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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Fix (and rename) ExpandingBar

This commit is contained in:
Dean Herbert 2019-05-22 16:33:50 +09:00
parent 555822a68d
commit 92c991494d
5 changed files with 129 additions and 116 deletions

View File

@ -4,17 +4,17 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays.Changelog.Components;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLineBadge : OsuTestScene
public class TestSceneExpandingBar : OsuTestScene
{
public TestSceneLineBadge()
public TestSceneExpandingBar()
{
Container container;
LineBadge lineBadge;
ExpandingBar expandingBar;
Add(container = new Container
{
@ -28,24 +28,23 @@ namespace osu.Game.Tests.Visual.UserInterface
Alpha = 0.5f,
RelativeSizeAxes = Axes.Both,
},
lineBadge = new LineBadge
expandingBar = new ExpandingBar
{
Anchor = Anchor.Centre,
UncollapsedSize = 10,
ExpandedSize = 10,
CollapsedSize = 2,
Colour = Color4.DeepSkyBlue,
}
}
});
AddStep(@"", () => { });
AddStep(@"Collapse", () => lineBadge.Collapse());
AddStep(@"Uncollapse", () => lineBadge.Uncollapse());
AddStep(@"Collapse", () => expandingBar.Collapse());
AddStep(@"Uncollapse", () => expandingBar.Expand());
AddSliderStep(@"Resize container", 1, 300, 150, value => container.ResizeTo(value));
AddStep(@"Horizontal", () => lineBadge.IsHorizontal = true);
AddStep(@"Anchor top", () => lineBadge.Anchor = Anchor.TopCentre);
AddStep(@"Vertical", () => lineBadge.IsHorizontal = false);
AddStep(@"Anchor left", () => lineBadge.Anchor = Anchor.CentreLeft);
AddStep(@"Horizontal", () => expandingBar.RelativeSizeAxes = Axes.X);
AddStep(@"Anchor top", () => expandingBar.Anchor = Anchor.TopCentre);
AddStep(@"Vertical", () => expandingBar.RelativeSizeAxes = Axes.Y);
AddStep(@"Anchor left", () => expandingBar.Anchor = Anchor.CentreLeft);
}
}
}

View File

@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// A rounded bar which can be expanded or collapsed.
/// Generally used for tabs or breadcrumbs.
/// </summary>
public class ExpandingBar : Circle
{
private bool isCollapsed;
public bool IsCollapsed
{
get => isCollapsed;
set
{
if (value == isCollapsed)
return;
isCollapsed = value;
updateState();
}
}
private float expandedSize = 4;
public float ExpandedSize
{
get => expandedSize;
set
{
if (value == expandedSize)
return;
expandedSize = value;
updateState();
}
}
private float collapsedSize = 2;
public float CollapsedSize
{
get => collapsedSize;
set
{
if (value == collapsedSize)
return;
collapsedSize = value;
updateState();
}
}
public override Axes RelativeSizeAxes
{
get => base.RelativeSizeAxes;
set
{
base.RelativeSizeAxes = Axes.None;
Size = Vector2.Zero;
base.RelativeSizeAxes = value;
updateState();
}
}
public ExpandingBar()
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.Centre;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
public void Collapse() => IsCollapsed = true;
public void Expand() => IsCollapsed = false;
private void updateState()
{
float newSize = IsCollapsed ? CollapsedSize : ExpandedSize;
Easing easingType = IsCollapsed ? Easing.Out : Easing.OutElastic;
if (RelativeSizeAxes == Axes.X)
this.ResizeHeightTo(newSize, 400, easingType);
else
this.ResizeWidthTo(newSize, 400, easingType);
}
}
}

