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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00

Add automation of map pool and win screen workflows

This commit is contained in:
Dean Herbert 2018-11-18 08:30:17 +09:00
parent 70739ae5a0
commit e6529eac3e
2 changed files with 49 additions and 35 deletions

View File

@ -13,6 +13,8 @@ using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.MapPool;
using osu.Game.Tournament.Screens.TeamWin;
using OpenTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay
@ -30,6 +32,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
private readonly Color4 red = new Color4(186, 0, 18, 255);
private readonly Color4 blue = new Color4(17, 136, 170, 255);
[Resolved]
private TournamentSceneManager sceneManager { get; set; }
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, TextureStore textures, MatchIPCInfo ipc, MatchChatDisplay chat)
{
@ -119,10 +124,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
warmup.BindValueChanged(w => warmupButton.Alpha = !w ? 0.5f : 1, true);
}
private ScheduledDelegate scheduledBarContract;
private ScheduledDelegate scheduledOperation;
private MatchChatDisplay chat;
private MatchScoreDisplay scoreDisplay;
private TourneyState lastState;
private void stateChanged(TourneyState state)
{
if (state == TourneyState.Ranking)
@ -135,7 +142,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
currentMatch.Value.Team2Score.Value++;
}
scheduledBarContract?.Cancel();
scheduledOperation?.Cancel();
void expand()
{
@ -160,15 +167,26 @@ namespace osu.Game.Tournament.Screens.Gameplay
{
case TourneyState.Idle:
contract();
if (lastState == TourneyState.Ranking)
{
if (currentMatch.Value?.Completed == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000);
else if (currentMatch.Value?.Completed == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, 4000);
}
break;
case TourneyState.Ranking:
scheduledBarContract = Scheduler.AddDelayed(contract, 10000);
scheduledOperation = Scheduler.AddDelayed(contract, 10000);
break;
default:
chat.Expand();
expand();
break;
}
lastState = state;
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -24,19 +26,10 @@ using OpenTK.Graphics;
namespace osu.Game.Tournament.Screens
{
[Cached]
public class TournamentSceneManager : OsuScreen
{
private ScheduleScreen schedule;
private LadderScreen bracket;
private LadderEditorScreen bracketEditor;
private GroupingsEditorScreen groupingsEditor;
private MapPoolScreen mapPool;
private GameplayScreen gameplay;
private TeamWinScreen winner;
private TeamIntroScreen teamIntro;
private DrawingsScreen drawings;
private Container screens;
private ShowcaseScreen showcase;
private VideoSprite video;
//todo: make less temporary
@ -81,16 +74,16 @@ namespace osu.Game.Tournament.Screens
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
schedule = new ScheduleScreen(),
bracket = new LadderScreen(),
bracketEditor = new LadderEditorScreen(),
groupingsEditor = new GroupingsEditorScreen(),
showcase = new ShowcaseScreen(),
mapPool = new MapPoolScreen(),
teamIntro = new TeamIntroScreen(),
drawings = new DrawingsScreen(),
gameplay = new GameplayScreen(),
winner = new TeamWinScreen()
new ScheduleScreen(),
new LadderScreen(),
new LadderEditorScreen(),
new GroupingsEditorScreen(),
new ShowcaseScreen(),
new MapPoolScreen(),
new TeamIntroScreen(),
new DrawingsScreen(),
new GameplayScreen(),
new TeamWinScreen()
}
},
chatContainer = new Container
@ -117,31 +110,34 @@ namespace osu.Game.Tournament.Screens
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => setScreen(bracketEditor) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Groupings Editor", Action = () => setScreen(groupingsEditor) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket Editor", Action = () => SetScreen(typeof(LadderEditorScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Groupings Editor", Action = () => SetScreen(typeof(GroupingsEditorScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Drawings", Action = () => setScreen(drawings) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Showcase", Action = () => setScreen(showcase) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Drawings", Action = () => SetScreen(typeof(DrawingsScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Showcase", Action = () => SetScreen(typeof(ShowcaseScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Schedule", Action = () => setScreen(schedule) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => setScreen(bracket) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Schedule", Action = () => SetScreen(typeof(ScheduleScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => SetScreen(typeof(LadderScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => setScreen(teamIntro) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => setScreen(mapPool) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Gameplay", Action = () => setScreen(gameplay) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => SetScreen(typeof(TeamIntroScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => SetScreen(typeof(MapPoolScreen)) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Gameplay", Action = () => SetScreen(typeof(GameplayScreen)) },
new Container { RelativeSizeAxes = Axes.X, Height = 50 },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Win", Action = () => setScreen(winner) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Win", Action = () => SetScreen(typeof(TeamWinScreen)) },
}
},
},
},
};
setScreen(teamIntro);
SetScreen(typeof(ScheduleScreen));
}
private void setScreen(Drawable screen)
public void SetScreen(Type screenType)
{
var screen = screens.FirstOrDefault(s => s.GetType() == screenType);
if (screen == null) return;
foreach (var s in screens.Children)
{
if (s == screen)