mirror of
https://github.com/ppy/osu.git
synced 2026-05-15 05:02:33 +08:00
Compare commits
1192 Commits
sdl3
...
2024.726.0
@@ -196,6 +196,9 @@ csharp_style_prefer_switch_expression = false:none
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||||
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||||
csharp_style_namespace_declarations = block_scoped:warning
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||||
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||||
#Style - C# 12 features
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||||
csharp_style_prefer_primary_constructors = false
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||||
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||||
[*.{yaml,yml}]
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||||
insert_final_newline = true
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||||
indent_style = space
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||||
|
||||
@@ -64,10 +64,11 @@ jobs:
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||||
matrix:
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os:
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- { prettyname: Windows, fullname: windows-latest }
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||||
- { prettyname: macOS, fullname: macos-latest }
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||||
# macOS runner performance has gotten unbearably slow so let's turn them off temporarily.
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||||
# - { prettyname: macOS, fullname: macos-latest }
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||||
- { prettyname: Linux, fullname: ubuntu-latest }
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threadingMode: ['SingleThread', 'MultiThreaded']
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timeout-minutes: 60
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||||
timeout-minutes: 120
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||||
steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -111,7 +111,7 @@ jobs:
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steps:
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- name: Check permissions
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run: |
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ALLOWED_USERS=(smoogipoo peppy bdach)
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ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
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for i in "${ALLOWED_USERS[@]}"; do
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if [[ "${{ github.actor }}" == "$i" ]]; then
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exit 0
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@@ -265,6 +265,8 @@ __pycache__/
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||||
.idea/**/usage.statistics.xml
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.idea/**/dictionaries
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.idea/**/shelf
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.idea/*/.idea/projectSettingsUpdater.xml
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.idea/*/.idea/encodings.xml
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# Generated files
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.idea/**/contentModel.xml
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="vcsConfiguration" value="2" />
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</component>
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||||
</project>
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||||
-4
@@ -1,4 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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||||
<component name="Encoding" addBOMForNewFiles="with NO BOM" />
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||||
</project>
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||||
@@ -1,6 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
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||||
</component>
|
||||
</project>
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||||
@@ -1,6 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,6 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="RiderProjectSettingsUpdater">
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||||
<option name="vcsConfiguration" value="2" />
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||||
</component>
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||||
</project>
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+1
-1
@@ -55,7 +55,7 @@ When in doubt, it's probably best to start with a discussion first. We will esca
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While pull requests from unaffiliated contributors are welcome, please note that due to significant community interest and limited review throughput, the core team's primary focus is on the issues which are currently [on the roadmap](https://github.com/orgs/ppy/projects/7/views/6). Reviewing PRs that fall outside of the scope of the roadmap is done on a best-effort basis, so please be aware that it may take a while before a core maintainer gets around to review your change.
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The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
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The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues to start with. We also have a [`good first issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22) label, although from experience it is not used very often, as it is relatively rare that we can spot an issue that will definitively be a good first issue for a new contributor regardless of their programming experience.
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In the case of simple issues, a direct PR is okay. However, if you decide to work on an existing issue which doesn't seem trivial, **please ask us first**. This way we can try to estimate if it is a good fit for you and provide the correct direction on how to address it. In addition, note that while we do not rule out external contributors from working on roadmapped issues, we will generally prefer to handle them ourselves unless they're not very time sensitive.
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@@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> ins
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
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T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
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M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
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M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
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M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty.
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M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
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+1
-1
@@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.509.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.720.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@@ -22,7 +22,6 @@ using osu.Game.IPC;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Performance;
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using osu.Game.Utils;
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using SDL;
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namespace osu.Desktop
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{
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@@ -161,7 +160,7 @@ namespace osu.Desktop
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host.Window.Title = Name;
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}
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protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo();
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protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo();
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protected override void Dispose(bool isDisposing)
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{
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@@ -169,24 +168,5 @@ namespace osu.Desktop
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osuSchemeLinkIPCChannel?.Dispose();
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archiveImportIPCChannel?.Dispose();
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}
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private unsafe class SDL3BatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel
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{
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get
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{
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int percentage;
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SDL3.SDL_GetPowerInfo(null, &percentage);
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if (percentage == -1)
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return null;
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return percentage / 100.0;
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}
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}
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public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
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}
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}
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}
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@@ -0,0 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Utils;
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namespace osu.Desktop
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{
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internal class SDL2BatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel
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{
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get
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{
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SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage);
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||||
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if (percentage == -1)
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return null;
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return percentage / 100.0;
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}
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||||
}
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public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
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}
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}
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@@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Utils;
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using SDL;
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namespace osu.Desktop
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{
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internal unsafe class SDL3BatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel
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{
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get
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{
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int percentage;
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SDL3.SDL_GetPowerInfo(null, &percentage);
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if (percentage == -1)
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return null;
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return percentage / 100.0;
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}
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}
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public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
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}
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}
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@@ -2,7 +2,6 @@
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||||
// See the LICENCE file in the repository root for full licence text.
