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Fix imported count incrementing on failures
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parent
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@ -162,6 +162,7 @@ namespace osu.Game.Database
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{
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imported.Add(model);
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Interlocked.Increment(ref current);
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notification.Text = $"Imported {current} of {paths.Length} {humanisedModelName}s";
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notification.Progress = (float)current / paths.Length;
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}
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@ -174,10 +175,6 @@ namespace osu.Game.Database
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{
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Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
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}
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finally
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{
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Interlocked.Increment(ref current);
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}
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}));
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if (imported.Count == 0)
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