mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge remote-tracking branch 'upstream/master' into settings-footer-show-changelog-current-build
This commit is contained in:
commit
b2b3df3885
@ -7,7 +7,6 @@ using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using osu.Desktop.Overlays;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game;
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using osuTK.Input;
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@ -56,7 +55,7 @@ namespace osu.Desktop
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
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{
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Add(v);
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v.State = Visibility.Visible;
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v.Show();
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});
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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@ -74,13 +73,11 @@ namespace osu.Desktop
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{
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case Intro _:
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case MainMenu _:
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if (versionManager != null)
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versionManager.State = Visibility.Visible;
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versionManager?.Show();
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break;
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default:
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if (versionManager != null)
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versionManager.State = Visibility.Hidden;
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versionManager?.Hide();
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break;
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}
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}
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|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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if (beatmap.HitObjects.Count == 0)
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return new CatchDifficultyAttributes { Mods = mods };
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return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
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// this is the same as osu!, so there's potential to share the implementation... maybe
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double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
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Mods = mods,
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ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
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MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet))
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MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
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Skills = skills
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};
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}
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|
@ -379,8 +379,8 @@ namespace osu.Game.Rulesets.Catch.UI
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X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
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|
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// Correct overshooting.
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if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
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hyperDashDirection < 0 && hyperDashTargetPosition > X)
|
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
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(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
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{
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X = hyperDashTargetPosition;
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SetHyperDashState();
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|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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{
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if (beatmap.HitObjects.Count == 0)
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return new ManiaDifficultyAttributes { Mods = mods };
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return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
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return new ManiaDifficultyAttributes
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{
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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Mods = mods,
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// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
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GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
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Skills = skills
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};
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}
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|
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|
@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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|
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AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
|
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
|
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
|
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|
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AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
|
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AddStep("click", () => osuInputManager.GameClick());
|
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AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
|
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
|
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}
|
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|
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private class ManualOsuInputManager : OsuInputManager
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|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
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break;
|
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|
||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|
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|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
|
||||
{
|
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stackBaseIndex = n;
|
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|
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|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
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{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new OsuDifficultyAttributes { Mods = mods };
|
||||
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
@ -50,7 +50,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
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SpeedStrain = speedRating,
|
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ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
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OverallDifficulty = (80 - hitWindowGreat) / 6,
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MaxCombo = maxCombo
|
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MaxCombo = maxCombo,
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Skills = skills
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};
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}
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|
@ -2,8 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using osu.Framework.Bindables;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
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@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
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|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
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{
|
||||
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
|
||||
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Grow";
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||||
|
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@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
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||||
public override double ScoreMultiplier => 1;
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||||
|
||||
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
|
||||
|
||||
public void ReadFromConfig(OsuConfigManager config)
|
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{
|
||||
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
|
||||
foreach (var drawable in drawables)
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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||||
{
|
||||
switch (drawable)
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{
|
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|
@ -37,11 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
|
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|
||||
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
|
||||
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
|
||||
continue;
|
||||
|
||||
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
|
||||
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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||||
}
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||||
|
||||
if (requiresHit)
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||||
|
@ -6,7 +6,7 @@ using System.Diagnostics;
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||||
using System.Runtime.InteropServices;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Buffers;
|
||||
using osu.Framework.Graphics.Batches;
|
||||
using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shaders;
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@ -57,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
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// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
|
||||
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
|
||||
parts[i].InvalidationID = 1;
|
||||
parts[i].WasUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -149,7 +148,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
public Vector2 Position;
|
||||
public float Time;
|
||||
public long InvalidationID;
|
||||
public bool WasUpdated;
|
||||
}
|
||||
|
||||
private class TrailDrawNode : DrawNode
|
||||
@ -164,16 +162,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
|
||||
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
{
|
||||
for (int i = 0; i < max_sprites; i++)
|
||||
{
|
||||
parts[i].InvalidationID = 0;
|
||||
parts[i].WasUpdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
@ -194,56 +189,29 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
|
||||
int updateStart = -1, updateEnd = 0;
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
if (parts[i].WasUpdated)
|
||||
{
|
||||
if (updateStart == -1)
|
||||
updateStart = i;
|
||||
updateEnd = i + 1;
|
||||
|
||||
int start = i * 4;
|
||||
int end = start;
|
||||
|
||||
Vector2 pos = parts[i].Position;
|
||||
float localTime = parts[i].Time;
|
||||
|
||||
DrawQuad(
|
||||
texture,
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = localTime + 1,
|
||||
Colour = v.Colour,
|
||||
});
|
||||
|
||||
parts[i].WasUpdated = false;
|
||||
}
|
||||
else if (updateStart != -1)
|
||||
{
|
||||
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
updateStart = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Update all remaining vertices that have been changed.
|
||||
if (updateStart != -1)
|
||||
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
|
||||
|
||||
base.Draw(vertexAction);
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
||||
|
||||
texture.TextureGL.Bind();
|
||||
vertexBuffer.Draw();
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
Vector2 pos = parts[i].Position;
|
||||
float localTime = parts[i].Time;
|
||||
|
||||
DrawQuad(
|
||||
texture,
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = localTime + 1,
|
||||
Colour = v.Colour,
|
||||
}));
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
@ -252,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBuffer.Dispose();
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private GameplayCursorContainer localCursorContainer;
|
||||
|
||||
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
|
||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
protected override string Message => "Click the orange cursor to resume";
|
||||
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods };
|
||||
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
return new TaikoDifficultyAttributes
|
||||
{
|
||||
@ -36,6 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,9 @@ using NUnit.Framework;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IPC;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Tests.Resources;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
@ -21,14 +23,14 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public class ImportBeatmapTest
|
||||
{
|
||||
[Test]
|
||||
public void TestImportWhenClosed()
|
||||
public async Task TestImportWhenClosed()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
|
||||
{
|
||||
try
|
||||
{
|
||||
LoadOszIntoOsu(loadOsu(host));
|
||||
await LoadOszIntoOsu(loadOsu(host));
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -38,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDelete()
|
||||
public async Task TestImportThenDelete()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
|
||||
@ -47,7 +49,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
}
|
||||
@ -59,7 +61,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImport()
|
||||
public async Task TestImportThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
|
||||
@ -68,17 +70,15 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
|
||||
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
|
||||
checkBeatmapSetCount(osu, 1);
|
||||
checkSingleReferencedFileCount(osu, 18);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -88,30 +88,41 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRollbackOnFailure()
|
||||
public async Task TestRollbackOnFailure()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
|
||||
{
|
||||
try
|
||||
{
|
||||
int itemAddRemoveFireCount = 0;
|
||||
int loggedExceptionCount = 0;
|
||||
|
||||
Logger.NewEntry += l =>
|
||||
{
|
||||
if (l.Target == LoggingTarget.Database && l.Exception != null)
|
||||
Interlocked.Increment(ref loggedExceptionCount);
|
||||
};
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
manager.ItemAdded += (_, __) => fireCount++;
|
||||
manager.ItemRemoved += _ => fireCount++;
|
||||
manager.ItemAdded += (_, __) => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
Assert.AreEqual(0, fireCount -= 1);
|
||||
Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
|
||||
|
||||
imported.Hash += "-changed";
|
||||
manager.Update(imported);
|
||||
|
||||
Assert.AreEqual(0, fireCount -= 2);
|
||||
Assert.AreEqual(0, itemAddRemoveFireCount -= 2);
|
||||
|
||||
checkBeatmapSetCount(osu, 1);
|
||||
checkBeatmapCount(osu, 12);
|
||||
checkSingleReferencedFileCount(osu, 18);
|
||||
|
||||
var breakTemp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@ -127,19 +138,24 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate);
|
||||
}
|
||||
|
||||
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
|
||||
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
|
||||
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
|
||||
|
||||
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
|
||||
manager.Import(breakTemp);
|
||||
try
|
||||
{
|
||||
await manager.Import(breakTemp);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
// no events should be fired in the case of a rollback.