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||||
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using System;
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using System.Security.Principal;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@@ -21,48 +20,14 @@ namespace osu.Desktop.Security
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[Resolved]
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private INotificationOverlay notifications { get; set; } = null!;
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private bool elevated;
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[BackgroundDependencyLoader]
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private void load()
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{
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elevated = checkElevated();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (elevated)
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if (Environment.IsPrivilegedProcess)
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notifications.Post(new ElevatedPrivilegesNotification());
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}
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private bool checkElevated()
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{
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try
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{
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switch (RuntimeInfo.OS)
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{
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case RuntimeInfo.Platform.Windows:
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if (!OperatingSystem.IsWindows()) return false;
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||||
var windowsIdentity = WindowsIdentity.GetCurrent();
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var windowsPrincipal = new WindowsPrincipal(windowsIdentity);
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return windowsPrincipal.IsInRole(WindowsBuiltInRole.Administrator);
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case RuntimeInfo.Platform.macOS:
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case RuntimeInfo.Platform.Linux:
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return Mono.Unix.Native.Syscall.geteuid() == 0;
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}
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}
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catch
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{
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||||
}
|
||||
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return false;
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}
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private partial class ElevatedPrivilegesNotification : SimpleNotification
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{
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||||
public override bool IsImportant => true;
|
||||
|
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Binary file not shown.
|
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
@@ -24,7 +24,6 @@
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||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
|
||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
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[TestCase("112643")]
|
||||
[TestCase("1041052", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("high-speed-multiplier-precision")]
|
||||
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
|
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|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestCatchJuiceStreamTickCorrect()
|
||||
{
|
||||
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
||||
|
||||
Vector2 startPoint = Vector2.Zero;
|
||||
float increment = 0;
|
||||
|
||||
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("move to centre", () =>
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
||||
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
||||
InputManager.MoveMouseTo(startPoint);
|
||||
});
|
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AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
||||
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
||||
|
||||
int largeDropletCount = 0, tinyDropletCount = 0;
|
||||
AddStep("store droplet count", () =>
|
||||
{
|
||||
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
||||
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
||||
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,6 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
AddMouseMoveStep(-100, 100);
|
||||
addVertexCheckStep(3, 1, times[0], positions[0]);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddMouseMoveStep(times[2] - 50, positions[2] - 50);
|
||||
addVertexCheckStep(4, 1, times[1] - 50, positions[1] - 50);
|
||||
addVertexCheckStep(4, 2, times[2] - 50, positions[2] - 50);
|
||||
|
||||
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -113,6 +117,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addDragStartStep(times[1], positions[1]);
|
||||
AddMouseMoveStep(times[1], 400);
|
||||
AddAssert("slider velocity changed", () => !hitObject.SliderVelocityMultiplierBindable.IsDefault);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -129,6 +134,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("scroll playfield", () => manualClock.CurrentTime += 200);
|
||||
AddMouseMoveStep(times[1] + 200, positions[1] + 100);
|
||||
addVertexCheckStep(2, 1, times[1] + 200, positions[1] + 100);
|
||||
addDragEndStep();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -161,18 +167,18 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
addAddVertexSteps(500, 150);
|
||||
addVertexCheckStep(3, 1, 500, 150);
|
||||
|
||||
addAddVertexSteps(90, 200);
|
||||
addVertexCheckStep(4, 1, times[0], positions[0]);
|
||||
addAddVertexSteps(160, 200);
|
||||
addVertexCheckStep(4, 1, 160, 200);
|
||||
|
||||
addAddVertexSteps(750, 180);
|
||||
addVertexCheckStep(5, 4, 750, 180);
|
||||
addVertexCheckStep(5, 4, 800, 160);
|
||||
AddAssert("duration is changed", () => Precision.AlmostEquals(hitObject.Duration, 800 - times[0], 1e-3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteVertex()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
|
||||
double[] times = { 100, 300, 400 };
|
||||
float[] positions = { 100, 200, 150 };
|
||||
addBlueprintStep(times, positions);
|
||||
|
||||
@@ -265,7 +271,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
AddStep("delete vertex", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"Mappings":[{"StartTime":265568.0,"Objects":[{"StartTime":265568.0,"Position":486.0,"HyperDash":false},{"StartTime":265658.0,"Position":465.1873,"HyperDash":false},{"StartTime":265749.0,"Position":463.208435,"HyperDash":false},{"StartTime":265840.0,"Position":465.146484,"HyperDash":false},{"StartTime":265967.0,"Position":459.5862,"HyperDash":false}]}]}
|
||||
+238
@@ -0,0 +1,238 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
AudioFilename: audio.mp3
|
||||
AudioLeadIn: 0
|
||||
PreviewTime: 226943
|
||||
Countdown: 0
|
||||
SampleSet: Soft
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
LetterboxInBreaks: 0
|
||||
WidescreenStoryboard: 1
|
||||
|
||||
[Editor]
|
||||
Bookmarks: 85568,86768,90968,265568
|
||||
DistanceSpacing: 0.9
|
||||
BeatDivisor: 12
|
||||
GridSize: 16
|
||||
TimelineZoom: 1
|
||||
|
||||
[Metadata]
|
||||
Title:Snow
|
||||
TitleUnicode:Snow
|
||||
Artist:Ricky Montgomery
|
||||
ArtistUnicode:Ricky Montgomery
|
||||
Creator:Crowley
|
||||
Version:Bury Me Six Feet in Snow
|
||||
Source:
|
||||
Tags:indie the honeysticks alternative english
|
||||
BeatmapID:2062131
|
||||
BeatmapSetID:971028
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4.2
|
||||
OverallDifficulty:8.3
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:1
|
||||
|
||||
[Events]
|
||||
//Background and Video events
|
||||
0,0,"me.jpg",0,0
|
||||
//Break Periods
|
||||
//Storyboard Layer 0 (Background)
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Layer 4 (Overlay)
|
||||
//Storyboard Sound Samples
|
||||
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
264368,-58.8235294117647,2,2,1,60,0,1
|
||||
264443,-58.8235294117647,2,2,1,60,0,0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
269168,-444.444444444444,2,2,1,20,0,0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
275168,-444.444444444444,2,2,1,5,0,0
|
||||
|
||||
|
||||
[Colours]
|
||||
Combo1 : 255,128,128
|
||||
Combo2 : 72,72,255
|
||||
Combo3 : 192,192,192
|
||||
Combo4 : 255,136,79
|
||||
|
||||
[HitObjects]
|
||||
486,179,265568,6,0,P|461:174|454:174,1,26.999997997284,6|0,1:2|0:0,0:0:0:0:
