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fix test count
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.idea/.idea.osu/.idea/.name
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.idea/.idea.osu/.idea/.name
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osu
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.MathUtils;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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@ -215,11 +216,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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const int test_count = 10;
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int beatmapChangedCount = 0;
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int debounceCount = 0;
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createSongSelect();
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AddStep("Setup counter", () =>
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AddStep("Setup counters", () =>
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{
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beatmapChangedCount = 0;
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songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount++;
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debounceCount = 0;
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songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount += 1;
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});
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AddRepeatStep($"Create beatmaps {test_count} times", () =>
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{
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@ -229,10 +232,14 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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// Wait for debounce
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songSelect.Carousel.SelectNextRandom();
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++debounceCount;
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}, 400);
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}, test_count);
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AddAssert($"Beatmap changed {test_count} times", () => beatmapChangedCount == test_count);
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AddUntilStep("Debounce limit reached", () => debounceCount == test_count);
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// The selected beatmap should have changed an additional 2 times since both initially loading songselect and the first import also triggers selectionChanged
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AddAssert($"Beatmap changed {test_count + 2} times", () => beatmapChangedCount == test_count + 2);
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}
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[Test]
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