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osu-lazer/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs

193 lines
6.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.MapPool;
using osu.Game.Tournament.Screens.TeamWin;
using OpenTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay
{
public class GameplayScreen : BeatmapInfoScreen
{
private readonly BindableBool warmup = new BindableBool();
private readonly Bindable<MatchPairing> currentMatch = new Bindable<MatchPairing>();
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
private TriangleButton warmupButton;
private MatchIPCInfo ipc;
private readonly Color4 red = new Color4(186, 0, 18, 255);
private readonly Color4 blue = new Color4(17, 136, 170, 255);
[Resolved]
private TournamentSceneManager sceneManager { get; set; }
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, TextureStore textures, MatchIPCInfo ipc, MatchChatDisplay chat)
{
this.chat = chat;
this.ipc = ipc;
AddRange(new Drawable[]
{
new MatchHeader(),
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Circle
{
Name = "top bar red",
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,
Colour = red,
},
new Circle
{
Name = "top bar blue",
RelativeSizeAxes = Axes.X,
Height = 10,
Width = 0.5f,
Colour = blue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},
new Box
{
// chroma key area for stable gameplay
Name = "chroma",
RelativeSizeAxes = Axes.X,
Height = 480,
Colour = new Color4(0, 255, 0, 255),
},
}
},
scoreDisplay = new MatchScoreDisplay
{
Y = -65,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new ControlPanel
{
Children = new Drawable[]
{
warmupButton = new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Toggle warmup",
Action = () => warmup.Toggle()
},
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Toggle chat",
Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; }
}
}
}
});
State.BindTo(ipc.State);
State.BindValueChanged(stateChanged, true);
currentMatch.BindValueChanged(m => warmup.Value = m.Team1Score + m.Team2Score == 0);
currentMatch.BindTo(ladder.CurrentMatch);
warmup.BindValueChanged(w => warmupButton.Alpha = !w ? 0.5f : 1, true);
}
private ScheduledDelegate scheduledOperation;
private MatchChatDisplay chat;
private MatchScoreDisplay scoreDisplay;
private TourneyState lastState;
private void stateChanged(TourneyState state)
{
if (state == TourneyState.Ranking)
{
if (warmup.Value) return;
if (ipc.Score1 > ipc.Score2)
currentMatch.Value.Team1Score.Value++;
else
currentMatch.Value.Team2Score.Value++;
}
scheduledOperation?.Cancel();
void expand()
{
chat.Expand();
using (BeginDelayedSequence(300, true))
{
scoreDisplay.FadeIn(100);
SongBar.Expanded = true;
}
}
void contract()
{
SongBar.Expanded = false;
scoreDisplay.FadeOut(100);
using (chat.BeginDelayedSequence(500))
chat.Contract();
}
switch (state)
{
case TourneyState.Idle:
contract();
if (lastState == TourneyState.Ranking)
{
if (currentMatch.Value?.Completed == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000);
else if (currentMatch.Value?.Completed == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, 4000);
}
break;
case TourneyState.Ranking:
scheduledOperation = Scheduler.AddDelayed(contract, 10000);
break;
default:
chat.Expand();
expand();
break;
}
lastState = state;
}
}
}