|
||||
@@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public partial class TestSceneCatchReplayHandling : OsuManualInputManagerTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestReplayDetach()
|
||||
{
|
||||
DrawableCatchRuleset drawableRuleset = null!;
|
||||
float catcherPosition = 0;
|
||||
|
||||
AddStep("create drawable ruleset", () => Child = drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), new CatchBeatmap(), []));
|
||||
AddStep("attach replay", () => drawableRuleset.SetReplayScore(new Score()));
|
||||
AddStep("store catcher position", () => catcherPosition = drawableRuleset.ChildrenOfType<Catcher>().Single().X);
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddAssert("catcher didn't move", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
|
||||
AddStep("detach replay", () => drawableRuleset.SetReplayScore(null));
|
||||
AddStep("hold down left", () => InputManager.PressKey(Key.Left));
|
||||
AddUntilStep("catcher moved", () => drawableRuleset.ChildrenOfType<Catcher>().Single().X, () => Is.Not.EqualTo(catcherPosition));
|
||||
AddStep("release left", () => InputManager.ReleaseKey(Key.Left));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@@ -29,6 +28,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -62,43 +62,43 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new CatchModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new CatchModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new CatchModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new CatchModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new CatchModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new CatchModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new CatchModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Relax))
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@@ -223,6 +223,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
|
||||
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
value *= Math.Pow(accuracy(), 5.5);
|
||||
|
||||
if (score.Mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90;
|
||||
value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
|
||||
|
||||
return new CatchPerformanceAttributes
|
||||
{
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
@@ -42,6 +43,9 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
[Resolved]
|
||||
private IBeatSnapProvider? beatSnapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap? EditorBeatmap { get; private set; }
|
||||
|
||||
protected EditablePath(Func<float, double> positionToTime)
|
||||
{
|
||||
PositionToTime = positionToTime;
|
||||
@@ -103,15 +107,23 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
//
|
||||
// The value is clamped here by the bindable min and max values.
|
||||
// In case the required velocity is too large, the path is not preserved.
|
||||
double previousVelocity = svBindable.Value;
|
||||
svBindable.Value = Math.Ceiling(requiredVelocity / svToVelocityFactor);
|
||||
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, hitObject.Velocity);
|
||||
// adjust velocity locally, so that once the SV change is applied by applying defaults
|
||||
// (triggered by `EditorBeatmap.Update()` call at end of method),
|
||||
// it results in the outcome desired by the user.
|
||||
double relativeChange = svBindable.Value / previousVelocity;
|
||||
double localVelocity = hitObject.Velocity * relativeChange;
|
||||
path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, localVelocity);
|
||||
|
||||
if (beatSnapProvider == null) return;
|
||||
|
||||
double endTime = hitObject.StartTime + path.Duration;
|
||||
double snappedEndTime = beatSnapProvider.SnapTime(endTime, hitObject.StartTime);
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * hitObject.Velocity;
|
||||
hitObject.Path.ExpectedDistance.Value = (snappedEndTime - hitObject.StartTime) * localVelocity;
|
||||
|
||||
EditorBeatmap?.Update(hitObject);
|
||||
}
|
||||
|
||||
public Vector2 ToRelativePosition(Vector2 screenSpacePosition)
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -19,22 +18,27 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public MenuItem[] ContextMenuItems => getContextMenuItems().ToArray();
|
||||
|
||||
private readonly JuiceStream juiceStream;
|
||||
|
||||
// To handle when the editor is scrolled while dragging.
|
||||
private Vector2 dragStartPosition;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
public SelectionEditablePath(Func<float, double> positionToTime)
|
||||
public SelectionEditablePath(JuiceStream juiceStream, Func<float, double> positionToTime)
|
||||
: base(positionToTime)
|
||||
{
|
||||
this.juiceStream = juiceStream;
|
||||
}
|
||||
|
||||
public void AddVertex(Vector2 relativePosition)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
double time = Math.Max(0, PositionToTime(relativePosition.Y));
|
||||
int index = AddVertex(time, relativePosition.X);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
selectOnly(index);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
@@ -45,9 +49,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
if (index == -1 || VertexStates[index].IsFixed)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left && e.ShiftPressed)
|
||||
if (e.Button == MouseButton.Right && e.ShiftPressed)
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
RemoveVertex(index);
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
EditorBeatmap?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -74,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
VertexStates[i].VertexBeforeChange = Vertices[i];
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
EditorBeatmap?.BeginChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -88,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
changeHandler?.EndChange();
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
|
||||
private int getMouseTargetVertex(Vector2 screenSpacePosition)
|
||||
@@ -118,11 +126,17 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
private void deleteSelectedVertices()
|
||||
{
|
||||
EditorBeatmap?.BeginChange();
|
||||
|
||||
for (int i = VertexCount - 1; i >= 0; i--)
|
||||
{
|
||||
if (VertexStates[i].IsSelected)
|
||||
RemoveVertex(i);
|
||||
}
|
||||
|
||||
UpdateHitObjectFromPath(juiceStream);
|
||||
|
||||
EditorBeatmap?.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
@@ -12,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class VertexPiece : Circle
|
||||
{
|
||||
private VertexState state = new VertexState();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour osuColour { get; set; } = null!;
|
||||
|
||||
@@ -24,7 +27,32 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
|
||||
public void UpdateFrom(VertexState state)
|
||||
{
|
||||
Colour = state.IsSelected ? osuColour.Yellow.Lighten(1) : osuColour.Yellow;
|
||||
this.state = state;
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
var colour = osuColour.Yellow;
|
||||
|
||||
if (IsHovered || state.IsSelected)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
Alpha = state.IsFixed ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
inputManager = GetContainingInputManager()!;
|
||||
|
||||
BeginPlacement();
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new SelectionEditablePath(positionToTime)
|
||||
editablePath = new SelectionEditablePath(hitObject, positionToTime)
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
@@ -121,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
|
||||
@@ -15,7 +15,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation
|
||||
public abstract class CatchHitObject : HitObject, IHasPosition, IHasComboInformation, IHasTimePreempt
|
||||
{
|
||||
public const float OBJECT_RADIUS = 64;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@@ -29,7 +30,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
|
||||
{
|
||||
Precision = 0.01,
|
||||
MinValue = 0.1,
|
||||
MaxValue = 10
|
||||
};
|
||||
@@ -47,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
[JsonIgnore]
|
||||
private double velocityFactor;
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@@ -69,14 +63,21 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
|
||||
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
|
||||
Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
|
||||
|
||||
// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
|
||||
// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
|
||||
double scoringDistance = Velocity * timingPoint.BeatLength;
|
||||
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
this.PopulateNodeSamples();
|
||||
|
||||
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
|
||||
|
||||
int nodeIndex = 0;
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
SetCatcherPosition(
|
||||
replayState?.CatcherX ??
