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Update ChangelogOverlay to use FullScreenOverlay

This commit is contained in:
Dean Herbert 2019-05-14 14:18:36 +09:00
parent 0fc43afd34
commit 31e7f2fa87

View File

@ -10,63 +10,43 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Changelog;
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class ChangelogOverlay : WaveOverlayContainer
public class ChangelogOverlay : FullscreenOverlay
{
private readonly ChangelogHeader header;
private ChangelogHeader header;
private readonly ChangelogBadges badges;
private ChangelogBadges badges;
private readonly ChangelogContent listing;
private readonly ChangelogContent content;
private ChangelogContent listing;
private ChangelogContent content;
private readonly ScrollContainer scroll;
private readonly Color4 purple = new Color4(191, 4, 255, 255);
private ScrollContainer scroll;
private SampleChannel sampleBack;
private IAPIProvider api;
private bool isAtListing;
private float savedScrollPosition;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public ChangelogOverlay()
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
{
// these possibly need adjusting?
Waves.FirstWaveColour = OsuColour.FromHex(@"bf04ff");
Waves.FirstWaveColour = colour.Violet;
Waves.SecondWaveColour = OsuColour.FromHex(@"8F03BF");
Waves.ThirdWaveColour = OsuColour.FromHex(@"600280");
Waves.FourthWaveColour = OsuColour.FromHex(@"300140");
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
Width = 0.85f;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
Children = new Drawable[]
{
new Box
@ -97,12 +77,7 @@ namespace osu.Game.Overlays
badges.Selected += onBuildSelected;
listing.BuildSelected += onBuildSelected;
content.BuildSelected += onBuildSelected;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, AudioManager audio)
{
this.api = api;
sampleBack = audio.Sample.Get(@"UI/generic-select-soft"); // @"UI/screen-back" feels non-fitting here
}
@ -168,7 +143,8 @@ namespace osu.Game.Overlays
listing.ShowListing(res.Builds);
badges.Populate(res.Streams);
};
api.Queue(req);
API.Queue(req);
}
public void ShowListing()
@ -217,7 +193,8 @@ namespace osu.Game.Overlays
savedScrollPosition = scroll.Current;
isAtListing = false;
};
api.Queue(req);
API.Queue(req);
}
}
}