|
||||
Assert.AreEqual(0, fireCount);
|
||||
Assert.AreEqual(0, itemAddRemoveFireCount);
|
||||
|
||||
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
|
||||
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
|
||||
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
|
||||
checkBeatmapSetCount(osu, 1);
|
||||
checkBeatmapCount(osu, 12);
|
||||
|
||||
checkSingleReferencedFileCount(osu, 18);
|
||||
|
||||
Assert.AreEqual(1, loggedExceptionCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -149,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImportDifferentHash()
|
||||
public async Task TestImportThenImportDifferentHash()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
|
||||
@ -159,19 +175,18 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = loadOsu(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
imported.Hash += "-changed";
|
||||
manager.Update(imported);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
|
||||
|
||||
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
|
||||
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
|
||||
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
|
||||
checkBeatmapSetCount(osu, 1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -181,7 +196,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDeleteThenImport()
|
||||
public async Task TestImportThenDeleteThenImport()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
|
||||
@ -190,11 +205,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
@ -209,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
|
||||
@ -218,7 +233,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var imported = LoadOszIntoOsu(osu);
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
if (set)
|
||||
imported.OnlineBeatmapSetID = 1234;
|
||||
@ -229,7 +244,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
deleteBeatmapSet(imported, osu);
|
||||
|
||||
var importedSecondTime = LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
|
||||
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
@ -243,7 +258,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateBeatmapIDs()
|
||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
|
||||
@ -284,7 +299,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var imported = manager.Import(toImport);
|
||||
var imported = await manager.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
||||
@ -330,7 +345,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWhenFileOpen()
|
||||
public async Task TestImportWhenFileOpen()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
|
||||
{
|
||||
@ -339,7 +354,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var osu = loadOsu(host);
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
using (File.OpenRead(temp))
|
||||
osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
ensureLoaded(osu);
|
||||
File.Delete(temp);
|
||||
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
|
||||
@ -351,13 +366,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
|
||||
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport();
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
manager.Import(temp);
|
||||
await manager.Import(temp);
|
||||
|
||||
var imported = manager.GetAllUsableBeatmapSets();
|
||||
|
||||
@ -373,11 +388,32 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
manager.Delete(imported);
|
||||
|
||||
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
|
||||
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
|
||||
checkBeatmapSetCount(osu, 0);
|
||||
checkBeatmapSetCount(osu, 1, true);
|
||||
checkSingleReferencedFileCount(osu, 0);
|
||||
|
||||
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
|
||||
}
|
||||
|
||||
private void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false)
|
||||
{
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
Assert.AreEqual(expected, includeDeletePending
|
||||
? manager.QueryBeatmapSets(_ => true).ToList().Count
|
||||
: manager.GetAllUsableBeatmapSets().Count);
|
||||
}
|
||||
|
||||
private void checkBeatmapCount(OsuGameBase osu, int expected)
|
||||
{
|
||||
Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count);
|
||||
}
|
||||
|
||||
private void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
|
||||
{
|
||||
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
|
@ -23,13 +23,13 @@ namespace osu.Game.Tests.Scores.IO
|
||||
public class ImportScoreTest
|
||||
{
|
||||
[Test]
|
||||
public void TestBasicImport()
|
||||
public async Task TestBasicImport()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = await loadOsu(host);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
OnlineScoreID = 12345,
|
||||
};
|
||||
|
||||
var imported = loadIntoOsu(osu, toImport);
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
|
||||
Assert.AreEqual(toImport.Rank, imported.Rank);
|
||||
Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
|
||||
@ -62,20 +62,20 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportMods()
|
||||
public async Task TestImportMods()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = await loadOsu(host);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
|
||||
};
|
||||
|
||||
var imported = loadIntoOsu(osu, toImport);
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
|
||||
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
|
||||
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
|
||||
@ -88,13 +88,13 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportStatistics()
|
||||
public async Task TestImportStatistics()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = await loadOsu(host);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
};
|
||||
|
||||
var imported = loadIntoOsu(osu, toImport);
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
|
||||
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
|
||||
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
}
|
||||
|
||||
private ScoreInfo loadIntoOsu(OsuGameBase osu, ScoreInfo score)
|
||||
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
|
||||
{
|
||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
@ -125,20 +125,24 @@ namespace osu.Game.Tests.Scores.IO
|
||||
score.Ruleset = new OsuRuleset().RulesetInfo;
|
||||
|
||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||
scoreManager.Import(score);
|
||||
await scoreManager.Import(score);
|
||||
|
||||
return scoreManager.GetAllUsableScores().First();
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
private async Task<OsuGameBase> loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
|
||||
#pragma warning disable 4014
|
||||
Task.Run(() => host.Run(osu));
|
||||
#pragma warning restore 4014
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
var beatmapFile = TestResources.GetTestBeatmapForImport();