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
@@ -30,5 +35,43 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReloadOnBPMChange()
|
||||
{
|
||||
HitObjectComposer oldComposer = null!;
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
|
||||
AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
|
||||
AddStep("change timing point BPM", () =>
|
||||
{
|
||||
var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
|
||||
InputManager.MoveMouseTo(bpmControl);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("switch back to composer", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
|
||||
AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
|
||||
AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
|
||||
AddStep("undo", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.Z);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("composer reloaded", () =>
|
||||
{
|
||||
var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
|
||||
return composer != null && composer != oldComposer;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public partial class TestHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public override Playfield Playfield { get; }
|
||||
public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException();
|
||||
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
|
||||
public override bool CursorInPlacementArea => false;
|
||||
|
||||
@@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestKeyCountChange()
|
||||
{
|
||||
LabelledSliderBar<float> keyCount = null!;
|
||||
|
||||
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
AddStep("change key count to 8", () =>
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddStep("refuse", () => InputManager.Key(Key.Number2));
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
|
||||
AddStep("change key count to 8 again", () =>
|
||||
{
|
||||
keyCount.Current.Value = 8;
|
||||
});
|
||||
AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
|
||||
AddStep("acquiesce", () => InputManager.Key(Key.Number1));
|
||||
AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -186,8 +186,106 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditNotePiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteHead()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
HoldNote holdNote = null;
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(holdNote = new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
StartTime = 250,
|
||||
EndTime = 750,
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote drawableHoldNote = null;
|
||||
EditHoldNoteEndPiece headPiece = null;
|
||||
|
||||
AddStep("select blueprint", () =>
|
||||
{
|
||||
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(drawableHoldNote);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("grab hold note head", () =>
|
||||
{
|
||||
headPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().First();
|
||||
InputManager.MoveMouseTo(headPiece);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("drag head downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(headPiece, new Vector2(0, 100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("start time moved back", () => holdNote!.StartTime, () => Is.LessThan(250));
|
||||
AddAssert("end time unchanged", () => holdNote.EndTime, () => Is.EqualTo(750));
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteTail()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
HoldNote holdNote = null;
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(holdNote = new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
StartTime = 250,
|
||||
EndTime = 750,
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote drawableHoldNote = null;
|
||||
EditHoldNoteEndPiece tailPiece = null;
|
||||
|
||||
AddStep("select blueprint", () =>
|
||||
{
|
||||
drawableHoldNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(drawableHoldNote);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("grab hold note tail", () =>
|
||||
{
|
||||
tailPiece = this.ChildrenOfType<EditHoldNoteEndPiece>().Last();
|
||||
InputManager.MoveMouseTo(tailPiece);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("drag tail upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(tailPiece, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("start time unchanged", () => holdNote!.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("end time moved forward", () => holdNote.EndTime, () => Is.GreaterThan(750));
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<EditHoldNoteEndPiece>().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneManiaSelectionHandler : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[Test]
|
||||
public void TestHorizontalFlipOverSelection()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip horizontally over selection", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxButton>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2));
|
||||
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3));
|
||||
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHorizontalFlipOverPlayfield()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip horizontally", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.H);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1));
|
||||
AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2));
|
||||
AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVerticalFlip()
|
||||
{
|
||||
ManiaHitObject first = null!, second = null!, third = null!;
|
||||
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 });
|
||||
EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 });
|
||||
EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip vertically", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.J);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250));
|
||||
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
@@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModInvert(),
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBreaksPreservedOnOriginalBeatmap()
|
||||
{
|
||||
var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
beatmap.Breaks.Clear();
|
||||
beatmap.Breaks.Add(new BreakPeriod(0, 1000));
|
||||
|
||||
var workingBeatmap = new FlatWorkingBeatmap(beatmap);
|
||||
|
||||
var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() });
|
||||
Assert.That(playableWithInvert.Breaks.Count, Is.Zero);
|
||||
|
||||
var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo);
|
||||
Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero);
|
||||
Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,643 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double time_before_head = 250;
|
||||
private const double time_head = 1500;
|
||||
private const double time_during_hold_1 = 2500;
|
||||
private const double time_tail = 4000;
|
||||
private const double time_after_tail = 5250;
|
||||
|
||||
private List<JudgementResult> judgementResults = new List<JudgementResult>();
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.IgnoreMiss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCorrectInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLateRelease()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartAndBreak()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xox o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 1),
