoreInfo
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{
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@ -168,7 +157,7 @@ namespace osu.Game.Tests.Visual
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s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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}
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anotherScores = new[]
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IEnumerable<APIScoreInfo> anotherScores = new[]
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{
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new APIScoreInfo
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{
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@ -280,7 +269,7 @@ namespace osu.Game.Tests.Visual
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s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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}
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topScoreInfo = new APIScoreInfo
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var topScoreInfo = new APIScoreInfo
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{
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User = new User
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{
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@ -305,6 +294,14 @@ namespace osu.Game.Tests.Visual
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topScoreInfo.Statistics.Add(HitResult.Great, RNG.Next(2000));
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topScoreInfo.Statistics.Add(HitResult.Good, RNG.Next(2000));
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topScoreInfo.Statistics.Add(HitResult.Meh, RNG.Next(2000));
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AddStep("scores pack 1", () => scoresContainer.Scores = scores);
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AddStep("scores pack 2", () => scoresContainer.Scores = anotherScores);
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AddStep("only top score", () => scoresContainer.Scores = new[] { topScoreInfo });
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AddStep("remove scores", () => scoresContainer.Scores = null);
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AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
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AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
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AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
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}
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[BackgroundDependencyLoader]
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protected override bool BlockNonPositionalInput => true;
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/// <summary>
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/// Temporary to allow for overlays in the main screen content to not dim theirselves.
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/// Should be eventually replaced by dimming which is aware of the target dim container (traverse parent for certain interface type?).
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/// </summary>
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protected virtual bool DimMainContent => true;
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[Resolved(CanBeNull = true)]
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private OsuGame osuGame { get; set; }
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@ -95,7 +101,7 @@ namespace osu.Game.Graphics.Containers
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if (OverlayActivationMode.Value != OverlayActivation.Disabled)
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{
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse) osuGame?.AddBlockingOverlay(this);
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if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
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}
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else
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State = Visibility.Hidden;
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@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Chat
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.Bold, fixedWidth: true)
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Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.SemiBold, fixedWidth: true)
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},
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new MessageSender(message.Sender)
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{
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@ -38,6 +38,8 @@ namespace osu.Game.Overlays.Mods
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protected override bool BlockNonPositionalInput => false;
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protected override bool DimMainContent => false;
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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protected override bool OnClick(ClickEvent e)
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{
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HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
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tooltipContainer.FadeOut(100);
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return base.OnClick(e);
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}
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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Icon = FontAwesome.fa_search_plus,
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Action = () => timeline.Zoom++
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Action = () => changeZoom(1)
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},
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new TimelineButton
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{
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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RelativeSizeAxes = Axes.Y,
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Height = 0.5f,
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Icon = FontAwesome.fa_search_minus,
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Action = () => timeline.Zoom--
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Action = () => changeZoom(-1)
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},
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}
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}
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@ -124,5 +124,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
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}
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private void changeZoom(float change) => timeline.Zoom += change;
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}
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}
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Users;
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namespace osu.Game.Screens.Menu
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{
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@ -33,13 +36,15 @@ namespace osu.Game.Screens.Menu
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private const float icon_y = -85;
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private readonly Bindable<User> currentUser = new Bindable<User>();
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public Disclaimer()
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{
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ValidForResume = false;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, APIAccess api)
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{
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InternalChildren = new Drawable[]
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{
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@ -70,7 +75,7 @@ namespace osu.Game.Screens.Menu
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textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20));
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textFlow.NewParagraph();
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Action<SpriteText> format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold);
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Action<SpriteText> format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
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textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format);
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textFlow.NewParagraph();
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@ -96,6 +101,13 @@ namespace osu.Game.Screens.Menu
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}).First());
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iconColour = colours.Yellow;
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currentUser.BindTo(api.LocalUser);
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currentUser.BindValueChanged(e =>
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{
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if (e.NewValue.IsSupporter)
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supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
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}, true);
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}
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protected override void LoadComplete()
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