|
||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||
beatmapManager.Import(beatmapFile);
|
||||
await beatmapManager.Import(beatmapFile);
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
|
||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||
|
||||
manager.Import(TestResources.GetTestBeatmapForImport());
|
||||
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
|
||||
|
||||
Beatmap.SetDefault();
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
|
||||
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
private class FailPlayer : TestPlayer
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press select", () => press(GlobalAction.Select));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
return triggered;
|
||||
});
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
|
@ -189,7 +189,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
@ -203,9 +203,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
|
||||
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
|
||||
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
State = Visibility.Visible,
|
||||
State = { Value = Visibility.Visible },
|
||||
});
|
||||
|
||||
AddStep("Restart", restart);
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public TestSceneToolbar()
|
||||
{
|
||||
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
|
||||
ToolbarNotificationButton notificationButton = null;
|
||||
|
||||
AddStep("create toolbar", () =>
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
settings = new TestRoomSettings
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Visibility.Visible
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
|
||||
Child = settings;
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
api.Logout();
|
||||
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||
|
||||
AddStep("show", () => accountCreation.State = Visibility.Visible);
|
||||
AddStep("show", () => accountCreation.Show());
|
||||
AddStep("logout", () => api.Logout());
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Children = new Drawable[]
|
||||
{
|
||||
channelManager,
|
||||
new ChatOverlay { State = Visibility.Visible }
|
||||
new ChatOverlay { State = { Value = Visibility.Visible } }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -18,8 +18,24 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
Add(overlay = new TestFullscreenOverlay());
|
||||
AddStep(@"toggle", overlay.ToggleVisibility);
|
||||
|
||||
overlay.State.ValueChanged += _ => fireCount++;
|
||||
|
||||
AddStep(@"show", overlay.Show);
|
||||
|
||||
AddAssert("fire count 1", () => fireCount == 1);
|
||||
|
||||
AddStep(@"show again", overlay.Show);
|
||||
|
||||
// this logic is specific to FullscreenOverlay
|
||||
AddAssert("fire count 2", () => fireCount == 2);
|
||||
|
||||
AddStep(@"hide", overlay.Hide);
|
||||
|
||||
AddAssert("fire count 3", () => fireCount == 3);
|
||||
}
|
||||
|
||||
private class TestFullscreenOverlay : FullscreenOverlay
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
settings = new SettingsOverlay
|
||||
{
|
||||
State = Visibility.Visible
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
Add(dialogOverlay = new DialogOverlay
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
@ -7,7 +7,6 @@ using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("show", () =>
|
||||
{
|
||||
infoWedge.State = Visibility.Visible;
|
||||
infoWedge.Show();
|
||||
infoWedge.Beatmap = Beatmap.Value;
|
||||
});
|
||||
|
||||
@ -57,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddWaitStep("wait for select", 3);
|
||||
|
||||
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||
AddStep("hide", () => { infoWedge.Hide(); });
|
||||
|
||||
AddWaitStep("wait for hide", 3);
|
||||
|
||||
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||
AddStep("show", () => { infoWedge.Show(); });
|
||||
|
||||
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||
{
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
importForRuleset(0);
|
||||
addRulesetImportStep(0);
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||
}
|
||||
|
||||
@ -147,8 +147,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(2);
|
||||
importForRuleset(2);
|
||||
importForRuleset(1);
|
||||
addRulesetImportStep(2);
|
||||
addRulesetImportStep(1);
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
|
||||
|
||||
changeRuleset(1);
|
||||
@ -210,7 +210,52 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("start not requested", () => !startRequested);
|
||||
}
|
||||
|
||||
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
|
||||
[Test]
|
||||
public void TestAddNewBeatmapWhileSelectingRandom()
|
||||
{
|
||||
const int test_count = 10;
|
||||
int beatmapChangedCount = 0;
|
||||
int debounceCount = 0;
|
||||
createSongSelect();
|
||||
AddStep("Setup counters", () =>
|
||||
{
|
||||
beatmapChangedCount = 0;
|
||||
debounceCount = 0;
|
||||
songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount++;
|
||||
});
|
||||
AddRepeatStep($"Create beatmaps {test_count} times", () =>
|
||||
{
|
||||
importForRuleset(0);
|
||||
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
// Wait for debounce
|
||||
songSelect.Carousel.SelectNextRandom();
|
||||
++debounceCount;
|
||||
}, 400);
|
||||
}, test_count);
|
||||
|
||||
AddUntilStep("Debounce limit reached", () => debounceCount == test_count);
|
||||
|
||||
// The selected beatmap should have changed an additional 2 times since both initially loading songselect and the first import also triggers selectionChanged
|
||||
AddAssert($"Beatmap changed {test_count + 2} times", () => beatmapChangedCount == test_count + 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideSetSelectsCorrectBeatmap()
|
||||
{
|
||||
int? previousID = null;
|
||||
createSongSelect();
|
||||
addRulesetImportStep(0);
|
||||
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
|
||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
|
||||
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
|
||||
}
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
||||
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
|
||||
|
||||
private static int importId;
|
||||
private int getImportId() => ++importId;
|
||||
@ -232,7 +277,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||
|
||||
for (int i = 0; i < 100; i += 10)
|
||||
manager.Import(createTestBeatmapSet(i, usableRulesets));
|
||||
manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
/// Checks if a cursor is visible.
|
||||
/// </summary>
|
||||
/// <param name="cursorContainer">The cursor to check.</param>
|
||||
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
|
||||
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a cursor is at the current inputmanager screen position.
