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Merge branch 'master' into notification-overlay-always-present

This commit is contained in:
Dan Balasescu 2019-06-21 13:12:04 +09:00 committed by GitHub
commit 73d307114f
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13 changed files with 149 additions and 111 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -12,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -61,7 +61,7 @@ namespace osu.Desktop.Overlays
},
new OsuSpriteText
{
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
Text = game.Version
},
}

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@ -216,13 +216,13 @@ namespace osu.Game.Tests.Visual.UserInterface
private void testRankedText(Mod mod)
{
AddWaitStep("wait for fade", 1);
waitForLoad();
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddWaitStep("wait for fade", 1);
waitForLoad();
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddWaitStep("wait for fade", 1);
waitForLoad();
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
@ -232,6 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkSelected(Mod mod)
{
waitForLoad();
AddAssert($"check {mod.Name} is selected", () =>
{
var button = modSelect.GetModButton(mod);
@ -239,8 +240,14 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void waitForLoad()
{
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
}
private void checkNotSelected(Mod mod)
{
waitForLoad();
AddAssert($"check {mod.Name} is not selected", () =>
{
var button = modSelect.GetModButton(mod);
@ -254,6 +261,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);

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@ -130,6 +130,11 @@ namespace osu.Game.Online.Chat
public StandAloneDrawableChannel(Channel channel)
: base(channel)
{
}
[BackgroundDependencyLoader]
private void load()
{
ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 };
}

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@ -184,6 +184,8 @@ namespace osu.Game
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
Beatmap.BindValueChanged(beatmapChanged, true);
}
private ExternalLinkOpener externalLinkOpener;
@ -284,6 +286,23 @@ namespace osu.Game
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
#region Beatmap jukebox progression
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{
var nextBeatmap = beatmap.NewValue;
if (nextBeatmap?.Track != null)
nextBeatmap.Track.Completed += currentTrackCompleted;
}
private void currentTrackCompleted()
{
if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
musicController.NextTrack();
}
#endregion
private ScheduledDelegate performFromMainMenuTask;
/// <summary>
@ -446,7 +465,7 @@ namespace osu.Game
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(new MusicController
loadComponentSingleFile(musicController = new MusicController
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,
@ -719,8 +738,11 @@ namespace osu.Game
private Container topMostOverlayContent;
private FrameworkConfigManager frameworkConfig;
private ScalingContainer screenContainer;
private MusicController musicController;
protected override bool OnExiting()
{
if (screenStack.CurrentScreen is Loader)

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@ -10,6 +10,7 @@ using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
@ -34,7 +35,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK.Input;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game
{
@ -97,7 +97,7 @@ namespace osu.Game
get
{
if (!IsDeployedBuild)
return @"local " + (DebugUtils.IsDebug ? @"debug" : @"release");
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
var version = AssemblyVersion;
return $@"{version.Major}.{version.Minor}.{version.Build}";

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@ -74,17 +74,12 @@ namespace osu.Game.Overlays.Chat
}
}
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
customUsernameColour = colours.ChatBlue;
}
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
protected override void LoadComplete()
{
base.LoadComplete();
bool hasBackground = senderHasBackground;
@ -179,6 +174,11 @@ namespace osu.Game.Overlays.Chat
};
updateMessageContent();
}
protected override void LoadComplete()
{
base.LoadComplete();
FinishTransforms(true);
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -17,15 +18,18 @@ namespace osu.Game.Overlays.Chat
public class DrawableChannel : Container
{
public readonly Channel Channel;
protected readonly ChatLineContainer ChatLineFlow;
private readonly OsuScrollContainer scroll;
protected ChatLineContainer ChatLineFlow;
private OsuScrollContainer scroll;
public DrawableChannel(Channel channel)
{
Channel = channel;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
scroll = new OsuScrollContainer
@ -48,18 +52,17 @@ namespace osu.Game.Overlays.Chat
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
newMessagesArrived(Channel.Messages);
Channel.NewMessagesArrived += newMessagesArrived;
Channel.MessageRemoved += messageRemoved;
Channel.PendingMessageResolved += pendingMessageResolved;
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollToEnd();
}

