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Add unit test
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@ -194,6 +194,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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}
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[Test]
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public void TestDecodeOverlappingTimingPoints()
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{
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var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
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using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
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using (var stream = new StreamReader(resStream))
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{
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var controlPoints = decoder.Decode(stream).ControlPointInfo;
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Assert.That(controlPoints.DifficultyPoints, Has.Count.EqualTo(2));
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Assert.That(controlPoints.DifficultyPoints[0].SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
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Assert.That(controlPoints.DifficultyPoints[1].SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
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Assert.That(controlPoints.EffectPoints, Has.Count.EqualTo(2));
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Assert.That(controlPoints.EffectPoints[0].KiaiMode, Is.True);
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Assert.That(controlPoints.EffectPoints[1].KiaiMode, Is.True);
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Assert.That(controlPoints.SamplePoints, Has.Count.EqualTo(2));
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Assert.That(controlPoints.SamplePoints[0].SampleBank, Is.EqualTo("drum"));
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Assert.That(controlPoints.SamplePoints[1].SampleBank, Is.EqualTo("normal"));
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Assert.That(controlPoints.TimingPoints, Has.Count.EqualTo(2));
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Assert.That(controlPoints.TimingPoints[0].BeatLength, Is.EqualTo(500));
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Assert.That(controlPoints.TimingPoints[1].BeatLength, Is.EqualTo(250));
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}
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}
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[Test]
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public void TestDecodeBeatmapColours()
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{
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11
osu.Game.Tests/Resources/overlapping-control-points.osu
Normal file
11
osu.Game.Tests/Resources/overlapping-control-points.osu
Normal file
@ -0,0 +1,11 @@
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osu file format v14
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[TimingPoints]
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// Timing -> Inherited
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0,500,4,2,0,100,1,0
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0,-66.6666666666667,4,3,0,100,0,1
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// Inherited -> Timing
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1000,-133.333333333333,4,1,0,100,0,1
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1000,250,4,2,0,100,1,0
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