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Update in line with framework changes
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -15,20 +14,20 @@ using osuTK;
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namespace osu.Game.Online.Chat
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{
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/// <summary>
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/// An invisible drawable that brings multiple <see cref="SpriteText"/> pieces together to form a consumable clickable link.
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/// An invisible drawable that brings multiple <see cref="Drawable"/> pieces together to form a consumable clickable link.
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/// </summary>
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public class DrawableLinkCompiler : OsuHoverContainer, IHasTooltip
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{
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/// <summary>
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/// Each word part of a chat link (split for word-wrap support).
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/// </summary>
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public List<SpriteText> Parts;
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public List<Drawable> Parts;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
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protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
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public DrawableLinkCompiler(IEnumerable<SpriteText> parts)
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public DrawableLinkCompiler(IEnumerable<Drawable> parts)
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{
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Parts = parts.ToList();
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}
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@ -45,9 +44,9 @@ namespace osu.Game.Online.Chat
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private class LinkHoverSounds : HoverClickSounds
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{
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private readonly List<SpriteText> parts;
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private readonly List<Drawable> parts;
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public LinkHoverSounds(HoverSampleSet sampleSet, List<SpriteText> parts)
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public LinkHoverSounds(HoverSampleSet sampleSet, List<Drawable> parts)
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: base(sampleSet)
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{
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this.parts = parts;
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@ -553,9 +553,9 @@ namespace osu.Game
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try
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{
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Logger.Log($"Loading {d}...", LoggingTarget.Debug);
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Logger.Log($"Loading {d}...", level: LogLevel.Debug);
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await LoadComponentAsync(d, add);
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Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
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Logger.Log($"Loaded {d}!", level: LogLevel.Debug);
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}
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catch (OperationCanceledException)
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{
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@ -7,7 +7,6 @@ using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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@ -26,7 +25,7 @@ namespace osu.Game.Overlays.Music
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private SpriteIcon handle;
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private TextFlowContainer text;
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private IEnumerable<SpriteText> titleSprites;
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private IEnumerable<Drawable> titleSprites;
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private ILocalisedBindableString titleBind;
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private ILocalisedBindableString artistBind;
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@ -58,7 +57,7 @@ namespace osu.Game.Overlays.Music
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selected = value;
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FinishTransforms(true);
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foreach (SpriteText s in titleSprites)
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foreach (Drawable s in titleSprites)
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s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
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}
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