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@ -31,12 +31,13 @@ namespace osu.Game.Overlays
private ChannelManager channelManager;
private readonly Container<DrawableChannel> currentChannelContainer;
private Container<DrawableChannel> currentChannelContainer;
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
private readonly LoadingAnimation loading;
private LoadingAnimation loading;
private readonly FocusedTextBox textbox;
private FocusedTextBox textbox;
private const int transition_length = 500;
@ -44,17 +45,17 @@ namespace osu.Game.Overlays
public const float TAB_AREA_HEIGHT = 50;
private readonly ChannelTabControl channelTabControl;
private ChannelTabControl channelTabControl;
private readonly Container chatContainer;
private readonly TabsArea tabsArea;
private readonly Box chatBackground;
private readonly Box tabBackground;
private Container chatContainer;
private TabsArea tabsArea;
private Box chatBackground;
private Box tabBackground;
public Bindable<double> ChatHeight { get; set; }
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelectionOverlay;
private Container channelSelectionContainer;
private ChannelSelectionOverlay channelSelectionOverlay;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
@ -64,7 +65,11 @@ namespace osu.Game.Overlays
RelativePositionAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
{
const float padding = 5;
Children = new Drawable[]
@ -154,7 +159,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
OnRequestLeave = channel => channelManager.LeaveChannel(channel)
OnRequestLeave = channelManager.LeaveChannel
},
}
},
@ -186,9 +191,45 @@ namespace osu.Game.Overlays
};
channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
channelSelectionOverlay.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += height =>
{
chatContainer.Height = (float)height.NewValue;
channelSelectionContainer.Height = 1f - (float)height.NewValue;
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
};
ChatHeight.TriggerChange();
chatBackground.Colour = colours.ChatBlue;
this.channelManager = channelManager;
loading.Show();
// This is a relatively expensive (and blocking) operation.
// Scheduling it ensures that it won't be performed unless the user decides to open chat.
// TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading.
Schedule(() =>
{
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
foreach (Channel channel in channelManager.JoinedChannels)
channelTabControl.AddChannel(channel);
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
currentChannel.BindValueChanged(currentChannelChanged, true);
});
}
private Bindable<Channel> currentChannel;
private void currentChannelChanged(ValueChangedEvent<Channel> e)
{
if (e.NewValue == null)
@ -331,35 +372,6 @@ namespace osu.Game.Overlays
base.PopOut();
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
{
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += height =>
{
chatContainer.Height = (float)height.NewValue;
channelSelectionContainer.Height = 1f - (float)height.NewValue;
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200);
};
ChatHeight.TriggerChange();
chatBackground.Colour = colours.ChatBlue;
loading.Show();
this.channelManager = channelManager;
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
foreach (Channel channel in channelManager.JoinedChannels)
channelTabControl.AddChannel(channel);
}
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
@ -33,6 +34,13 @@ namespace osu.Game.Overlays.Mods
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
private CancellationTokenSource modsLoadCts;
/// <summary>
/// True when all mod icons have completed loading.
/// </summary>
public bool ModIconsLoaded { get; private set; } = true;
public IEnumerable<Mod> Mods
{
set
@ -48,7 +56,15 @@ namespace osu.Game.Overlays.Mods
};
}).ToArray();
ButtonsContainer.Children = modContainers;
modsLoadCts?.Cancel();
ModIconsLoaded = false;
LoadComponentsAsync(modContainers, c =>
{
ModIconsLoaded = true;
ButtonsContainer.ChildrenEnumerable = c;
}, (modsLoadCts = new CancellationTokenSource()).Token);
buttons = modContainers.OfType<ModButton>().ToArray();
if (value.Any())

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@ -70,9 +70,6 @@ namespace osu.Game.Overlays
{
Width = 400;
Margin = new MarginPadding(10);
// required to let MusicController handle beatmap cycling.
AlwaysPresent = true;
}
[BackgroundDependencyLoader]
@ -349,18 +346,11 @@ namespace osu.Game.Overlays
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
}
//current.Track.Completed -= currentTrackCompleted;
}
current = beatmap.NewValue;
if (current != null)
current.Track.Completed += currentTrackCompleted;
progressBar.CurrentTime = 0;
updateDisplay(current, direction);
updateDisplay(current = beatmap.NewValue, direction);
updateAudioAdjustments();
queuedDirection = null;
@ -378,12 +368,6 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track);
}
private void currentTrackCompleted() => Schedule(() =>
{
if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
});
private ScheduledDelegate pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
@ -447,10 +431,6 @@ namespace osu.Game.Overlays
{
base.PopOut();
// This is here mostly as a performance fix.
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
playlist.Hide();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
@ -548,5 +528,10 @@ namespace osu.Game.Overlays
return base.OnDragEnd(e);
}
}
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => next();
}
}

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -12,7 +13,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game.Overlays.Settings
{
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Settings
Text = game.Name,
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
},
new BuildDisplay(game.Version, DebugUtils.IsDebug)
new BuildDisplay(game.Version, DebugUtils.IsDebugBuild)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -143,10 +143,10 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
new FillFlowContainer
// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
new Container
{
Depth = -1,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
@ -157,6 +157,7 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
@ -164,20 +165,26 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
X = 0.4f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
X = 0.45f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
X = 0.65f,
},
}
},

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@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Utils
{
public static class DebugUtils
{
public static bool IsDebug
{
get
{
// ReSharper disable once RedundantAssignment
bool isDebug = false;
// Debug.Assert conditions are only evaluated in debug mode
System.Diagnostics.Debug.Assert(isDebug = true);
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return isDebug;
}
}
}
}