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Make visual test more visible
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@ -4,11 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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@ -18,8 +15,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
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{
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private OsuHoverTestContainer hoverContainer;
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private OsuSpriteText textContainer;
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private ColourInfo currentColour => textContainer.DrawColourInfo.Colour;
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private Box colourContainer;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -28,19 +24,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Child = new FillFlowContainer<SpriteText>
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Size = new Vector2(100),
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Child = colourContainer = new Box
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{
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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textContainer = new OsuSpriteText
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{
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Text = "Test",
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Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20),
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},
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}
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}
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RelativeSizeAxes = Axes.Both,
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},
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};
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});
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@ -192,6 +180,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void waitUntilColourIs(ColourInfo expectedColour)
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=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
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private ColourInfo currentColour => colourContainer.DrawColourInfo.Colour;
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/// <summary>
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/// Moves the cursor to top left corner of the screen
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/// </summary>
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