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Rewrite ChangelogOverlay.cs

This commit is contained in:
HoutarouOreki 2018-07-22 18:35:29 +02:00
parent 421c95156b
commit b3f789e19a

View File

@ -13,7 +13,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Changelog;
namespace osu.Game.Overlays
@ -21,13 +20,15 @@ namespace osu.Game.Overlays
public class ChangelogOverlay : WaveOverlayContainer
{
private readonly ChangelogHeader header;
public readonly ChangelogStreams Streams;
private readonly ChangelogBadges badges;
private readonly ChangelogChart chart;
private APIChangelog changelogEntry;
private readonly ChangelogContent content;
private readonly Color4 purple = new Color4(191, 4, 255, 255);
private APIAccess api;
protected readonly Color4 Purple = new Color4(191, 4, 255, 255);
private bool isAtListing;
public ChangelogOverlay()
{
@ -43,8 +44,6 @@ namespace osu.Game.Overlays
Width = 0.85f;
Masking = true;
ChangelogContent content; // told by appveyor to convert to local variable..
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
@ -72,49 +71,22 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
header = new ChangelogHeader(),
Streams = new ChangelogStreams(),
badges = new ChangelogBadges(),
chart = new ChangelogChart(),
content = new ChangelogContent()
},
},
},
};
OnLoadComplete += d =>
{
FetchChangelog();
content.ShowListing();
};
Streams.OnSelection = () =>
{
if (Streams.SelectedRelease != null)
{
header.ChangelogEntry = Streams.SelectedRelease;
}
header.ShowReleaseStream();
content.ShowBuild(Streams.SelectedRelease);
chart.ShowChart(Streams.SelectedRelease);
};
header.OnListingActivated += () =>
{
Streams.SelectedRelease = null;
content.ShowListing();
if (!Streams.IsHovered)
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Activate(true);
else
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Deactivate();
chart.ShowChart();
};
content.OnBuildChanged = () =>
{
header.ChangelogEntry = content.CurrentBuild;
header.ShowReleaseStream();
};
// content.ShowListing();
// if (!Streams.IsHovered)
// foreach (StreamBadge item in Streams.BadgesContainer.Children)
// item.Activate(true);
// else
// foreach (StreamBadge item in Streams.BadgesContainer.Children)
// item.Deactivate();
}
public void ActivateListing() => header.ActivateListing();
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
@ -123,10 +95,10 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.Back:
if (header.IsListingActivated())
if (isAtListing)
State = Visibility.Hidden;
else
header.ActivateListing();
FetchAndShowListing();
return true;
}
@ -151,16 +123,30 @@ namespace osu.Game.Overlays
this.api = api;
}
public void FetchChangelog()
/// <summary>
/// Fetches and shows changelog listing.
/// </summary>
public void FetchAndShowListing()
{
var req = new GetChangelogLatestBuildsRequest();
req.Success += res =>
{
Streams.BadgesContainer.Clear();
foreach (APIChangelog item in res)
Streams.BadgesContainer.Add(new StreamBadge(item));
chart.ShowChart();
};
header.ShowListing();
badges.SelectNone();
chart.ShowAllUpdateStreams();
req.Success += content.ShowListing;
api.Queue(req);
}
/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="sentByBadges">If true, will select fetched build's update stream badge.</param>
public void FetchAndShowBuild(string updateStream, string version)
{
var req = new GetChangelogBuildRequest(updateStream, version);
header.ShowBuild(updateStream, version);
badges.SelectBadge(updateStream);
chart.ShowUpdateStream(updateStream);
req.Success += content.ShowBuild;
api.Queue(req);
}
}