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Add build-scoped requests;
Add OnClick to TooltipIconButton; Actions on pressing previous/next in builds
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parent
1857c91647
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@ -5,13 +5,16 @@ using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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public class TooltipIconButton : OsuClickableContainer, IHasTooltip
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{
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private readonly SpriteIcon icon;
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public Action OnPressed;
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public FontAwesome Icon
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{
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@ -37,6 +40,12 @@ namespace osu.Game.Graphics.UserInterface
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};
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}
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protected override bool OnClick(InputState state)
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{
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OnPressed?.Invoke();
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return base.OnClick(state);
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}
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public string TooltipText { get; set; }
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}
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}
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20
osu.Game/Online/API/Requests/GetChangelogBuildRequest.cs
Normal file
20
osu.Game/Online/API/Requests/GetChangelogBuildRequest.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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public class GetChangelogBuildRequest : APIRequest<APIChangelog>
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{
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private string url;
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/// <param name="url">This will need to be changed to "long Id"
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/// Placeholder for testing</param>
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GetChangelogBuildRequest(string url)
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{
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this.url = url;
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}
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protected override string Uri => @"";
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protected override string Target => url;
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}
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}
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@ -8,12 +8,13 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using System;
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namespace osu.Game.Overlays.Changelog
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{
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public class ChangelogContentGroup : FillFlowContainer
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{
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// will porobably depend in some way on #1692 (https://github.com/ppy/osu-framework/pull/1692)
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public Action NextRequested, PreviousRequested;
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// need to keep in mind it looks different on Listing (one contains all builds from a date)
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// and when a stream is selected (looks like now)
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public ChangelogContentGroup(APIChangelog build)
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@ -45,10 +46,8 @@ namespace osu.Game.Overlays.Changelog
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{
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Icon = FontAwesome.fa_chevron_left,
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Size = new Vector2(24),
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// how do we link to previous/next builds?
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// I'm thinking some linked list, but how do we make that
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// from the available API data
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TooltipText = "Previous",
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OnPressed = PreviousRequested,
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},
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new FillFlowContainer<SpriteText>
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{
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@ -85,6 +84,7 @@ namespace osu.Game.Overlays.Changelog
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Icon = FontAwesome.fa_chevron_right,
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Size = new Vector2(24),
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TooltipText = "Next",
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OnPressed = NextRequested,
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},
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}
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},
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