|
||||
@ -192,7 +192,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public CursorContainer Cursor { get; }
|
||||
public bool ProvidingUserCursor { get; }
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
Cursor = new TestCursorContainer
|
||||
{
|
||||
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
|
||||
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
Add(mc);
|
||||
|
||||
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
|
||||
AddStep(@"show", () => mc.State = Visibility.Visible);
|
||||
AddToggleStep(@"toggle visibility", state => mc.State.Value = state ? Visibility.Visible : Visibility.Hidden);
|
||||
AddStep(@"show", () => mc.Show());
|
||||
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
Content.Add(displayedCount);
|
||||
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
|
||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||
|
||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
var popup = new PopupDialog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
|
||||
Icon = FontAwesome.Solid.AssistiveListeningSystems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
this.api = api;
|
||||
this.rulesets = rulesets;
|
||||
|
||||
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
|
||||
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu).Result;
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public List<ScoreInfo> Scores { get; set; }
|
||||
|
||||
public override string ToString() => $"{Metadata} [{Version}]";
|
||||
public override string ToString() => $"{Metadata} [{Version}]".Trim();
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
@ -14,6 +15,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
@ -72,6 +74,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
private readonly BeatmapUpdateQueue updateQueue;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
@ -86,9 +90,11 @@ namespace osu.Game.Beatmaps
|
||||
beatmaps = (BeatmapStore)ModelStore;
|
||||
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
|
||||
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
|
||||
|
||||
updateQueue = new BeatmapUpdateQueue(api);
|
||||
}
|
||||
|
||||
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
|
||||
protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
|
||||
@ -104,8 +110,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
validateOnlineIds(beatmapSet);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b);
|
||||
return updateQueue.UpdateAsync(beatmapSet, cancellationToken);
|
||||
}
|
||||
|
||||
protected override void PreImport(BeatmapSetInfo beatmapSet)
|
||||
@ -122,7 +127,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
Delete(existingOnlineId);
|
||||
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
|
||||
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
|
||||
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -181,10 +186,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
Task.Factory.StartNew(() =>
|
||||
Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
Import(downloadNotification, filename);
|
||||
await Import(downloadNotification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
@ -381,47 +386,6 @@ namespace osu.Game.Beatmaps
|
||||
return beatmapInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to populate.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return false;
|
||||
|
||||
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
|
||||
&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
|
||||
return true;
|
||||
|
||||
Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
|
||||
|
||||
try
|
||||
{
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Perform(api);
|
||||
|
||||
var res = req.Result;
|
||||
|
||||
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Failed ({e})", LoggingTarget.Database);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
@ -455,5 +419,55 @@ namespace osu.Game.Beatmaps
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapUpdateQueue
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private const int update_queue_request_concurrency = 4;
|
||||
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
|
||||
|
||||
public BeatmapUpdateQueue(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return Task.CompletedTask;
|
||||
|
||||
LogForModel(beatmapSet, "Performing online lookups...");
|
||||
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
|
||||
}
|
||||
|
||||
// todo: expose this when we need to do individual difficulty lookups.
|
||||
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
|
||||
|
||||
private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return;
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
};
|
||||
|
||||
req.Failure += e => { LogForModel(set, $"Online retrieval failed for {beatmap}", e); };
|
||||
|
||||
// intentionally blocking to limit web request concurrency
|
||||
req.Perform(api);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.IPC;
|
||||
@ -29,7 +31,7 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
@ -130,56 +132,50 @@ namespace osu.Game.Database
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
public Task Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
|
||||
return Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
protected async Task Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
int current = 0;
|
||||
|
||||
foreach (string path in paths)
|
||||
var imported = new List<TModel>();
|
||||
|
||||
await Task.WhenAll(paths.Select(async path =>
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
notification.CancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
try
|
||||
{
|
||||
var text = "Importing ";
|
||||
var model = await Import(path, notification.CancellationToken);
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
lock (imported)
|
||||
{
|
||||
imported.Add(model);
|
||||
current++;
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
notification.Text = $"Imported {current} of {paths.Length} {humanisedModelName}s";
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
}
|
||||
}
|
||||
catch (TaskCanceledException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
if (imported.Count == 0)
|
||||
{
|
||||
@ -190,7 +186,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
: $"Imported {current} {humanisedModelName}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
{
|
||||
@ -210,12 +206,15 @@ namespace osu.Game.Database
|
||||
/// Import one <see cref="TModel"/> from the filesystem and delete the file on success.
|
||||
/// </summary>
|
||||
/// <param name="path">The archive location on disk.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
/// <returns>The imported model, if successful.</returns>
|
||||
public TModel Import(string path)
|
||||
public async Task<TModel> Import(string path, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
TModel import;
|
||||
using (ArchiveReader reader = getReaderFrom(path))
|
||||
import = Import(reader);
|
||||
import = await Import(reader, cancellationToken);
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with items from default storage.
|
||||
@ -228,7 +227,7 @@ namespace osu.Game.Database
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
|
||||
LogForModel(import, $@"Could not delete original file after import ({Path.GetFileName(path)})", e);
|
||||
}
|
||||
|
||||
return import;
|
||||
@ -243,23 +242,32 @@ namespace osu.Game.Database
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to be imported.</param>
|
||||
public TModel Import(ArchiveReader archive)
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
public Task<TModel> Import(ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
TModel model = null;
|
||||
|
||||
try
|
||||
{
|
||||
var model = CreateModel(archive);
|
||||
model = CreateModel(archive);
|
||||
|
||||
if (model == null) return null;
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, archive);
|
||||
}
|
||||
catch (TaskCanceledException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Model creation of {archive.Name} failed.", LoggingTarget.Database);
|
||||
LogForModel(model, $"Model creation of {archive.Name} failed.", e);
|
||||
return null;
|
||||
}
|
||||
|
||||
return Import(model, archive, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -269,6 +277,16 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
protected abstract string[] HashableFileTypes { get; }
|
||||
|
||||
protected static void LogForModel(TModel model, string message, Exception e = null)
|
||||
{
|
||||
string prefix = $"[{(model?.Hash ?? "?????").Substring(0, 5)}]";
|
||||
|
||||
if (e != null)
|
||||
Logger.Error(e, $"{prefix} {message}", LoggingTarget.Database);
|
||||
else
|
||||
Logger.Log($"{prefix} {message}", LoggingTarget.Database);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SHA-2 hash from the provided archive based on file content of all files matching <see cref="HashableFileTypes"/>.
|
||||
/// </summary>
|
||||
@ -288,13 +306,30 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
public async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
delayEvents();
|
||||
|
||||
void rollback()
|
||||
{
|
||||
if (!Delete(item))
|
||||
{
|
||||
// We may have not yet added the model to the underlying table, but should still clean up files.
|
||||
LogForModel(item, "Dereferencing files for incomplete import.");
|
||||
Files.Dereference(item.Files.Select(f => f.FileInfo).ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Logger.Log($"Importing {item}...", LoggingTarget.Database);
|
||||
LogForModel(item, "Beginning import...");
|
||||
|
||||
item.Files = archive != null ? createFileInfos(archive, Files) : new List<TFileModel>();
|
||||
|
||||
await Populate(item, archive, cancellationToken);
|
||||
|
||||
using (var write = ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
|
||||
{
|
||||
@ -302,11 +337,6 @@ namespace osu.Game.Database
|
||||
{
|
||||
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
|
||||
|
||||
if (archive != null)
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
Populate(item, archive);
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
@ -314,15 +344,17 @@ namespace osu.Game.Database
|
||||
if (CanUndelete(existing, item))
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
LogForModel(item, $"Found existing {humanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
|
||||
// existing item will be used; rollback new import and exit early.
