mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 22:27:25 +08:00
Merge branch 'master' into fix-ctb-2b-diffcalc
This commit is contained in:
commit
b2cdfceafb
@ -353,6 +353,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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{
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|
@ -160,9 +160,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? Body.AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Body.BorderColour;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Ball.AccentColour;
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public abstract class SliderBody : CompositeDrawable
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{
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public const float DEFAULT_BORDER_SIZE = 1;
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private readonly SliderPath path;
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protected Path Path => path;
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@ -64,6 +66,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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/// <summary>
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/// Used to size the path border.
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/// </summary>
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public float BorderSize
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{
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get => path.BorderSize;
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set
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{
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if (path.BorderSize == value)
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return;
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path.BorderSize = value;
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container.ForceRedraw();
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}
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}
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public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
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protected SliderBody()
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@ -92,6 +111,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private class SliderPath : SmoothPath
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{
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private const float border_max_size = 8f;
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private const float border_min_size = 0f;
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private const float border_portion = 0.128f;
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private const float gradient_portion = 1 - border_portion;
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@ -130,12 +152,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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private float borderSize = DEFAULT_BORDER_SIZE;
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public float BorderSize
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{
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get => borderSize;
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set
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{
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if (borderSize == value)
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return;
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if (value < border_min_size || value > border_max_size)
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return;
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borderSize = value;
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InvalidateTexture();
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}
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}
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private float calculatedBorderPortion => BorderSize * border_portion;
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protected override Color4 ColourAt(float position)
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{
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if (position <= border_portion)
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if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
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return BorderColour;
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position -= border_portion;
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position -= calculatedBorderPortion;
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return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
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}
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}
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|
@ -328,7 +328,7 @@ namespace osu.Game.Tests.Visual.Background
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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}
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private class TestPlayer : Player
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private class TestPlayer : Visual.TestPlayer
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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|
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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}
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private class ScoreAccessiblePlayer : Player
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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|
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected class PausePlayer : Player
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protected class PausePlayer : TestPlayer
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{
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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@ -207,12 +207,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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HUDOverlay.HoldToQuit.PauseOnFocusLost = false;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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@ -34,20 +35,20 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLoadContinuation()
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{
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player(false, false))));
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Player player = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => player = new TestPlayer(false, false))));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
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AddStep("load slow dummy beatmap", () =>
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{
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SlowLoadPlayer slow = null;
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stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slow.Ready = true, 5000);
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stack.Push(loader = new PlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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});
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AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
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AddUntilStep("wait for player to be current", () => slowPlayer.IsCurrentScreen());
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}
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[Test]
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@ -101,19 +102,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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}
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private class TestPlayer : Player
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private class TestPlayer : Visual.TestPlayer
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{
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public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
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public TestPlayer()
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: base(false, false)
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public TestPlayer(bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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{
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}
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}
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protected class SlowLoadPlayer : Player
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protected class SlowLoadPlayer : Visual.TestPlayer
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{
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public bool Ready;
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public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false);
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public SlowLoadPlayer(bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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@ -123,8 +124,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[BackgroundDependencyLoader]
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private void load()
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{
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while (!Ready)
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Thread.Sleep(1);
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if (!AllowLoad.Wait(TimeSpan.FromSeconds(10)))
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throw new TimeoutException();
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}
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}
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}
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|
@ -33,6 +33,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score)
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{
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|
@ -93,7 +93,7 @@ namespace osu.Game.Tests.Visual.Online
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AddUntilStep("remove all channels", () =>
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{
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var first = channelTabControl.Items.First();
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if (first.Name == "+")
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if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return true;
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channelTabControl.RemoveChannel(first);
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|
@ -29,5 +29,12 @@ namespace osu.Game.Beatmaps.Timing
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/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// </summary>
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public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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/// <summary>
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/// Whether this break contains a specified time.
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/// </summary>
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/// <param name="time">The time to check in milliseconds.</param>
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/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
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public bool Contains(double time) => time >= StartTime && time <= EndTime;
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}
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}
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|
@ -10,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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@ -84,7 +85,11 @@ namespace osu.Game.Online.Chat
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?? new Channel(user);
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}
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private void currentChannelChanged(ValueChangedEvent<Channel> e) => JoinChannel(e.NewValue);
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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{
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if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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JoinChannel(e.NewValue);
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}
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/// <summary>
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/// Ensure we run post actions in sequence, once at a time.
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|
@ -13,8 +13,8 @@ namespace osu.Game.Overlays.Chat.Tabs
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public override bool IsSwitchable => false;
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public ChannelSelectorTabItem(Channel value)
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: base(value)
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public ChannelSelectorTabItem()
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: base(new ChannelSelectorTabChannel())
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{
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Depth = float.MaxValue;
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Width = 45;
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@ -31,5 +31,13 @@ namespace osu.Game.Overlays.Chat.Tabs
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BackgroundInactive = colour.Gray2;
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BackgroundActive = colour.Gray3;
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}
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public class ChannelSelectorTabChannel : Channel
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{
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public ChannelSelectorTabChannel()
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{
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Name = "+";
|
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}
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}
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}
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}
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|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Chat.Tabs
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Margin = new MarginPadding(10),
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});
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AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
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AddTabItem(selectorTab = new ChannelSelectorTabItem());
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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|
@ -199,6 +199,9 @@ namespace osu.Game.Overlays
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return;
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}
|
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|
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if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
|
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return;
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|
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textbox.Current.Disabled = e.NewValue.ReadOnly;
|
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|
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if (channelTabControl.Current.Value != e.NewValue)
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@ -268,7 +271,7 @@ namespace osu.Game.Overlays
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private void selectTab(int index)
|
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{
|
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var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
|
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if (channel != null && channel.Name != "+")
|
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if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
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channelTabControl.Current.Value = channel;
|
||||
}
|
||||
|
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|
@ -8,6 +8,7 @@ using System.Linq;
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using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
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using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.MathUtils;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Mods;
|
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@ -99,7 +100,7 @@ namespace osu.Game.Rulesets.Scoring
|
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/// <summary>
|
||||
/// The default conditions for failing.
