mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into fix-social-overlay-performance
This commit is contained in:
commit
169c18d238
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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@ -12,10 +13,12 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneUserPanel : OsuTestScene
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{
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private readonly UserPanel peppy;
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public TestSceneUserPanel()
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{
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UserPanel flyte;
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UserPanel peppy;
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -44,13 +47,31 @@ namespace osu.Game.Tests.Visual.Online
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});
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flyte.Status.Value = new UserStatusOnline();
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peppy.Status.Value = new UserStatusSoloGame();
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peppy.Status.Value = null;
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}
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AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
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AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
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AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
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AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { flyte.Status.Value = null; });
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[Test]
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public void UserStatusesTests()
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{
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AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
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AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
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AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { peppy.Status.Value = null; });
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}
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[Test]
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public void UserActivitiesTests()
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{
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Bindable<UserActivity> activity = new Bindable<UserActivity>();
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peppy.Activity.BindTo(activity);
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AddStep("idle", () => { activity.Value = null; });
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AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
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AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
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AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
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AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
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AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
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}
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}
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Online.API
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public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
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private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource();
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@ -55,6 +57,12 @@ namespace osu.Game.Online.API
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authentication.TokenString = config.Get<string>(OsuSetting.Token);
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authentication.Token.ValueChanged += onTokenChanged;
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LocalUser.BindValueChanged(u =>
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{
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u.OldValue?.Activity.UnbindFrom(Activity);
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u.NewValue.Activity.BindTo(Activity);
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}, true);
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var thread = new Thread(run)
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{
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Name = "APIAccess",
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@ -17,6 +17,8 @@ namespace osu.Game.Online.API
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Id = 1001,
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});
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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public bool IsLoggedIn => true;
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public string ProvidedUsername => LocalUser.Value.Username;
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@ -41,6 +43,15 @@ namespace osu.Game.Online.API
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}
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}
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public DummyAPIAccess()
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{
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LocalUser.BindValueChanged(u =>
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{
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u.OldValue?.Activity.UnbindFrom(Activity);
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u.NewValue.Activity.BindTo(Activity);
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}, true);
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}
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public virtual void Queue(APIRequest request)
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{
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}
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@ -13,6 +13,11 @@ namespace osu.Game.Online.API
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/// </summary>
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Bindable<User> LocalUser { get; }
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/// <summary>
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/// The current user's activity.
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/// </summary>
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Bindable<UserActivity> Activity { get; }
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/// <summary>
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/// Returns whether the local user is logged in.
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/// </summary>
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@ -154,8 +154,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
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};
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panel.Status.BindTo(api.LocalUser.Value.Status);
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panel.Activity.BindTo(api.LocalUser.Value.Activity);
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dropdown.Current.ValueChanged += action =>
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dropdown.Current.BindValueChanged(action =>
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{
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switch (action.NewValue)
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{
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@ -178,9 +179,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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api.Logout();
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break;
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}
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};
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dropdown.Current.TriggerChange();
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}, true);
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break;
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}
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@ -119,6 +119,7 @@ namespace osu.Game.Overlays
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}
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panel.Status.BindTo(u.Status);
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panel.Activity.BindTo(u.Activity);
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return panel;
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})
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};
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@ -24,6 +24,7 @@ using osu.Game.Screens.Edit.Design;
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using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Game.Users;
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namespace osu.Game.Screens.Edit
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{
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@ -47,6 +48,8 @@ namespace osu.Game.Screens.Edit
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private DependencyContainer dependencies;
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private GameHost host;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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@ -15,6 +15,8 @@ using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Overlays;
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using osu.Game.Users;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens
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@ -52,6 +54,30 @@ namespace osu.Game.Screens
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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/// <summary>
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/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
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/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
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/// <see cref="Activity"/> is manually set before.</para>
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/// </summary>
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protected virtual UserActivity InitialActivity => null;
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private UserActivity activity;
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/// <summary>
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/// The current <see cref="UserActivity"/> for this screen.
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/// </summary>
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protected UserActivity Activity
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{
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get => activity;
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set
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{
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if (value == activity) return;
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activity = value;
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updateActivity();
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}
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}
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/// <summary>
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/// Whether to disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children).