|
||||
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertComboAtJudgement(0, 1);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
assertComboAtJudgement(1, 0);
|
||||
assertComboAtJudgement(3, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--------------
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAfterTailWithCloseByHead()
|
||||
{
|
||||
const int duration = 30;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 70),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Ok);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-O-------------
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
|
||||
{
|
||||
Note note;
|
||||
|
||||
const int duration = 50;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// hold note is very short, to make the head still in range
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = duration,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_head + duration + 10
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + duration + 10),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Good);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
|
||||
{
|
||||
Note note;
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
{
|
||||
// Next note within tail lenience
|
||||
note = new Note
|
||||
{
|
||||
StartTime = time_tail + 50
|
||||
}
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Good);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 30),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]--O--
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
||||
{
|
||||
// Next note within tail lenience
|
||||
Note note = new Note { StartTime = time_tail + 50 };
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
},
|
||||
note
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 20),
|
||||
}, beatmap);
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
|
||||
assertHitObjectJudgement(note, HitResult.Great);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 10),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissReleaseAndHitSecondRelease()
|
||||
{
|
||||
var windows = new ManiaHitWindows();
|
||||
windows.SetDifficulty(10);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderTickRate = 4,
|
||||
OverallDifficulty = 10,
|
||||
},
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroLength()
|
||||
{
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 0,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
||||
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
||||
|
||||
private void assertComboAtJudgement(int judgementIndex, int combo)
|
||||
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo,
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new List<Mod>
|
||||
{
|
||||
new ManiaModNoRelease()
|
||||
};
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddStep("Hold key", () =>
|
||||
{
|
||||
clock.CurrentTime = 0;
|
||||
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1));
|
||||
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager()!.CurrentState, ManiaAction.Key1));
|
||||
});
|
||||
AddStep("progress time", () => clock.CurrentTime = 500);
|
||||
AddAssert("head is visible", () => note.Head.Alpha == 1);
|
||||
|
||||
@@ -474,8 +474,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -8,7 +8,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}
|
||||
|
||||
private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
|
||||
=> hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor);
|
||||
=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
|
||||
|
||||
private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
|
||||
=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
else
|
||||
convertType |= PatternType.LowProbability;
|
||||
|
||||
if (!convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (!convertType.HasFlag(PatternType.KeepSingle))
|
||||
{
|
||||
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
|
||||
convertType |= PatternType.Mirror;
|
||||
@@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@@ -114,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
|
||||
// If we convert to 7K + 1, let's not overload the special key
|
||||
&& (TotalColumns != 8 || lastColumn != 0)
|
||||
// Make sure the last column was not the centre column
|
||||
@@ -127,7 +126,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
|
||||
{
|
||||
// Generate a new pattern by placing on the already filled columns
|
||||
for (int i = RandomStart; i < TotalColumns; i++)
|
||||
@@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (PreviousPattern.HitObjects.Count() == 1)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair))
|
||||
if (convertType.HasFlag(PatternType.Stair))
|
||||
{
|
||||
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
||||
int targetColumn = lastColumn + 1;
|
||||
@@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair))
|
||||
if (convertType.HasFlag(PatternType.ReverseStair))
|
||||
{
|
||||
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||
int targetColumn = lastColumn - 1;
|
||||
@@ -164,10 +163,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.KeepSingle))
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return generateRandomNotes(1);
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.Mirror))
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
@@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
|
||||
return generateRandomPattern(1, 0.62, 0, 0);
|
||||
@@ -187,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
@@ -195,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateRandomPattern(0.18, 0, 0, 0);
|
||||
|
||||
return generateRandomPattern(0.45, 0, 0, 0);
|
||||
@@ -208,9 +207,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in p.HitObjects)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
|
||||
@@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack);
|
||||
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
|
||||
|
||||
if (!allowStacking)
|
||||
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||
@@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int getNextColumn(int last)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.Gathered))
|
||||
if (convertType.HasFlag(PatternType.Gathered))
|
||||
{
|
||||
last++;
|
||||
if (last == TotalColumns)
|
||||
@@ -297,7 +296,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack))
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack))
|
||||
return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
@@ -7,7 +7,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.78, 0.3, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03);
|
||||
@@ -147,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.43, 0.08, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.56, 0.18, 0);
|
||||
@@ -155,13 +154,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (ConversionDifficulty > 2.5)
|
||||
{
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.3, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.37, 0.08, 0);
|
||||
}
|
||||
|
||||
if (convertType.HasFlagFast(PatternType.LowProbability))
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return generateNRandomNotes(StartTime, 0.17, 0, 0);
