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General refactoring
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08e31159fc
commit
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@ -86,7 +86,8 @@ namespace osu.Game.Overlays.Toolbar
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}
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};
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rulesetSelector.Current.BindTarget = parentRuleset;
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// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
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rulesetSelector.Current.BindTo(parentRuleset);
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State.ValueChanged += visibility =>
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{
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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@ -13,28 +12,25 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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using System.Linq;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarRulesetSelector : RulesetSelector
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{
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private const float padding = 10;
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private readonly Drawable modeButtonLine;
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
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private Drawable modeButtonLine;
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public ToolbarRulesetSelector()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new[]
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{
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new OpaqueBackground
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@ -60,11 +56,36 @@ namespace osu.Game.Overlays.Toolbar
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}
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}
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});
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Current.DisabledChanged += disabledChanged;
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Current.ValueChanged += value => activeMode.Invalidate();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
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Current.BindValueChanged(_ => moveLineToCurrent(), true);
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}
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private void moveLineToCurrent()
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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if (tabItem.Value == Current.Value)
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{
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modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
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break;
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}
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}
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}
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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RelativeSizeAxes = Axes.Y,
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@ -81,7 +102,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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int requested = e.Key - Key.Number1;
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RulesetInfo found = AvaliableRulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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Current.Value = found;
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return true;
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@ -89,25 +110,5 @@ namespace osu.Game.Overlays.Toolbar
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return false;
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}
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private readonly Cached activeMode = new Cached();
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!activeMode.IsValid)
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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{
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if (tabItem.Value == Current.Value)
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{
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modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
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activeMode.Validate();
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return;
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}
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}
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}
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}
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}
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}
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@ -8,19 +8,16 @@ namespace osu.Game.Rulesets
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{
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public abstract class RulesetSelector : TabControl<RulesetInfo>
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{
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protected RulesetStore AvaliableRulesets;
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[Resolved]
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protected RulesetStore Rulesets { get; private set; }
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protected override Dropdown<RulesetInfo> CreateDropdown() => null;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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private void load()
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{
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AvaliableRulesets = rulesets;
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foreach (var r in rulesets.AvailableRulesets)
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{
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foreach (var r in Rulesets.AvailableRulesets)
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AddItem(r);
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}
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}
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}
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}
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