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Merge pull request #5005 from peppy/fix-social-overlay-performance
Fix abysmal load performance when showing the social overlay
This commit is contained in:
commit
224e417f68
@ -21,31 +21,45 @@ namespace osu.Game.Users
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set => Model = value;
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}
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[Resolved]
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private LargeTextureStore textures { get; set; }
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protected override Drawable CreateDrawable(User user) => new Cover(user);
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protected override Drawable CreateDrawable(User user)
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private class Cover : CompositeDrawable
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{
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if (user == null)
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private readonly User user;
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public Cover(User user)
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{
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return new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
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};
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this.user = user;
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RelativeSizeAxes = Axes.Both;
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}
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else
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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var sprite = new Sprite
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if (user == null)
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(user.CoverUrl),
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FillMode = FillMode.Fill,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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sprite.OnLoadComplete += d => d.FadeInFromZero(400);
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return sprite;
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.1f), Color4.Black.Opacity(0.75f))
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};
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}
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else
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InternalChild = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(user.CoverUrl),
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FillMode = FillMode.Fill,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(400);
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}
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}
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}
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@ -66,8 +66,6 @@ namespace osu.Game.Users
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FillFlowContainer infoContainer;
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UserCoverBackground coverBackground;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -82,13 +80,16 @@ namespace osu.Game.Users
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(coverBackground = new UserCoverBackground
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new DelayedLoadUnloadWrapper(() => new UserCoverBackground
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = user,
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}, 300) { RelativeSizeAxes = Axes.Both },
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}, 300, 5000)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -189,8 +190,6 @@ namespace osu.Game.Users
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}
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});
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coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
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if (user.IsSupporter)
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{
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infoContainer.Add(new SupporterIcon
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