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Add scrollability
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@ -12,6 +12,7 @@ using osu.Framework.Input.States;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using OpenTK;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Ladder
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@ -43,8 +44,15 @@ namespace osu.Game.Tournament.Screens.Ladder
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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paths = new Container<Path> { RelativeSizeAxes = Axes.Both },
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pairingsContainer = new Container<DrawableMatchPairing> { RelativeSizeAxes = Axes.Both },
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new ScrollableContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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paths = new Container<Path> { RelativeSizeAxes = Axes.Both },
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pairingsContainer = new Container<DrawableMatchPairing> { RelativeSizeAxes = Axes.Both },
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}
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},
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new LadderEditorSettings
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{
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Anchor = Anchor.TopRight,
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@ -183,4 +191,17 @@ namespace osu.Game.Tournament.Screens.Ladder
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public void Remove(MatchPairing pairing) => pairingsContainer.FirstOrDefault(p => p.Pairing == pairing)?.Remove();
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}
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public class ScrollableContainer : Container
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{
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protected override bool OnDragStart(InputState state) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnDrag(InputState state)
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{
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Position += state.Mouse.Delta;
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return base.OnDrag(state);
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}
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}
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}
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