|
||||
|
||||
return generateNRandomNotes(StartTime, 0.27, 0, 0);
|
||||
@@ -219,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
int lastColumn = nextColumn;
|
||||
@@ -371,7 +370,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability);
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample);
|
||||
|
||||
if (canGenerateTwoNotes)
|
||||
@@ -404,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int endTime = startTime + SegmentDuration * SpanCount;
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
|
||||
|
||||
for (int i = 0; i < columnRepeat; i++)
|
||||
@@ -433,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var pattern = new Pattern();
|
||||
|
||||
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
|
||||
|
||||
// Create the hold note
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class EditHoldNoteEndPiece : CompositeDrawable
|
||||
{
|
||||
public Action? DragStarted { get; init; }
|
||||
public Action<Vector2>? Dragging { get; init; }
|
||||
public Action? DragEnded { get; init; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new DefaultNotePiece();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
DragStarted?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
Dragging?.Invoke(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
base.OnDragEnd(e);
|
||||
DragEnded?.Invoke();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var colour = colours.Yellow;
|
||||
|
||||
if (IsHovered)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
@@ -18,10 +18,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
private EditNotePiece head;
|
||||
private EditNotePiece tail;
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap? editorBeatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
|
||||
private EditHoldNoteEndPiece head = null!;
|
||||
private EditHoldNoteEndPiece tail = null!;
|
||||
|
||||
public HoldNoteSelectionBlueprint(HoldNote hold)
|
||||
: base(hold)
|
||||
@@ -33,8 +42,43 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
head = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
tail = new EditNotePiece { RelativeSizeAxes = Axes.X },
|
||||
head = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
double endTimeBeforeDrag = HitObject.EndTime;
|
||||
double proposedStartTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
|
||||
double proposedEndTime = endTimeBeforeDrag;
|
||||
|
||||
if (proposedStartTime >= proposedEndTime)
|
||||
return;
|
||||
|
||||
HitObject.StartTime = proposedStartTime;
|
||||
HitObject.EndTime = proposedEndTime;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
},
|
||||
DragEnded = () => changeHandler?.EndChange(),
|
||||
},
|
||||
tail = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
double proposedStartTime = HitObject.StartTime;
|
||||
double proposedEndTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos);
|
||||
|
||||
if (proposedStartTime >= proposedEndTime)
|
||||
return;
|
||||
|
||||
HitObject.StartTime = proposedStartTime;
|
||||
HitObject.EndTime = proposedEndTime;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
},
|
||||
DragEnded = () => changeHandler?.EndChange(),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@@ -18,6 +19,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
|
||||
|
||||
public double? TimelineTimeRange { get; set; }
|
||||
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
|
||||
@@ -38,5 +41,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
Origin = Anchor.Centre,
|
||||
Size = Vector2.One
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
@@ -14,6 +13,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -21,7 +21,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||
{
|
||||
private DrawableManiaEditorRuleset drawableRuleset;
|
||||
private DrawableManiaEditorRuleset drawableRuleset = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorScreenWithTimeline? screenWithTimeline { get; set; }
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@@ -72,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
if (!double.TryParse(split[0], out double time) || !int.TryParse(split[1], out int column))
|
||||
continue;
|
||||
|
||||
ManiaHitObject current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
ManiaHitObject? current = remainingHitObjects.FirstOrDefault(h => h.StartTime == time && h.Column == column);
|
||||
|
||||
if (current == null)
|
||||
continue;
|
||||
@@ -83,5 +86,13 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
remainingHitObjects = remainingHitObjects.Where(h => h != current && h.StartTime >= current.StartTime).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (screenWithTimeline?.TimelineArea.Timeline != null)
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -16,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; } = null!;
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
|
||||
|
||||
SelectionBox.CanFlipX = canFlipX(selectedObjects);
|
||||
SelectionBox.CanFlipY = canFlipY(selectedObjects);
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
|
||||
@@ -26,6 +37,58 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
|
||||
{
|
||||
var selectedObjects = SelectedItems.OfType<ManiaHitObject>().ToArray();
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
if (selectedObjects.Length == 0)
|
||||
return false;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Horizontal:
|
||||
if (!canFlipX(selectedObjects))
|
||||
return false;
|
||||
|
||||
int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
|
||||
int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)hitObject;
|
||||
maniaPlayfield.Remove(maniaObject);
|
||||
maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
|
||||
maniaPlayfield.Add(maniaObject);
|
||||
});
|
||||
|
||||
return true;
|
||||
|
||||
case Direction.Vertical:
|
||||
if (!canFlipY(selectedObjects))
|
||||
return false;
|
||||
|
||||
double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
|
||||
double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
|
||||
});
|
||||
|
||||
return true;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(direction), direction, "Cannot flip over the supplied direction.");
|
||||
}
|
||||
}
|
||||
|
||||
private static bool canFlipX(ManiaHitObject[] selectedObjects)
|
||||
=> selectedObjects.Select(ho => ho.Column).Distinct().Count() > 1;
|
||||
|
||||
private static bool canFlipY(ManiaHitObject[] selectedObjects)
|
||||
=> selectedObjects.Length > 1 && selectedObjects.Min(ho => ho.StartTime) < selectedObjects.Max(ho => ho.GetEndTime());
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
@@ -3,20 +3,164 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaDifficultySection : DifficultySection
|
||||
public partial class ManiaDifficultySection : SetupSection
|
||||
{
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor? editor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania;
|
||||
CircleSizeSlider.Description = "The number of columns in the beatmap";
|
||||
if (CircleSizeSlider.Current is BindableNumber<float> circleSizeFloat)
|
||||
circleSizeFloat.Precision = 1;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
keyCountSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The number of columns in the beatmap",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
keyCountSlider.Current.BindValueChanged(updateKeyCount);
|
||||
healthDrainSlider.Current.BindValueChanged(_ => updateValues());
|
||||
overallDifficultySlider.Current.BindValueChanged(_ => updateValues());
|
||||
baseVelocitySlider.Current.BindValueChanged(_ => updateValues());
|
||||
tickRateSlider.Current.BindValueChanged(_ => updateValues());
|
||||
}
|
||||
|
||||
private bool updatingKeyCount;
|
||||
|
||||
private void updateKeyCount(ValueChangedEvent<float> keyCount)
|
||||
{
|
||||
if (updatingKeyCount) return;
|
||||
|
||||
updateValues();
|
||||
|
||||
if (editor == null) return;
|
||||
|
||||
updatingKeyCount = true;
|
||||
|
||||
editor.Reload().ContinueWith(t =>
|
||||
{
|
||||
if (!t.GetResultSafely())
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
changeHandler!.RestoreState(-1);
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value = keyCount.OldValue;
|
||||
updatingKeyCount = false;
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
updatingKeyCount = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void updateValues()
|
||||
{
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public partial class ManiaSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSwitchButton specialStyle;
|
||||
|
||||
public ManiaSetupSection()
|
||||
: base(new ManiaRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@@ -89,79 +88,79 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlagFast(LegacyMods.Nightcore))
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
else if (mods.HasFlagFast(LegacyMods.DoubleTime))
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Perfect))
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlagFast(LegacyMods.SuddenDeath))
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Cinema))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlagFast(LegacyMods.Autoplay))
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Easy))
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
yield return new ManiaModEasy();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.FadeIn))
|
||||
if (mods.HasFlag(LegacyMods.FadeIn))
|
||||
yield return new ManiaModFadeIn();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Flashlight))
|
||||
if (mods.HasFlag(LegacyMods.Flashlight))
|
||||
yield return new ManiaModFlashlight();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HalfTime))
|
||||
if (mods.HasFlag(LegacyMods.HalfTime))
|
||||
yield return new ManiaModHalfTime();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.HardRock))
|
||||
if (mods.HasFlag(LegacyMods.HardRock))
|
||||
yield return new ManiaModHardRock();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Hidden))
|
||||
if (mods.HasFlag(LegacyMods.Hidden))
|
||||
yield return new ManiaModHidden();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key1))
|
||||
if (mods.HasFlag(LegacyMods.Key1))
|
||||
yield return new ManiaModKey1();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key2))
|
||||
if (mods.HasFlag(LegacyMods.Key2))
|
||||
yield return new ManiaModKey2();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key3))
|
||||
if (mods.HasFlag(LegacyMods.Key3))
|
||||
yield return new ManiaModKey3();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key4))
|
||||
if (mods.HasFlag(LegacyMods.Key4))
|
||||
yield return new ManiaModKey4();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key5))
|
||||
if (mods.HasFlag(LegacyMods.Key5))
|
||||
yield return new ManiaModKey5();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key6))
|
||||
if (mods.HasFlag(LegacyMods.Key6))
|
||||
yield return new ManiaModKey6();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key7))
|
||||
if (mods.HasFlag(LegacyMods.Key7))
|
||||
yield return new ManiaModKey7();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key8))
|
||||
if (mods.HasFlag(LegacyMods.Key8))
|
||||
yield return new ManiaModKey8();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Key9))
|
||||
if (mods.HasFlag(LegacyMods.Key9))
|
||||
yield return new ManiaModKey9();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.KeyCoop))
|
||||
if (mods.HasFlag(LegacyMods.KeyCoop))
|
||||
yield return new ManiaModDualStages();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.NoFail))
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Random))
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.Mirror))
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
|
||||
if (mods.HasFlagFast(LegacyMods.ScoreV2))
|
||||
if (mods.HasFlag(LegacyMods.ScoreV2))
|
||||
yield return new ModScoreV2();
|
||||
}
|
||||
|
||||
@@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModEasy(),
|
||||
new ManiaModNoFail(),
|
||||
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
|
||||
new ManiaModNoRelease(),
|
||||
};
|
||||
|
||||
case ModType.DifficultyIncrease:
|
||||
@@ -419,9 +419,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
|
||||
|
||||
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
[
|
||||
new ManiaDifficultySection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) };
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert), typeof(ManiaModNoRelease) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "No Release";
|
||||
|
||||
public override string Acronym => "NR";
|
||||
|
||||
public override LocalisableString Description => "No more timing the end of hold notes.";
|
||||
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
var hitObjects = maniaBeatmap.HitObjects.Select(obj =>
|
||||
{
|
||||
if (obj is HoldNote hold)
|
||||
return new NoReleaseHoldNote(hold);
|
||||
|
||||
return obj;
|
||||
}).ToList();
|
||||
|
||||
maniaBeatmap.HitObjects = hitObjects;
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
|
||||
foreach (var stage in maniaRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
column.RegisterPool<NoReleaseTailNote, NoReleaseDrawableHoldNoteTail>(10, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail
|
||||
{
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
// apply perfect once the tail is reached
|
||||
if (HoldNote.HoldStartTime != null && timeOffset >= 0)
|
||||
ApplyResult(GetCappedResult(HitResult.Perfect));
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private class NoReleaseTailNote : TailNote
|
||||
{
|
||||
}
|
||||
|
||||
private class NoReleaseHoldNote : HoldNote
|
||||
{
|
||||
public NoReleaseHoldNote(HoldNote hold)
|
||||
{
|
||||
StartTime = hold.StartTime;
|
||||
Duration = hold.Duration;
|
||||
Column = hold.Column;
|
||||
NodeSamples = hold.NodeSamples;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new NoReleaseTailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -268,11 +268,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
ApplyMaxResult();
|
||||
else
|
||||
MissForcefully();
|
||||
}
|
||||
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (Tail.AllJudged && !Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
// Make sure that the hold note is fully judged by giving the body a judgement.
|
||||
if (!Body.AllJudged)
|
||||
Body.TriggerResult(Tail.IsHit);
|
||||
|
||||
// Important that this is always called when a result is applied.
