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Add scrolling to the previous position when on "Back"
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parent
3b36288185
commit
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@ -28,6 +28,8 @@ namespace osu.Game.Overlays
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private readonly ChangelogChart chart;
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private readonly ChangelogContent content;
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private readonly ScrollContainer scroll;
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private readonly Color4 purple = new Color4(191, 4, 255, 255);
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private SampleChannel sampleBack;
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@ -35,6 +37,7 @@ namespace osu.Game.Overlays
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private APIAccess api;
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private bool isAtListing;
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private float savedScrollPosition;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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@ -68,7 +71,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(49, 36, 54, 255),
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},
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new ScrollContainer
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scroll = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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@ -152,7 +155,11 @@ namespace osu.Game.Overlays
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var req = new GetChangelogRequest();
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badges.SelectNone();
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chart.ShowAllUpdateStreams();
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req.Success += content.ShowListing;
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req.Success += listing =>
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{
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content.ShowListing(listing);
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scroll.ScrollTo(savedScrollPosition);
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};
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api.Queue(req);
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}
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@ -173,7 +180,13 @@ namespace osu.Game.Overlays
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badges.SelectUpdateStream(build.UpdateStream.Name);
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chart.ShowUpdateStream(build.UpdateStream.Name);
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req.Success += content.ShowBuild;
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req.Success += APIChangelog =>
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{
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savedScrollPosition = scroll.Current;
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content.ShowBuild(APIChangelog);
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if (scroll.Current > scroll.GetChildPosInContent(content))
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scroll.ScrollTo(content);
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};
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api.Queue(req);
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}
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}
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