1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:47:24 +08:00

Use Precision.AlmostBigger

This commit is contained in:
Paul Teng 2019-05-12 09:02:22 -04:00
parent 1a6c8e91a5
commit 1c3b768266

View File

@ -8,6 +8,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@ -99,7 +100,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// The default conditions for failing.
/// </summary>
protected virtual bool DefaultFailCondition => Health.Value < Health.MinValue + 1e-15;
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
protected ScoreProcessor()
{