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Make first object not applying custom state

This commit is contained in:
Ganendra Afrasya 2019-06-08 01:46:05 +07:00
parent f326264a85
commit 8ac64b5c16

View File

@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
protected Bindable<bool> IncreaseFirstObjectGrowVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectGrowVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectGrowVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
foreach (var drawable in drawables.Skip(IncreaseFirstObjectGrowVisibility.Value ? 1 : 0))
{
switch (drawable)
{