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Remove existing argument for ItemAdded event
For all usages, it looks like this was unnecessary.
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@ -108,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var manager = osu.Dependencies.Get<BeatmapManager>();
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemAdded += (_, __) => Interlocked.Increment(ref itemAddRemoveFireCount);
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manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
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manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
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var imported = await LoadOszIntoOsu(osu);
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@ -44,7 +44,7 @@ namespace osu.Game.Database
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/// Fired when a new <see cref="TModel"/> becomes available in the database.
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/// This is not guaranteed to run on the update thread.
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/// </summary>
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public event Action<TModel, bool> ItemAdded;
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public event Action<TModel> ItemAdded;
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/// <summary>
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/// Fired when a <see cref="TModel"/> is removed from the database.
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@ -70,7 +70,7 @@ namespace osu.Game.Database
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ContextFactory = contextFactory;
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ModelStore = modelStore;
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ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
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ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item));
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ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
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Files = new FileStore(contextFactory, storage);
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@ -299,8 +299,6 @@ namespace osu.Game.Database
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{
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Undelete(existing);
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LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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handleEvent(() => ItemAdded?.Invoke(existing, true));
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// existing item will be used; rollback new import and exit early.
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rollback();
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flushEvents(true);
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@ -12,7 +12,7 @@ namespace osu.Game.Database
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public interface IModelManager<out TModel>
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where TModel : class
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{
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event Action<TModel, bool> ItemAdded;
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event Action<TModel> ItemAdded;
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event Action<TModel> ItemRemoved;
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}
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@ -183,7 +183,7 @@ namespace osu.Game
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}
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BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
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BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
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BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setAdded(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
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{
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beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
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beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
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@ -83,11 +83,8 @@ namespace osu.Game.Overlays.Music
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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}
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private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
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private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
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{
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if (existing)
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return;
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var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
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items.Add(newItem);
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@ -218,15 +218,9 @@ namespace osu.Game.Overlays
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beatmapSets.Insert(index, beatmapSetInfo);
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}
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private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
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{
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if (existing)
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return;
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private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
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Schedule(() => beatmapSets.Add(obj));
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}
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private void handleBeatmapRemoved(BeatmapSetInfo obj) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == obj.ID));
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private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
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protected override void LoadComplete()
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{
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@ -82,13 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
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private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
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private void itemAdded(SkinInfo s, bool existing)
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{
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if (existing)
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return;
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
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}
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private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
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protected override void Dispose(bool isDisposing)
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{
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@ -54,11 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
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hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
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}
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private void beatmapAdded(BeatmapSetInfo model, bool existing)
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private void beatmapAdded(BeatmapSetInfo model)
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{
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if (Beatmap.Value == null)
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return;
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if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
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Schedule(() => hasBeatmap = true);
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}
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@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
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/// <summary>
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/// Handle the case where a beatmap is imported (and can be used by this match).
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/// </summary>
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private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
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private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
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{
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if (Beatmap.Value != beatmapManager.DefaultBeatmap)
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return;
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@ -148,40 +148,37 @@ namespace osu.Game.Screens.Select
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});
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}
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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{
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Schedule(() =>
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int? previouslySelectedID = null;
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CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
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if (existingSet?.State?.Value == CarouselItemState.Selected)
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previouslySelectedID = selectedBeatmap?.Beatmap.ID;
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var newSet = createCarouselSet(beatmapSet);
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if (existingSet != null)
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root.RemoveChild(existingSet);
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if (newSet == null)
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{
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int? previouslySelectedID = null;
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CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
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if (existingSet?.State?.Value == CarouselItemState.Selected)
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previouslySelectedID = selectedBeatmap?.Beatmap.ID;
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var newSet = createCarouselSet(beatmapSet);
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if (existingSet != null)
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root.RemoveChild(existingSet);
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if (newSet == null)
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{
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itemsCache.Invalidate();
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return;
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}
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root.AddChild(newSet);
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applyActiveCriteria(false, false);
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//check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
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itemsCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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});
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}
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return;
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}
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root.AddChild(newSet);
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applyActiveCriteria(false, false);
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//check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
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itemsCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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});
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/// <summary>
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/// Selects a given beatmap on the carousel.
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@ -578,7 +578,7 @@ namespace osu.Game.Screens.Select
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}
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}
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private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
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private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
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private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
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private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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