|
||||
rollback();
|
||||
flushEvents(true);
|
||||
return existing;
|
||||
}
|
||||
else
|
||||
{
|
||||
Delete(existing);
|
||||
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
|
||||
}
|
||||
|
||||
Delete(existing);
|
||||
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
|
||||
}
|
||||
|
||||
PreImport(item);
|
||||
@ -337,21 +369,21 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($"Import of {item} successfully completed!", LoggingTarget.Database);
|
||||
LogForModel(item, "Import successfully completed!");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Import of {item} failed and has been rolled back.", LoggingTarget.Database);
|
||||
item = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// we only want to flush events after we've confirmed the write context didn't have any errors.
|
||||
flushEvents(item != null);
|
||||
if (!(e is TaskCanceledException))
|
||||
LogForModel(item, "Database import or population failed and has been rolled back.", e);
|
||||
|
||||
rollback();
|
||||
flushEvents(false);
|
||||
throw;
|
||||
}
|
||||
|
||||
flushEvents(true);
|
||||
return item;
|
||||
}
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler, IMPORT_SCHEDULER).Unwrap();
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
@ -533,7 +565,7 @@ namespace osu.Game.Database
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
return Task.Run(async () => await Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()));
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -552,9 +584,8 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="model">The model to populate.</param>
|
||||
/// <param name="archive">The archive to use as a reference for population. May be null.</param>
|
||||
protected virtual void Populate(TModel model, [CanBeNull] ArchiveReader archive)
|
||||
{
|
||||
}
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
protected virtual Task Populate(TModel model, [CanBeNull] ArchiveReader archive, CancellationToken cancellationToken = default) => Task.CompletedTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
@ -582,6 +613,8 @@ namespace osu.Game.Database
|
||||
|
||||
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
|
||||
|
||||
private string humanisedModelName => $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
|
||||
/// </summary>
|
||||
@ -599,4 +632,18 @@ namespace osu.Game.Database
|
||||
throw new InvalidFormatException($"{path} is not a valid archive");
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ArchiveModelManager
|
||||
{
|
||||
private const int import_queue_request_concurrency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// A singleton scheduler shared by all <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
|
||||
/// It is mainly being used as a queue mechanism for large imports.
|
||||
/// </remarks>
|
||||
protected static readonly ThreadedTaskScheduler IMPORT_SCHEDULER = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager));
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
@ -12,7 +14,7 @@ namespace osu.Game.Database
|
||||
/// Import the specified paths.
|
||||
/// </summary>
|
||||
/// <param name="paths">The files which should be imported.</param>
|
||||
void Import(params string[] paths);
|
||||
Task Import(params string[] paths);
|
||||
|
||||
/// <summary>
|
||||
/// An array of accepted file extensions (in the standard format of ".abc").
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected void BeginConfirm()
|
||||
{
|
||||
if (confirming || !AllowMultipleFires && fired) return;
|
||||
if (confirming || (!AllowMultipleFires && fired)) return;
|
||||
|
||||
confirming = true;
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Graphics.Containers
|
||||
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
|
||||
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
|
||||
|
||||
StateChanged += onStateChanged;
|
||||
State.ValueChanged += onStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Graphics.Containers
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
return true;
|
||||
|
||||
case GlobalAction.Select:
|
||||
@ -94,9 +94,9 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private void onStateChanged(Visibility visibility)
|
||||
private void onStateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
switch (visibility)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
|
||||
}
|
||||
else
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
|
||||
break;
|
||||
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
|
||||
protected override void PopIn()
|
||||
{
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
w.Show();
|
||||
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Graphics.Containers
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Hidden;
|
||||
w.Hide();
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Cursor = new MenuCursor { State = Visibility.Hidden },
|
||||
Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
@ -82,6 +82,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
|
||||
public BreadcrumbTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
|
@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public class OsuAnimatedButton : OsuClickableContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
|
||||
/// The colour that should be flashed when the <see cref="OsuAnimatedButton"/> is clicked.
|
||||
/// </summary>
|
||||
protected Color4 FlashColour = Color4.White.Opacity(0.3f);
|
||||
|
||||
private Color4 hoverColour = Color4.White.Opacity(0.1f);
|
||||
|
||||
/// <summary>
|
||||
/// The background colour of the <see cref="IconButton"/> while it is hovered.
|
||||
/// The background colour of the <see cref="OsuAnimatedButton"/> while it is hovered.
|
||||
/// </summary>
|
||||
protected Color4 HoverColour
|
||||
{
|
||||
|
@ -6,10 +6,9 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -33,27 +32,26 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public string LabelText
|
||||
{
|
||||
get => labelSpriteText?.Text;
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Text = value;
|
||||
if (labelText != null)
|
||||
labelText.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MarginPadding LabelPadding
|
||||
{
|
||||
get => labelSpriteText?.Padding ?? new MarginPadding();
|
||||
get => labelText?.Padding ?? new MarginPadding();
|
||||
set
|
||||
{
|
||||
if (labelSpriteText != null)
|
||||
labelSpriteText.Padding = value;
|
||||
if (labelText != null)
|
||||
labelText.Padding = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly Nub Nub;
|
||||
|
||||
private readonly SpriteText labelSpriteText;
|
||||
private readonly OsuTextFlowContainer labelText;
|
||||
private SampleChannel sampleChecked;
|
||||
private SampleChannel sampleUnchecked;
|
||||
|
||||
@ -62,24 +60,28 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
const float nub_padding = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
labelSpriteText = new OsuSpriteText(),
|
||||
labelText = new OsuTextFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding }
|
||||
},
|
||||
Nub = new Nub
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Margin = new MarginPadding { Right = nub_padding },
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Nub.Current.BindTo(Current);
|
||||
|
||||
Current.DisabledChanged += disabled =>
|
||||
{
|
||||
labelSpriteText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
|
||||
};
|
||||
Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
new LoadingAnimation { State = Visibility.Visible }
|
||||
new LoadingAnimation { State = { Value = Visibility.Visible } }
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2,8 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
@ -27,6 +30,13 @@ namespace osu.Game.IO
|
||||
Store = new StorageBackedResourceStore(Storage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup query on available <see cref="FileInfo"/>s.
