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Handle the restoring of the screen status when the user status is changed back to online after having being set to DND / offline via the login overlay
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parent
7e42068a14
commit
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@ -98,8 +98,7 @@ namespace osu.Game.Screens
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[Resolved(canBeNull: true)]
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private OsuLogo logo { get; set; }
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[Resolved(canBeNull: true)]
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private IAPIProvider api { get; set; }
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private IAPIProvider api;
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protected OsuScreen()
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{
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@ -108,9 +107,10 @@ namespace osu.Game.Screens
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osu, AudioManager audio)
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private void load(OsuGame osu, AudioManager audio, IAPIProvider provider)
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{
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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api = provider;
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}
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public virtual bool OnPressed(GlobalAction action)
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@ -133,14 +133,27 @@ namespace osu.Game.Screens
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sampleExit?.Play();
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applyArrivingDefaults(true);
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if (api != null)
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api.LocalUser.Value.Status.ValueChanged += userStatusChanged;
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setUserStatus(ScreenStatus);
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base.OnResuming(last);
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}
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private void userStatusChanged(ValueChangedEvent<UserStatus> obj)
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{
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if (obj.NewValue?.GetType() != ScreenStatus?.GetType()) //restore the status back to this screen's status when the user status is changed back to online after having being set to DND / offline
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setUserStatus(ScreenStatus);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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if (api != null)
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api.LocalUser.Value.Status.ValueChanged -= userStatusChanged;
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onSuspendingLogo();
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}
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@ -150,6 +163,9 @@ namespace osu.Game.Screens
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backgroundStack?.Push(localBackground = CreateBackground());
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if (api != null)
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api.LocalUser.Value.Status.ValueChanged += userStatusChanged;
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setUserStatus(ScreenStatus);
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base.OnEntering(last);
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@ -160,6 +176,9 @@ namespace osu.Game.Screens
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if (ValidForResume && logo != null)
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onExitingLogo();
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if (api != null)
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api.LocalUser.Value.Status.ValueChanged -= userStatusChanged;
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if (base.OnExiting(next))
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return true;
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