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Remove custom scroll logic
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37e989fc64
commit
876f108e0a
@ -26,12 +26,8 @@ namespace osu.Game.Overlays
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private ChangelogContent listing;
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private ChangelogContent content;
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private ScrollContainer scroll;
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private SampleChannel sampleBack;
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private float savedScrollPosition;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colour)
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{
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@ -48,7 +44,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(49, 36, 54, 255),
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},
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scroll = new ScrollContainer
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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@ -106,15 +102,9 @@ namespace osu.Game.Overlays
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switch (action)
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{
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case GlobalAction.Back:
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if (isAtListing)
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if (listing.Alpha == 1)
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{
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if (scroll.Current > scroll.GetChildPosInContent(listing))
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{
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scroll.ScrollTo(0);
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sampleBack?.Play();
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}
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else
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State = Visibility.Hidden;
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State = Visibility.Hidden;
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}
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else
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{
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@ -146,17 +136,13 @@ namespace osu.Game.Overlays
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API.Queue(req);
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}
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private bool isAtListing;
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public void ShowListing()
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{
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isAtListing = true;
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header.ShowListing();
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content.Hide();
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badges.Current.Value = null;
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listing.Show();
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scroll.ScrollTo(savedScrollPosition);
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}
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/// <summary>
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@ -182,13 +168,6 @@ namespace osu.Game.Overlays
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{
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content.Show();
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content.ShowBuild(populatedBuild);
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if (scroll.Current > scroll.GetChildPosInContent(content))
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scroll.ScrollTo(content);
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if (isAtListing)
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savedScrollPosition = scroll.Current;
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isAtListing = false;
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}
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if (build.Versions != null)
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