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Add basic scaling support

This commit is contained in:
Dean Herbert 2018-09-25 04:51:40 +09:00
parent 492cdb6a05
commit 756141d9ed
2 changed files with 16 additions and 3 deletions

View File

@ -24,11 +24,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
base.LoadComplete();
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
const float padding = 10;
var q1 = Source.ScreenSpaceDrawQuad;
var q2 = Destination.ScreenSpaceDrawQuad;
float padding = q1.Width / 20;
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
if (!progressionToRight)

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using OpenTK;
@ -13,10 +14,22 @@ namespace osu.Game.Tournament.Screens.Ladder
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
private Vector2 target;
private float scale = 1;
protected override bool OnDrag(InputState state)
{
Position += state.Mouse.Delta;
this.MoveTo(target += state.Mouse.Delta, 1000, Easing.OutQuint);
return base.OnDrag(state);
}
protected override bool OnScroll(InputState state)
{
this.ScaleTo(scale += state.Mouse.ScrollDelta.Y / 15, 1000, Easing.OutQuint);
return base.OnScroll(state);
}
}
}