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Group, rename and standardise tests
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@ -10,14 +10,13 @@ using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneDrawableTournamentMatch : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TournamentMatch),
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typeof(DrawableTournamentMatch),
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typeof(DrawableTournamentTeam),
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};
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@ -7,7 +7,7 @@ using osu.Framework.MathUtils;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneMatchScoreDisplay : LadderTestScene
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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@ -13,9 +11,9 @@ using osu.Game.Rulesets;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneBeatmapPanel : OsuTestScene
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public class TestSceneTournamentBeatmapPanel : OsuTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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@ -23,11 +21,6 @@ namespace osu.Game.Tournament.Tests
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[Resolved]
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private RulesetStore rulesets { get; set; }
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(TournamentBeatmapPanel),
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneTournamentMatchChatDisplay : OsuTestScene
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{
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@ -6,7 +6,7 @@ using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Gameplay;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneGameplayScreen : OsuTestScene
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{
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@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneLadderEditorScreen : LadderTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new LadderEditorScreen()
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});
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}
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}
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}
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@ -6,9 +6,9 @@ using osu.Framework.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Tournament.Screens.Ladder;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneLadderManager : LadderTestScene
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public class TestSceneLadderScreen : LadderTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -6,9 +6,9 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneMapPool : LadderTestScene
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public class TestSceneMapPoolScreen : LadderTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -3,7 +3,7 @@
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using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneRoundEditorScreen : LadderTestScene
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{
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@ -1,21 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Screens.Schedule;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneSchedule : OsuTestScene
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public class TestSceneScheduleScreen : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ScheduleScreen)
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -1,21 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Screens.Showcase;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneShowcase : OsuTestScene
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public class TestSceneShowcaseScreen : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ShowcaseScreen)
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -3,7 +3,7 @@
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using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamEditorScreen : LadderTestScene
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{
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@ -8,9 +8,9 @@ using osu.Framework.Graphics;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamIntro : LadderTestScene
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public class TestSceneTeamIntroScreen : LadderTestScene
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{
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[Cached]
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneTeamWin : LadderTestScene
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public class TestSceneTeamWinScreen : LadderTestScene
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{
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[Cached]
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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namespace osu.Game.Tournament.Tests
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{
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public class TestSceneSceneManager : OsuTestScene
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public class TestSceneTournamentSceneManager : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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@ -10,7 +10,4 @@
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Screens\Rounds" />
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</ItemGroup>
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</Project>
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