View File

@ -1,86 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Overlays.Changelog.Components
{
/// <summary>
/// A simple rounded expandable line. Set its <see cref="Anchor"/>
/// property to the center of the edge it's meant stick with. By default,
/// takes up the full parent's axis defined by <see cref="IsHorizontal"/>.
/// </summary>
public class LineBadge : Circle
{
public float UncollapsedSize;
public float CollapsedSize;
public bool IsCollapsed { get; private set; }
private bool isHorizontal;
/// <summary>
/// Automatically sets the RelativeSizeAxes and switches X and Y size components when changed.
/// </summary>
public bool IsHorizontal
{
get => isHorizontal;
set
{
if (value == isHorizontal)
return;
if (IsLoaded)
{
FinishTransforms();
var height = Height;
var width = Width;
RelativeSizeAxes = value ? Axes.X : Axes.Y;
Width = height;
Height = width;
}
else
RelativeSizeAxes = value ? Axes.X : Axes.Y;
isHorizontal = value;
}
}
/// <param name="startCollapsed">Whether to initialize with the
/// <see cref="CollapsedSize"/> or the <see cref="UncollapsedSize"/>.</param>
public LineBadge(bool startCollapsed = true)
{
IsCollapsed = startCollapsed;
RelativeSizeAxes = Axes.X;
isHorizontal = true;
Origin = Anchor.Centre;
}
protected override void LoadComplete()
{
if (isHorizontal)
Height = IsCollapsed ? CollapsedSize : UncollapsedSize;
else
Width = IsCollapsed ? CollapsedSize : UncollapsedSize;
base.LoadComplete();
}
public void Collapse(float transitionDuration = 400, Easing easing = Easing.Out)
{
IsCollapsed = true;
if (IsHorizontal)
this.ResizeHeightTo(CollapsedSize, transitionDuration, easing);
else
this.ResizeWidthTo(CollapsedSize, transitionDuration, easing);
}
public void Uncollapse(float transitionDuration = 400, Easing easing = Easing.OutElastic)
{
IsCollapsed = false;
if (IsHorizontal)
this.ResizeHeightTo(UncollapsedSize, transitionDuration, easing);
else
this.ResizeWidthTo(UncollapsedSize, transitionDuration, easing);
}
}
}

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Changelog.Components;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays.Changelog
@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Changelog
private bool isActivated;
private readonly LineBadge lineBadge;
private readonly ExpandingBar expandingBar;
private SampleChannel sampleClick;
private SampleChannel sampleHover;
@ -71,11 +71,11 @@ namespace osu.Game.Overlays.Changelog
},
}
},
lineBadge = new LineBadge(false)
expandingBar = new ExpandingBar
{
Anchor = Anchor.TopCentre,
Colour = stream.Colour,
UncollapsedSize = 4,
ExpandedSize = 4,
CollapsedSize = 2,
},
};
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Changelog
{
isActivated = true;
this.FadeIn(transition_duration);
lineBadge.Uncollapse();
expandingBar.Expand();
if (!withoutFiringUpdates)
Selected?.Invoke();
}
@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Changelog
if (!IsHovered)
{
this.FadeTo(0.5f, transition_duration);
lineBadge.Collapse(200);
expandingBar.Collapse();
}
}
@ -116,7 +116,7 @@ namespace osu.Game.Overlays.Changelog
sampleHover?.Play();
DisableDim();
this.FadeIn(transition_duration);
lineBadge.Uncollapse();
expandingBar.Expand();
return base.OnHover(e);
}
@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Changelog
if (!isActivated)
{
this.FadeTo(0.5f, transition_duration);
lineBadge.Collapse(200);
expandingBar.Collapse();
}
else
EnableDim();

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays
private class HeaderTabItem : TabItem<string>
{
private readonly OsuSpriteText text;
private readonly Drawable bar;
private readonly ExpandingBar bar;
private Color4 accentColour;
@ -92,7 +92,7 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new[]
Children = new Drawable[]
{
text = new OsuSpriteText
{
@ -102,12 +102,11 @@ namespace osu.Game.Overlays
Text = value,
Font = OsuFont.GetFont()
},
bar = new Circle
bar = new ExpandingBar
{
RelativeSizeAxes = Axes.X,
Height = 0,
Origin = Anchor.CentreLeft,
Anchor = Anchor.BottomLeft,
Anchor = Anchor.BottomCentre,
ExpandedSize = 7.5f,
CollapsedSize = 0
},
new HoverClickSounds()
};
@ -138,7 +137,7 @@ namespace osu.Game.Overlays
if (Active.Value || IsHovered)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
bar.ResizeHeightTo(7.5f, 120, Easing.InQuad);
bar.Expand();
if (Active.Value)
text.Font = text.Font.With(weight: FontWeight.Bold);
@ -146,7 +145,7 @@ namespace osu.Game.Overlays
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
bar.ResizeHeightTo(0, 120, Easing.InQuad);
bar.Collapse();
text.Font = text.Font.With(weight: FontWeight.Medium);
}
}