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Fix crash on switching from main menu to gameplay too fast
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@ -155,9 +155,11 @@ namespace osu.Game.Screens.Menu
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protected override void LogoSuspending(OsuLogo logo)
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{
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logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine)
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.OnComplete(l => buttons.SetOsuLogo(null));
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var seq = logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine);
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seq.OnComplete(_ => buttons.SetOsuLogo(null));
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seq.OnAbort(_ => buttons.SetOsuLogo(null));
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}
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private void beatmap_ValueChanged(ValueChangedEvent<WorkingBeatmap> e)
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