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IEnumerable<FileInfo> QueryFiles(Expression<Func<FileInfo, bool>> query) => ContextFactory.Get().Set<FileInfo>().AsNoTracking().Where(f => f.ReferenceCount > 0).Where(query);
|
||||
|
||||
public FileInfo Add(Stream data, bool reference = true)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.IPC
|
||||
}
|
||||
|
||||
if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant()))
|
||||
importer.Import(path);
|
||||
await importer.Import(path);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
|
||||
|
||||
protected bool HasLogin => authentication.Token.Value != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
|
||||
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
|
||||
|
||||
private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
|
||||
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Online.Chat
|
||||
if (displayText.Length == 0 || linkText.Length == 0) continue;
|
||||
|
||||
// Check for encapsulated links
|
||||
if (result.Links.Find(l => l.Index <= index && l.Index + l.Length >= index + m.Length || index <= l.Index && index + m.Length >= l.Index + l.Length) == null)
|
||||
if (result.Links.Find(l => (l.Index <= index && l.Index + l.Length >= index + m.Length) || (index <= l.Index && index + m.Length >= l.Index + l.Length)) == null)
|
||||
{
|
||||
result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText);
|
||||
|
||||
|
@ -132,12 +132,12 @@ namespace osu.Game
|
||||
public void CloseAllOverlays(bool hideToolbarElements = true)
|
||||
{
|
||||
foreach (var overlay in overlays)
|
||||
overlay.State = Visibility.Hidden;
|
||||
overlay.Hide();
|
||||
|
||||
if (hideToolbarElements)
|
||||
{
|
||||
foreach (var overlay in toolbarElements)
|
||||
overlay.State = Visibility.Hidden;
|
||||
overlay.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
@ -461,7 +461,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
|
||||
loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
|
||||
|
||||
chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
|
||||
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
|
||||
@ -470,9 +470,9 @@ namespace osu.Game
|
||||
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
{
|
||||
overlay.StateChanged += state =>
|
||||
overlay.State.ValueChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden) return;
|
||||
if (state.NewValue == Visibility.Hidden) return;
|
||||
|
||||
singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
|
||||
};
|
||||
@ -484,9 +484,9 @@ namespace osu.Game
|
||||
|
||||
foreach (var overlay in informationalOverlays)
|
||||
{
|
||||
overlay.StateChanged += state =>
|
||||
overlay.State.ValueChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden) return;
|
||||
if (state.NewValue == Visibility.Hidden) return;
|
||||
|
||||
informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
|
||||
};
|
||||
@ -498,12 +498,12 @@ namespace osu.Game
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
overlay.StateChanged += state =>
|
||||
overlay.State.ValueChanged += state =>
|
||||
{
|
||||
// informational overlays should be dismissed on a show or hide of a full overlay.
|
||||
informationalOverlays.ForEach(o => o.Hide());
|
||||
|
||||
if (state == Visibility.Hidden) return;
|
||||
if (state.NewValue == Visibility.Hidden) return;
|
||||
|
||||
singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
|
||||
};
|
||||
@ -518,16 +518,16 @@ namespace osu.Game
|
||||
{
|
||||
float offset = 0;
|
||||
|
||||
if (settings.State == Visibility.Visible)
|
||||
if (settings.State.Value == Visibility.Visible)
|
||||
offset += ToolbarButton.WIDTH / 2;
|
||||
if (notifications.State == Visibility.Visible)
|
||||
if (notifications.State.Value == Visibility.Visible)
|
||||
offset -= ToolbarButton.WIDTH / 2;
|
||||
|
||||
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
settings.StateChanged += _ => updateScreenOffset();
|
||||
notifications.StateChanged += _ => updateScreenOffset();
|
||||
settings.State.ValueChanged += _ => updateScreenOffset();
|
||||
notifications.State.ValueChanged += _ => updateScreenOffset();
|
||||
}
|
||||
|
||||
public class GameIdleTracker : IdleTracker
|
||||
@ -768,7 +768,7 @@ namespace osu.Game
|
||||
if (newOsuScreen.HideOverlaysOnEnter)
|
||||
CloseAllOverlays();
|
||||
else
|
||||
Toolbar.State = Visibility.Visible;
|
||||
Toolbar.Show();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
@ -270,13 +271,13 @@ namespace osu.Game
|
||||
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
|
||||
public void Import(params string[] paths)
|
||||
public async Task Import(params string[] paths)
|
||||
{
|
||||
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
|
||||
|
||||
foreach (var importer in fileImporters)
|
||||
if (importer.HandledExtensions.Contains(extension))
|
||||
importer.Import(paths);
|
||||
await importer.Import(paths);
|
||||
}
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Overlays
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays
|
||||
public void ShowListing()
|
||||
{
|
||||
Current.Value = null;
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -106,7 +106,7 @@ namespace osu.Game.Overlays
|
||||
if (build == null) throw new ArgumentNullException(nameof(build));
|
||||
|
||||
Current.Value = build;
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
public void ShowBuild([NotNull] string updateStream, [NotNull] string version)
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Overlays
|
||||
ShowBuild(build);
|
||||
});
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Overlays
|
||||
case GlobalAction.Back:
|
||||
if (Current.Value == null)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelectionOverlay;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
public ChatOverlay()
|
||||
{
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = () => State = Visibility.Hidden,
|
||||
Exit = Hide,
|
||||
OnCommit = postMessage,
|
||||
ReleaseFocusOnCommit = false,
|
||||
HoldFocus = true,
|
||||
@ -163,19 +163,19 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelectionOverlay.StateChanged += state =>
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelectionOverlay.State.ValueChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
|
||||
if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
|
||||
{
|
||||
channelSelectionOverlay.State = Visibility.Visible;
|
||||
State = Visibility.Hidden;
|
||||
channelSelectionOverlay.Show();
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
if (state == Visibility.Visible)
|
||||
if (state.NewValue == Visibility.Visible)
|
||||
{
|
||||
textbox.HoldFocus = false;
|
||||
if (1f - ChatHeight.Value < channel_selection_min_height)
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
textbox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
channelSelectionOverlay.State = Visibility.Visible;
|
||||
channelSelectionOverlay.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -253,7 +253,7 @@ namespace osu.Game.Overlays
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (channelSelectionOverlay.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
targetChatHeight = 1f - channel_selection_min_height;
|
||||
|
||||
ChatHeight.Value = targetChatHeight;
|
||||
@ -325,7 +325,7 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.State = Visibility.Hidden;
|
||||
channelSelectionOverlay.Hide();
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
|
@ -37,8 +37,8 @@ namespace osu.Game.Overlays
|
||||
dialogContainer.Add(currentDialog);
|
||||
|
||||
currentDialog.Show();
|
||||
currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
|
||||
State = Visibility.Visible;
|
||||
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool PlaySamplesOnStateChange => false;
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Overlays
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||
|
||||
if (dialog == currentDialog)
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (currentDialog?.State == Visibility.Visible)
|
||||
if (currentDialog?.State.Value == Visibility.Visible)
|
||||
{
|
||||
currentDialog.Hide();
|
||||
return;
|
||||
|
@ -252,7 +252,7 @@ namespace osu.Game.Overlays
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
if (API == null)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -40,6 +41,19 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// re-trigger the state changed so we can potentially surface to front
|
||||
State.TriggerChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.Show();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
@ -413,12 +413,12 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
if (selectedMod != null)
|
||||
{
|
||||
if (State == Visibility.Visible) sampleOn?.Play();
|
||||
if (State.Value == Visibility.Visible) sampleOn?.Play();
|
||||
DeselectTypes(selectedMod.IncompatibleMods, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (State == Visibility.Visible) sampleOff?.Play();
|
||||
if (State.Value == Visibility.Visible) sampleOff?.Play();
|
||||
}
|
||||
|
||||
refreshSelectedMods();
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ExitRequested = () => State = Visibility.Hidden,
|
||||
ExitRequested = Hide,
|
||||
FilterChanged = search => list.Filter(search),
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
@ -449,7 +449,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
// This is here mostly as a performance fix.
