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Move the horizontal margin into the sprite text itself

This commit is contained in:
KingLuigi4932 2019-06-19 15:05:53 +03:00
parent 475b40cc02
commit a6c268ef5c

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@ -59,20 +59,20 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Top = 10, Left = 5, Right = 20 },
Children = new Drawable[]
{
textContainer = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium))
textContainer = new TextFlowContainer(t => { t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium); t.Margin = new MarginPadding { Horizontal = 5 }; })
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Bottom = 10, Horizontal = 5 },
Margin = new MarginPadding { Bottom = 10 },
Colour = Color4.Orange,
},
linkContainer = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14))
linkContainer = new LinkFlowContainer(t => { t.Font = OsuFont.GetFont(size: 14); t.Margin = new MarginPadding { Horizontal = 5 }; })
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Bottom = 10, Horizontal = 5 },
Margin = new MarginPadding { Bottom = 10 },
},
},
},