|
||||
/// </summary>
|
||||
protected virtual bool DefaultFailCondition => Health.Value == Health.MinValue;
|
||||
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
|
||||
|
||||
protected ScoreProcessor()
|
||||
{
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
private readonly Button button;
|
||||
|
||||
public Action Action
|
||||
@ -51,7 +53,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
button = new Button
|
||||
{
|
||||
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
|
||||
HoverLost = () => text.FadeOut(500, Easing.OutQuint)
|
||||
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
|
||||
IsPaused = { BindTarget = IsPaused }
|
||||
}
|
||||
};
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -94,6 +97,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private CircularProgress circularProgress;
|
||||
private Circle overlayCircle;
|
||||
|
||||
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
|
||||
|
||||
protected override bool AllowMultipleFires => true;
|
||||
|
||||
public Action HoverGained;
|
||||
@ -217,7 +222,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private void updateActive()
|
||||
{
|
||||
if (!pauseOnFocusLost) return;
|
||||
if (!pauseOnFocusLost || IsPaused.Value) return;
|
||||
|
||||
if (gameActive.Value)
|
||||
AbortConfirm();
|
||||
|
@ -131,14 +131,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
replayLoaded.ValueChanged += replayLoadedValueChanged;
|
||||
replayLoaded.TriggerChange();
|
||||
replayLoaded.BindValueChanged(replayLoadedValueChanged, true);
|
||||
}
|
||||
|
||||
private void replayLoadedValueChanged(ValueChangedEvent<bool> e)
|
||||
{
|
||||
PlayerSettingsOverlay.ReplayLoaded = e.NewValue;
|
||||
HoldToQuit.PauseOnFocusLost = !e.NewValue;
|
||||
|
||||
if (e.NewValue)
|
||||
{
|
||||
|
@ -40,6 +40,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
||||
|
||||
/// <summary>
|
||||
/// Whether gameplay should pause when the game window focus is lost.
|
||||
/// </summary>
|
||||
protected virtual bool PauseOnFocusLost => true;
|
||||
|
||||
public Action RestartRequested;
|
||||
|
||||
public bool HasFailed { get; private set; }
|
||||
@ -132,7 +137,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||
{
|
||||
HoldToQuit = { Action = performUserRequestedExit },
|
||||
HoldToQuit =
|
||||
{
|
||||
Action = performUserRequestedExit,
|
||||
IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
|
||||
},
|
||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
||||
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
|
||||
RequestSeek = GameplayClockContainer.Seek,
|
||||
@ -167,6 +176,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
};
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
|
||||
@ -403,8 +414,9 @@ namespace osu.Game.Screens.Play
|
||||
IsResuming = true;
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// time-based conditions may allow instant resume.
|
||||
if (GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
double time = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Screens.Select
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
|
||||
protected const float BACKGROUND_BLUR = 20;
|
||||
private const float left_area_padding = 20;
|
||||
|
||||
@ -89,8 +90,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new ParallaxContainer
|
||||
@ -103,7 +102,8 @@ namespace osu.Game.Screens.Select
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
Padding = new MarginPadding { Right = -150 },
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -144,8 +144,8 @@ namespace osu.Game.Screens.Select
|
||||
Carousel = new BeatmapCarousel
|
||||
{
|
||||
Masking = false,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1 - wedged_container_size.X, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
@ -505,6 +505,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
ModSelect.Hide();
|
||||
|
||||
BeatmapOptions.Hide();
|
||||
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
this.FadeOut(250);
|
||||
|
@ -34,6 +34,10 @@ namespace osu.Game.Skinning
|
||||
case @"CursorExpand":
|
||||
skin.CursorExpand = pair.Value != "0";
|
||||
break;
|
||||
|
||||
case @"SliderBorderSize":
|
||||
skin.SliderBorderSize = Parsing.ParseFloat(pair.Value);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
public int HitCircleOverlap { get; set; }
|
||||
|
||||
public float? SliderBorderSize { get; set; }
|
||||
|
||||
public bool? CursorExpand { get; set; } = true;
|
||||
}
|
||||
}
|
||||
|
@ -76,6 +76,6 @@ namespace osu.Game.Tests.Visual
|
||||
return Player;
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player(false, false);
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
||||
}
|
||||
}
|
||||
|
@ -56,6 +56,6 @@ namespace osu.Game.Tests.Visual
|
||||
LoadScreen(Player);
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player(false, false);
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
|
||||
}
|
||||
}
|
||||
|
17
osu.Game/Tests/Visual/TestPlayer.cs
Normal file
17
osu.Game/Tests/Visual/TestPlayer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestPlayer : Player
|
||||
{
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user