|
||||
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
|
||||
playlist.State = Visibility.Hidden;
|
||||
playlist.Hide();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
|
@ -81,13 +81,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (enabled)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
|
||||
else
|
||||
processingPosts = false;
|
||||
}
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
StateChanged += _ => updateProcessingMode();
|
||||
State.ValueChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
@ -128,7 +128,7 @@ namespace osu.Game.Overlays
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
if (notification.IsImportant)
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
updateCounts();
|
||||
});
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -36,6 +37,10 @@ namespace osu.Game.Overlays.Notifications
|
||||
State = state;
|
||||
}
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public CancellationToken CancellationToken => cancellationTokenSource.Token;
|
||||
|
||||
public virtual ProgressNotificationState State
|
||||
{
|
||||
get => state;
|
||||
@ -62,6 +67,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Increase visibility of first object with \"Hidden\" mod",
|
||||
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
|
||||
},
|
||||
};
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
new LoadingAnimation
|
||||
{
|
||||
State = Visibility.Visible,
|
||||
State = { Value = Visibility.Visible },
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
|
@ -10,12 +10,14 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
private OsuCheckbox checkbox;
|
||||
|
||||
private string labelText;
|
||||
|
||||
protected override Drawable CreateControl() => checkbox = new OsuCheckbox();
|
||||
|
||||
public override string LabelText
|
||||
{
|
||||
get => checkbox.LabelText;
|
||||
set => checkbox.LabelText = value;
|
||||
get => labelText;
|
||||
set => checkbox.LabelText = labelText = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Overlays.Settings.Sections;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -37,23 +38,23 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
|
||||
public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
|
||||
|
||||
private T createSubPanel<T>(T subPanel)
|
||||
where T : SettingsSubPanel
|
||||
{
|
||||
subPanel.Depth = 1;
|
||||
subPanel.Anchor = Anchor.TopRight;
|
||||
subPanel.StateChanged += subPanelStateChanged;
|
||||
subPanel.State.ValueChanged += subPanelStateChanged;
|
||||
|
||||
subPanels.Add(subPanel);
|
||||
|
||||
return subPanel;
|
||||
}
|
||||
|
||||
private void subPanelStateChanged(Visibility visibility)
|
||||
private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
switch (visibility)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
Background.FadeTo(0.9f, 300, Easing.OutQuint);
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
|
||||
protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -84,10 +84,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
};
|
||||
|
||||
StateChanged += visibility =>
|
||||
State.ValueChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
};
|
||||
|
||||
if (osuGame != null)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -15,6 +16,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private OverlayContainer stateContainer;
|
||||
|
||||
private readonly Bindable<Visibility> overlayState = new Bindable<Visibility>();
|
||||
|
||||
public OverlayContainer StateContainer
|
||||
{
|
||||
get => stateContainer;
|
||||
@ -22,10 +25,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
stateContainer = value;
|
||||
|
||||
overlayState.UnbindBindings();
|
||||
|
||||
if (stateContainer != null)
|
||||
{
|
||||
Action = stateContainer.ToggleVisibility;
|
||||
stateContainer.StateChanged += stateChanged;
|
||||
overlayState.BindTo(stateContainer.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -40,18 +45,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Depth = 2,
|
||||
Alpha = 0,
|
||||
});
|
||||
|
||||
overlayState.ValueChanged += stateChanged;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
private void stateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (stateContainer != null)
|
||||
stateContainer.StateChanged -= stateChanged;
|
||||
}
|
||||
|
||||
private void stateChanged(Visibility state)
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
stateBackground.FadeOut(200);
|
||||
|
@ -100,14 +100,14 @@ namespace osu.Game.Overlays
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||
return true;
|
||||
|
||||
case GlobalAction.IncreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Increase(amount, isPrecise);
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
if (State == Visibility.Visible)
|
||||
if (State.Value == Visibility.Visible)
|
||||
schedulePopOut();
|
||||
|
||||
base.Show();
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Difficulty
|
||||
@ -8,6 +9,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
public class DifficultyAttributes
|
||||
{
|
||||
public Mod[] Mods;
|
||||
public Skill[] Skills;
|
||||
|
||||
public double StarRating;
|
||||
|
||||
@ -15,9 +17,10 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public DifficultyAttributes(Mod[] mods, double starRating)
|
||||
public DifficultyAttributes(Mod[] mods, Skill[] skills, double starRating)
|
||||
{
|
||||
Mods = mods;
|
||||
Skills = skills;
|
||||
StarRating = starRating;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// The peak strain for each <see cref="DifficultyCalculator.SectionLength"/> section of the beatmap.
|
||||
/// </summary>
|
||||
public IList<double> StrainPeaks => strainPeaks;
|
||||
public IReadOnlyList<double> StrainPeaks => strainPeaks;
|
||||
|
||||
/// <summary>
|
||||
/// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other.
|
||||
@ -84,13 +85,12 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// </summary>
|
||||
public double DifficultyValue()
|
||||
{
|
||||
strainPeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
foreach (double strain in strainPeaks)
|
||||
// We're sorting from highest to lowest strain.
