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Add custom font
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osu.Game.Tournament/Resources/Fonts/Aquatico-Light.bin
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osu.Game.Tournament/Resources/Fonts/Aquatico-Light.bin
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osu.Game.Tournament/Resources/Fonts/Aquatico-Light_0.png
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osu.Game.Tournament/Resources/Fonts/Aquatico-Light_0.png
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osu.Game.Tournament/Resources/Fonts/Aquatico-Regular.bin
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osu.Game.Tournament/Resources/Fonts/Aquatico-Regular.bin
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osu.Game.Tournament/Resources/Fonts/Aquatico-Regular_0.png
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osu.Game.Tournament/Resources/Fonts/Aquatico-Regular_0.png
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@ -96,7 +96,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Origin = Anchor.TopCentre,
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Colour = col,
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Text = "COMING UP NEXT",
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Font = "Exo2.0-SemiBold",
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Font = "Aquatico-Regular",
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TextSize = 15,
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},
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new OsuSpriteText
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@ -105,7 +105,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Origin = Anchor.TopCentre,
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Colour = col,
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Text = group?.Name.Value ?? "Unknown Grouping",
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Font = "Exo2.0-Light",
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Font = "Aquatico-Light",
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Spacing = new Vector2(10, 0),
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TextSize = 50,
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},
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@ -113,6 +113,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = "Aquatico-Light",
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Colour = col,
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Text = (group?.StartDate.Value ?? DateTimeOffset.Now).ToString("dd MMMM HH:mm UTC"),
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TextSize = 20,
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@ -150,7 +151,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Anchor = !left ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = !left ? Anchor.CentreRight : Anchor.CentreLeft,
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RelativePositionAxes = Axes.Both,
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X = left ? 0.1f : -0.1f,
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},
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};
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@ -160,6 +160,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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players.Add(new OsuSpriteText
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{
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Text = p.Username,
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Font = "Aquatico-Regular",
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TextSize = 24,
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Colour = colour,
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Anchor = left ? Anchor.CentreRight : Anchor.CentreLeft,
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@ -194,7 +195,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
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Text = team?.FullName.ToUpper() ?? "???",
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TextSize = 40,
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Colour = Color4.Black,
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Font = "Exo2.0-Light",
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Font = "Aquatico-Light",
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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@ -9,6 +9,7 @@ using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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@ -43,6 +44,11 @@ namespace osu.Game.Tournament
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[BackgroundDependencyLoader]
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private void load(Storage storage, FrameworkConfigManager frameworkConfig)
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{
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Resources.AddStore(new DllResourceStore(@"osu.Game.Tournament.dll"));
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Fonts.AddStore(new GlyphStore(Resources, @"Resources/Fonts/Aquatico-Regular"));
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Fonts.AddStore(new GlyphStore(Resources, @"Resources/Fonts/Aquatico-Light"));
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this.storage = storage;
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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