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Fix UpdateableBeatmapBackgroundSprite displaying extra backgrounds (#4847)
Fix UpdateableBeatmapBackgroundSprite displaying extra backgrounds Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
ffc7e32c26
@ -32,6 +32,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected virtual double UnloadDelay => 10000;
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private BeatmapInfo lastModel;
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private bool firstLoad = true;
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
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{
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@ -39,11 +40,12 @@ namespace osu.Game.Beatmaps.Drawables
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{
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// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
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// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
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if (lastModel == Beatmap.Value)
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if (!firstLoad && lastModel == Beatmap.Value)
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return CreateDrawable(Beatmap.Value);
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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lastModel = Beatmap.Value;
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firstLoad = false;
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return content;
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}, timeBeforeLoad, UnloadDelay);
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}
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