|
||||
foreach (double strain in strainPeaks.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= DecayWeight;
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject HitObject;
|
||||
|
||||
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
|
||||
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart;
|
||||
public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
|
||||
|
||||
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
LastFrameState = State;
|
||||
LastFrameState = State.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -136,9 +136,9 @@ namespace osu.Game.Scoring.Legacy
|
||||
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
|
||||
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
|
||||
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
|
||||
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
|
||||
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
|
||||
score.Rank = ScoreRank.A;
|
||||
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
|
||||
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
|
||||
score.Rank = ScoreRank.B;
|
||||
else if (ratio300 > 0.6)
|
||||
score.Rank = ScoreRank.C;
|
||||
@ -159,9 +159,9 @@ namespace osu.Game.Scoring.Legacy
|
||||
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X;
|
||||
else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0)
|
||||
score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S;
|
||||
else if (ratio300 > 0.8 && countMiss == 0 || ratio300 > 0.9)
|
||||
else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9)
|
||||
score.Rank = ScoreRank.A;
|
||||
else if (ratio300 > 0.7 && countMiss == 0 || ratio300 > 0.8)
|
||||
else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8)
|
||||
score.Rank = ScoreRank.B;
|
||||
else if (ratio300 > 0.6)
|
||||
score.Rank = ScoreRank.C;
|
||||
|
@ -56,12 +56,12 @@ namespace osu.Game.Screens.Menu
|
||||
case ButtonSystemState.Exit:
|
||||
case ButtonSystemState.Initial:
|
||||
case ButtonSystemState.EnteringMode:
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
break;
|
||||
|
||||
case ButtonSystemState.TopLevel:
|
||||
case ButtonSystemState.Play:
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
break;
|
||||
}
|
||||
|
||||
@ -82,6 +82,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
|
||||
public event Action<Visibility> StateChanged;
|
||||
|
||||
private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz"));
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
sourceClock = (IAdjustableClock)beatmap.Track ?? new StopwatchClock();
|
||||
(sourceClock as IAdjustableAudioComponent)?.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
@ -87,6 +88,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
|
||||
|
||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
@ -122,6 +125,8 @@ namespace osu.Game.Screens.Play
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
adjustableClock.Start();
|
||||
IsPaused.Value = false;
|
||||
|
||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -143,7 +148,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
adjustableClock.Stop();
|
||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
|
||||
|
||||
IsPaused.Value = true;
|
||||
}
|
||||
|
||||
@ -175,5 +181,11 @@ namespace osu.Game.Screens.Play
|
||||
foreach (var mod in mods.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
(sourceClock as IAdjustableAudioComponent)?.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
StateChanged += s => selectionIndex = -1;
|
||||
State.ValueChanged += s => selectionIndex = -1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
|
@ -279,7 +279,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (DrawableRuleset.ReplayScore == null)
|
||||
scoreManager.Import(score);
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
@ -358,7 +358,7 @@ namespace osu.Game.Screens.Play
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
// In such cases we want the fail state to precede a user triggered pause.
|
||||
if (PauseOverlay.State == Visibility.Visible)
|
||||
if (PauseOverlay.State.Value == Visibility.Visible)
|
||||
PauseOverlay.Hide();
|
||||
|
||||
failAnimation.Start();
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
this.startTime = startTime;
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
fadeContainer.State = Visibility.Visible;
|
||||
fadeContainer.Show();
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (!IsHovered && !IsDragged)
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(() => State = Visibility.Hidden);
|
||||
scheduledHide = Schedule(Hide);
|
||||
break;
|
||||
|
||||
case Visibility.Hidden:
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -207,9 +207,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
}
|
||||
|
||||
private class Button : OsuClickableContainer
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
|
||||
replayLoaded.TriggerChange();
|
||||
|
@ -275,7 +275,7 @@ namespace osu.Game.Screens.Ranking
|
||||
currentPage = page.NewValue?.CreatePage();
|
||||
|
||||
if (currentPage != null)
|
||||
circleInner.Add(currentPage);
|
||||
LoadComponentAsync(currentPage, circleInner.Add);
|
||||
}, true);
|
||||
}
|
||||
|
||||
|
@ -152,9 +152,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
int? previouslySelectedID = null;
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (existingSet?.State?.Value == CarouselItemState.Selected)
|
||||
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
|
||||
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
@ -172,8 +175,8 @@ namespace osu.Game.Screens.Select
|
||||
applyActiveCriteria(false, false);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (hadSelection)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
Schedule(() => BeatmapSetsChanged?.Invoke());
|
||||
|
@ -360,13 +360,13 @@ namespace osu.Game.Screens.Select
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
loading.State = Visibility.Visible;
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
loading.State = Visibility.Hidden;
|
||||
loading.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
|
@ -32,6 +32,7 @@ using osuTK.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -256,8 +257,8 @@ namespace osu.Game.Screens.Select
|
||||
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
beatmaps.ImportFromStableAsync();
|
||||
skins.ImportFromStableAsync();
|
||||
Task.Run(beatmaps.ImportFromStableAsync);
|
||||
Task.Run(skins.ImportFromStableAsync);
|
||||
}));
|
||||
});
|
||||
}
|
||||
@ -278,7 +279,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected virtual void ExitFromBack()
|
||||
{
|
||||
if (ModSelect.State == Visibility.Visible)
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return;
|
||||
@ -520,7 +521,7 @@ namespace osu.Game.Screens.Select
|
||||
if (base.OnExiting(next))
|
||||
return true;
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Hidden;
|
||||
beatmapInfoWedge.Hide();
|
||||
|
||||
this.FadeOut(100);
|
||||
|
||||
@ -594,11 +595,17 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
bindBindables();
|
||||
|
||||
// If a selection was already obtained, do not attempt to update the selected beatmap.
|
||||
if (Carousel.SelectedBeatmapSet != null)
|
||||
return;
|
||||
|
||||
// Attempt to select the current beatmap on the carousel, if it is valid to be selected.
|
||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
|
||||
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
||||
return;
|
||||
|
||||
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
|
||||
// If the current active beatmap could not be selected, select a new random beatmap.
|
||||
if (!Carousel.SelectNextRandom())
|
||||
{
|
||||
// in the case random selection failed, we want to trigger selectionChanged
|
||||
// to show the dummy beatmap (we have nothing else to display).
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -71,9 +73,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
|
||||
|
||||
protected override void Populate(SkinInfo model, ArchiveReader archive)
|
||||
protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
base.Populate(model, archive);
|
||||
await base.Populate(model, archive, cancellationToken);
|
||||
|
||||
Skin reference = getSkin(model);
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.611.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.518.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.607.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.611.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.611.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user