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Make header expandable

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iiSaLMaN 2019-06-19 17:45:39 +03:00 committed by GitHub
parent 5fb4f2fadf
commit 15229f3a23
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@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet
ExternalLinkButton externalLink;
RelativeSizeAxes = Axes.X;
Height = 400;
AutoSizeAxes = Axes.Y;
Masking = true;
EdgeEffect = new EdgeEffectParameters
@ -72,7 +72,8 @@ namespace osu.Game.Overlays.BeatmapSet
},
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = tabs_height },
Children = new Drawable[]
{
@ -94,18 +95,20 @@ namespace osu.Game.Overlays.BeatmapSet
},
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = 20, Bottom = 30, Horizontal = BeatmapSetOverlay.X_PADDING },
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = 113,
AutoSizeAxes = Axes.Y,
Child = Picker = new BeatmapPicker(),
},
new FillFlowContainer
@ -158,7 +161,7 @@ namespace osu.Game.Overlays.BeatmapSet
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Right = BeatmapSetOverlay.X_PADDING },
Margin = new MarginPadding { Top = BeatmapSetOverlay.TOP_PADDING, Right = BeatmapSetOverlay.X_PADDING },
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]