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mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:02:55 +08:00

Use bindables the whole way

This commit is contained in:
Dean Herbert 2019-05-21 13:34:35 +09:00
parent 58a3480b6a
commit a131875a7b
4 changed files with 65 additions and 70 deletions

View File

@ -7,7 +7,7 @@ using System.Collections.Generic;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIChangelogBuild
public class APIChangelogBuild : IEquatable<APIChangelogBuild>
{
[JsonProperty("id")]
public long Id { get; set; }
@ -42,6 +42,8 @@ namespace osu.Game.Online.API.Requests.Responses
public APIChangelogBuild Previous { get; set; }
}
public bool Equals(APIChangelogBuild other) => this.Id == other?.Id;
public override string ToString() => $"{UpdateStream.DisplayName} {DisplayVersion}";
}
}

View File

@ -25,13 +25,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("latest_build")]
public APIChangelogBuild LatestBuild { get; set; }
public bool Equals(APIUpdateStream other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id == other.Id;
}
public bool Equals(APIUpdateStream other) => this.Id == other?.Id;
public ColourInfo Colour
{

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,6 +18,8 @@ namespace osu.Game.Overlays.Changelog
{
public class ChangelogHeader : OverlayHeader
{
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
public Action ListingSelected;
private const string listing_string = "Listing";
@ -29,6 +32,8 @@ namespace osu.Game.Overlays.Changelog
if (e.NewValue == listing_string)
ListingSelected?.Invoke();
};
Current.ValueChanged += showBuild;
}
[BackgroundDependencyLoader]
@ -37,35 +42,24 @@ namespace osu.Game.Overlays.Changelog
TabControl.AccentColour = colours.Violet;
}
private APIChangelogBuild displayedBuild;
private ChangelogHeaderTitle title;
public void ShowBuild(APIChangelogBuild build)
private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
{
hideBuildTab();
if (e.OldValue != null)
TabControl.RemoveItem(e.OldValue.ToString());
displayedBuild = build;
TabControl.AddItem(build.ToString());
TabControl.Current.Value = build.ToString();
title.Version = build.UpdateStream.DisplayName;
}
public void ShowListing()
{
hideBuildTab();
title.Version = null;
}
private void hideBuildTab()
{
if (displayedBuild != null)
if (e.NewValue != null)
{
TabControl.RemoveItem(displayedBuild.ToString());
displayedBuild = null;
TabControl.AddItem(e.NewValue.ToString());
TabControl.Current.Value = e.NewValue.ToString();
title.Version = e.NewValue.UpdateStream.DisplayName;
}
else
{
TabControl.Current.Value = listing_string;
title.Version = null;
}
}

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -32,6 +34,23 @@ namespace osu.Game.Overlays
private List<APIChangelogBuild> builds;
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
public void ShowListing() => Current.Value = null;
/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="build">Must contain at least <see cref="APIUpdateStream.Name"/> and
/// <see cref="APIChangelogBuild.Version"/>. If <see cref="APIUpdateStream.DisplayName"/> and
/// <see cref="APIChangelogBuild.DisplayVersion"/> are specified, the header will instantly display them.</param>
public void ShowBuild([NotNull] APIChangelogBuild build)
{
if (build == null) throw new ArgumentNullException(nameof(build));
Current.Value = build;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
{
@ -73,22 +92,30 @@ namespace osu.Game.Overlays
},
};
// todo: better
badges.Current.ValueChanged += e =>
{
if (e.NewValue?.LatestBuild != null)
if (e.NewValue != null)
ShowBuild(e.NewValue.LatestBuild);
};
sampleBack = audio.Sample.Get(@"UI/generic-select-soft");
}
protected override void PopIn()
{
base.PopIn();
header.Current.BindTo(Current);
if (!initialFetchPerformed)
fetchListing();
Current.BindValueChanged(e =>
{
if (e.NewValue != null)
{
badges.Current.Value = e.NewValue.UpdateStream;
loadContent(new ChangelogSingleBuild(e.NewValue));
}
else
{
badges.Current.Value = null;
loadContent(new ChangelogListing(builds));
}
});
}
public override bool OnPressed(GlobalAction action)
@ -96,13 +123,13 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.Back:
if (content.Child is ChangelogListing)
if (Current.Value == null)
{
State = Visibility.Hidden;
}
else
{
ShowListing();
Current.Value = null;
sampleBack?.Play();
}
@ -112,34 +139,12 @@ namespace osu.Game.Overlays
return false;
}
public void ShowListing()
protected override void PopIn()
{
if (content.Children.FirstOrDefault() is ChangelogListing)
return;
base.PopIn();
header.ShowListing();
badges.Current.Value = null;
loadContent(new ChangelogListing(builds));
}
/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="build">Must contain at least <see cref="APIUpdateStream.Name"/> and
/// <see cref="APIChangelogBuild.Version"/>. If <see cref="APIUpdateStream.DisplayName"/> and
/// <see cref="APIChangelogBuild.DisplayVersion"/> are specified, the header will instantly display them.</param>
public void ShowBuild(APIChangelogBuild build)
{
if (build == null)
{
ShowListing();
return;
}
header.ShowBuild(build);
badges.Current.Value = build.UpdateStream;
loadContent(new ChangelogSingleBuild(build));
if (!initialFetchPerformed)
fetchListing();
}
private bool initialFetchPerformed;
@ -158,7 +163,7 @@ namespace osu.Game.Overlays
builds = res.Builds;
badges.Populate(res.Streams);
ShowListing();
Current.TriggerChange();
};
req.Failure += _ => initialFetchPerformed = false;