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/// </summary>
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@ -90,6 +116,9 @@ namespace osu.Game.Screens
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[Resolved(canBeNull: true)]
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private OsuLogo logo { get; set; }
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[Resolved(canBeNull: true)]
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private IAPIProvider api { get; set; }
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protected OsuScreen()
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{
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Anchor = Anchor.Centre;
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@ -123,12 +152,15 @@ namespace osu.Game.Screens
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sampleExit?.Play();
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applyArrivingDefaults(true);
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updateActivity();
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base.OnResuming(last);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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onSuspendingLogo();
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}
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@ -138,6 +170,9 @@ namespace osu.Game.Screens
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backgroundStack?.Push(localBackground = CreateBackground());
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if (activity == null)
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Activity = InitialActivity;
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base.OnEntering(last);
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}
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@ -155,6 +190,12 @@ namespace osu.Game.Screens
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return false;
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}
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private void updateActivity()
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{
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if (api != null)
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api.Activity.Value = activity;
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}
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/// <summary>
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/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
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/// </summary>
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@ -27,6 +27,7 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Storyboards.Drawables;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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{
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@ -34,6 +35,8 @@ namespace osu.Game.Screens.Play
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{
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protected override bool AllowBackButton => false; // handled by HoldForMenuButton
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protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
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public override float BackgroundParallaxAmount => 0.1f;
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public override bool HideOverlaysOnEnter => true;
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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@ -42,6 +43,8 @@ namespace osu.Game.Screens.Play
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private bool hideOverlays;
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public override bool HideOverlaysOnEnter => hideOverlays;
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protected override UserActivity InitialActivity => null; //shows the previous screen status
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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protected override bool PlayResumeSound => false;
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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@ -18,6 +19,8 @@ namespace osu.Game.Screens.Select
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public override bool AllowExternalScreenChange => true;
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -25,6 +25,8 @@ namespace osu.Game.Users
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public Bindable<UserStatus> Status = new Bindable<UserStatus>();
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public IBindable<UserActivity> Activity = new Bindable<UserActivity>();
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//public Team Team;
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[JsonProperty(@"profile_colour")]
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68
osu.Game/Users/UserActivity.cs
Normal file
68
osu.Game/Users/UserActivity.cs
Normal file
@ -0,0 +1,68 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Users
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{
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public abstract class UserActivity
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{
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public abstract string Status { get; }
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public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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public class Modding : UserActivity
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{
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public override string Status => "Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class ChoosingBeatmap : UserActivity
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{
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public override string Status => "Choosing a beatmap";
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}
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public class MultiplayerGame : UserActivity
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{
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public override string Status => "Playing with others";
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}
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public class Editing : UserActivity
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{
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public BeatmapInfo Beatmap { get; }
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public Editing(BeatmapInfo info)
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{
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Beatmap = info;
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}
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public override string Status => @"Editing a beatmap";
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}
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public class SoloGame : UserActivity
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{
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public BeatmapInfo Beatmap { get; }
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public Rulesets.RulesetInfo Ruleset { get; }
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public SoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
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{
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Beatmap = info;
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Ruleset = ruleset;
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}
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public override string Status => @"Playing alone";
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}
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public class Spectating : UserActivity
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{
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public override string Status => @"Spectating a game";
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}
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public class InLobby : UserActivity
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{
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public override string Status => @"In a Multiplayer Lobby";
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}
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}
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}
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@ -30,6 +30,9 @@ namespace osu.Game.Users
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private const float content_padding = 10;
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private const float status_height = 30;
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[Resolved(canBeNull: true)]
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private OsuColour colours { get; set; }
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private Container statusBar;
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private Box statusBg;
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private OsuSpriteText statusMessage;
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@ -39,6 +42,8 @@ namespace osu.Game.Users
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public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
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public readonly IBindable<UserActivity> Activity = new Bindable<UserActivity>();
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public new Action Action;
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protected Action ViewProfile;
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@ -54,7 +59,7 @@ namespace osu.Game.Users
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, UserProfileOverlay profile)
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private void load(UserProfileOverlay profile)
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{
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if (colours == null)
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throw new ArgumentNullException(nameof(colours));
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@ -194,8 +199,8 @@ namespace osu.Game.Users
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});
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}
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Status.ValueChanged += status => displayStatus(status.NewValue);
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Status.ValueChanged += status => statusBg.FadeColour(status.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
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Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value);
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Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue);
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base.Action = ViewProfile = () =>
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{
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@ -210,7 +215,7 @@ namespace osu.Game.Users
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Status.TriggerChange();
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}
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private void displayStatus(UserStatus status)
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private void displayStatus(UserStatus status, UserActivity activity = null)
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{
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const float transition_duration = 500;
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@ -225,8 +230,17 @@ namespace osu.Game.Users
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statusBar.ResizeHeightTo(status_height, transition_duration, Easing.OutQuint);
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statusBar.FadeIn(transition_duration, Easing.OutQuint);
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this.ResizeHeightTo(height, transition_duration, Easing.OutQuint);
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}
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statusMessage.Text = status.Message;
|
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if (status is UserStatusOnline && activity != null)
|
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{
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statusMessage.Text = activity.Status;
|
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statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
|
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}
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else
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{
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statusMessage.Text = status?.Message;
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statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
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}
|
||||
}
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||||
|
@ -29,33 +29,7 @@ namespace osu.Game.Users
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
|
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}
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|
||||
public class UserStatusSpectating : UserStatusOnline
|
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{
|
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public override string Message => @"Spectating a game";
|
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}
|
||||
|
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public class UserStatusInLobby : UserStatusOnline
|
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{
|
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public override string Message => @"in Multiplayer Lobby";
|
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}
|
||||
|
||||
public class UserStatusSoloGame : UserStatusBusy
|
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{
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public override string Message => @"Solo Game";
|
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}
|
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|
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public class UserStatusMultiplayerGame : UserStatusBusy
|
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{
|
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public override string Message => @"Multiplaying";
|
||||
}
|
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|
||||
public class UserStatusModding : UserStatusOnline
|
||||
{
|
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public override string Message => @"Modding a map";
|
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
|
||||
}
|
||||
|
||||
public class UserStatusDoNotDisturb : UserStatusBusy
|
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public class UserStatusDoNotDisturb : UserStatus
|
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{
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public override string Message => @"Do not disturb";
|
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
|
||||
|
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