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Merge pull request #4910 from EVAST9919/user_profile_modes

Implement Ruleset Selector component for profile overlay
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Dan Balasescu 2019-06-27 15:47:56 +09:00 committed by GitHub
commit 7762b67ecb
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4 changed files with 234 additions and 2 deletions

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(ProfileRulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("select default ruleset", selector.SelectDefaultRuleset);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetSelector : RulesetSelector
{
private Color4 accentColour = Color4.White;
public ProfileRulesetSelector()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(10, 0);
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
accentColour = colours.Seafoam;
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
}
public void SetDefaultRuleset(RulesetInfo ruleset)
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
}
public void SelectDefaultRuleset()
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (((ProfileRulesetTabItem)tabItem).IsDefault)
{
Current.Value = ((ProfileRulesetTabItem)tabItem).Value;
return;
}
}
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
{
AccentColour = accentColour
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
};
}
}

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
{
private readonly OsuSpriteText text;
private readonly SpriteIcon icon;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateState();
}
}
private bool isDefault;
public bool IsDefault
{
get => isDefault;
set
{
if (isDefault == value)
return;
isDefault = value;
icon.FadeTo(isDefault ? 1 : 0, 200, Easing.OutQuint);
}
}
public ProfileRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
AlwaysPresent = true,
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
},
new HoverClickSounds()
};
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
if (IsHovered || Active.Value)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
icon.FadeColour(Color4.White, 120, Easing.InQuad);
}
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
icon.FadeColour(AccentColour, 120, Easing.InQuad);
}
}
}
}

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@ -32,7 +32,8 @@ namespace osu.Game.Overlays
public void ShowUser(User user, bool fetchOnline = true)
{
if (user == User.SYSTEM_USER) return;
if (user == User.SYSTEM_USER)
return;
Show();
@ -76,7 +77,7 @@ namespace osu.Game.Overlays
{
Colour = OsuColour.Gray(34),
RelativeSizeAxes = Axes.Both
}
},
});
sectionsContainer.SelectedSection.ValueChanged += section =>
{