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Add TextBadgePair test case
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osu.Game.Tests/Visual/TestCaseTextBadgePair.cs
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50
osu.Game.Tests/Visual/TestCaseTextBadgePair.cs
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@ -0,0 +1,50 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays.Changelog.Header;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseTextBadgePair : OsuTestCase
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{
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public TestCaseTextBadgePair()
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{
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Container container;
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TextBadgePair textBadgePair;
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Add(container = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 250,
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Height = 50,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Gray,
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Alpha = 0.5f,
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RelativeSizeAxes = Axes.Both,
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},
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textBadgePair = new TextBadgePair(Color4.DeepSkyBlue, "Test")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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});
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AddStep(@"Deactivate", textBadgePair.Deactivate);
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AddStep(@"Activate", textBadgePair.Activate);
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AddStep(@"Hide text", () => textBadgePair.HideText(200));
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AddStep(@"Show text", () => textBadgePair.ShowText(200));
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AddStep(@"Different text", () => textBadgePair.ChangeText(200, "This one's a little bit wider"));
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AddWaitStep(1);
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AddStep(@"Different text", () => textBadgePair.ChangeText(200, "Ok?.."));
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}
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}
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}
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@ -37,6 +37,8 @@ namespace osu.Game.Overlays.Changelog.Header
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{
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TextSize = 21, // web: 16,
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Text = displayText,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding
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{
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Top = 5,
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@ -49,6 +51,7 @@ namespace osu.Game.Overlays.Changelog.Header
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UncollapsedSize = 10,
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Colour = badgeColour,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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}
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};
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}
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@ -69,7 +72,8 @@ namespace osu.Game.Overlays.Changelog.Header
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// sometimes in visual tests (https://streamable.com/0qssq), I'm using a scheduler here
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Scheduler.AddDelayed(() =>
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{
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if (!string.IsNullOrEmpty(displayText)) Text.Text = displayText;
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if (!string.IsNullOrEmpty(displayText))
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Text.Text = displayText;
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LineBadge.Uncollapse();
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}, duration);
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}
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