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Apply minimal changes to make framework compile

This commit is contained in:
Dean Herbert 2019-05-14 18:39:56 +09:00
parent f2e5beec11
commit 4c221e43a9
3 changed files with 8 additions and 9 deletions

View File

@ -9,7 +9,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseLoadingAnimation : GridTestCase
public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestCase
{
public TestCaseLoadingAnimation()
: base(2, 2)

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
@ -17,7 +16,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseOsuIcon : TestCase
public class TestCaseOsuIcon : OsuTestCase
{
public TestCaseOsuIcon()
{

View File

@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
public abstract class OsuTestCase : TestScene
{
[Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))]
@ -76,21 +76,21 @@ namespace osu.Game.Tests.Visual
}
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
protected override ITestSceneTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
public class OsuTestCaseTestRunner : OsuGameBase, ITestSceneTestRunner
{
private TestCaseTestRunner.TestRunner runner;
private TestSceneTestRunner.TestRunner runner;
protected override void LoadAsyncComplete()
{
// this has to be run here rather than LoadComplete because
// TestCase.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestCaseTestRunner.TestRunner());
Add(runner = new TestSceneTestRunner.TestRunner());
}
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
}
private class OsuTestBeatmap : BindableBeatmap