|
||||
endHold();
|
||||
}
|
||||
}
|
||||
|
||||
public override void MissForcefully()
|
||||
|
||||
@@ -72,18 +72,18 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public HeadNote Head { get; private set; }
|
||||
public HeadNote Head { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public TailNote Tail { get; private set; }
|
||||
public TailNote Tail { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The body of the hold.
|
||||
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
|
||||
/// </summary>
|
||||
public HoldNoteBody Body { get; private set; }
|
||||
public HoldNoteBody Body { get; protected set; }
|
||||
|
||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||
|
||||
|
||||
@@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(lightScale);
|
||||
@@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d =>
|
||||
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
if (d is TextureAnimation animation)
|
||||
animation.IsPlaying = false;
|
||||
|
||||
@@ -140,10 +134,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (bodySprite is TextureAnimation bodyAnimation)
|
||||
{
|
||||
bodyAnimation.GotoFrame(0);
|
||||
bodyAnimation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
if (lightContainer == null)
|
||||
return;
|
||||
@@ -219,6 +210,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!isHitting.Value)
|
||||
(bodySprite as TextureAnimation)?.GotoFrame(0);
|
||||
|
||||
if (holdNote.Body.HasHoldBreak)
|
||||
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
|
||||
|
||||
@@ -245,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
// i dunno this looks about right??
|
||||
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
|
||||
if (sprite.DrawHeight > 0)
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
|
||||
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(explosionScale);
|
||||
|
||||
@@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
|
||||
?? "mania-stage-bottom";
|
||||
|
||||
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Scale = new Vector2(1.6f);
|
||||
});
|
||||
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f));
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
|
||||
@@ -8,9 +8,10 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
@@ -56,13 +57,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly BindableInt configScrollSpeed = new BindableInt();
|
||||
private double smoothTimeRange;
|
||||
|
||||
private double currentTimeRange;
|
||||
protected double TargetTimeRange;
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
private ISkinSource currentSkin = null!;
|
||||
|
||||
[Resolved]
|
||||
private GameHost gameHost { get; set; } = null!;
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
@@ -101,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollSpeed, configScrollSpeed);
|
||||
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
|
||||
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
|
||||
|
||||
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
||||
}
|
||||
@@ -144,7 +150,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// This scaling factor preserves the scroll speed as the scroll length varies from changes to the hit position.
|
||||
float scale = lengthToHitPosition / length_to_default_hit_position;
|
||||
|
||||
TimeRange.Value = smoothTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
// we're intentionally using the game host's update clock here to decouple the time range tween from the gameplay clock (which can be arbitrarily paused, or even rewinding)
|
||||
currentTimeRange = Interpolation.DampContinuously(currentTimeRange, TargetTimeRange, 50, gameHost.UpdateThread.Clock.ElapsedFrameTime);
|
||||
TimeRange.Value = currentTimeRange * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value * scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -192,12 +192,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
|
||||
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
@@ -8,7 +9,9 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -25,22 +28,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
|
||||
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
|
||||
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
|
||||
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -117,33 +120,58 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestGridSnapMomentaryToggle()
|
||||
{
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||
rectangularGridActive(true);
|
||||
gridActive<RectangularPositionSnapGrid>(true);
|
||||
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||
rectangularGridActive(false);
|
||||
gridActive<RectangularPositionSnapGrid>(false);
|
||||
}
|
||||
|
||||
private void rectangularGridActive(bool active)
|
||||
private void gridActive<T>(bool active) where T : PositionSnapGrid
|
||||
{
|
||||
AddStep("choose placement tool", () => InputManager.Key(Key.Number2));
|
||||
AddStep("move cursor to (1, 1)", () =>
|
||||
AddStep("move cursor to spacing + (1, 1)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single();
|
||||
InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1)));
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
InputManager.MoveMouseTo(composer.ToScreenSpace(uniqueSnappingPosition(composer) + new Vector2(1, 1)));
|
||||
});
|
||||
|
||||
if (active)
|
||||
AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
|
||||
{
|
||||
AddAssert("placement blueprint at spacing + (0, 0)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
|
||||
uniqueSnappingPosition(composer));
|
||||
});
|
||||
}
|
||||
else
|
||||
AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
|
||||
{
|
||||
AddAssert("placement blueprint at spacing + (1, 1)", () =>
|
||||
{
|
||||
var composer = Editor.ChildrenOfType<T>().Single();
|
||||
return Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position,
|
||||
uniqueSnappingPosition(composer) + new Vector2(1, 1));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 uniqueSnappingPosition(PositionSnapGrid grid)
|
||||
{
|
||||
return grid switch
|
||||
{
|
||||
RectangularPositionSnapGrid rectangular => rectangular.StartPosition.Value + GeometryUtils.RotateVector(rectangular.Spacing.Value, -rectangular.GridLineRotation.Value),
|
||||
TriangularPositionSnapGrid triangular => triangular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(triangular.Spacing.Value / 2, triangular.Spacing.Value / 2 * MathF.Sqrt(3)), -triangular.GridLineRotation.Value),
|
||||
CircularPositionSnapGrid circular => circular.StartPosition.Value + GeometryUtils.RotateVector(new Vector2(circular.Spacing.Value, 0), -45),
|
||||
_ => Vector2.Zero
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGridSizeToggling()
|
||||
{
|
||||
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
|
||||
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
|
||||
gridSizeIs(4);
|
||||
|
||||
nextGridSizeIs(8);
|
||||
@@ -159,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
}
|
||||
|
||||
private void gridSizeIs(int size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single().Spacing == new Vector2(size)
|
||||
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
|
||||
&& EditorBeatmap.BeatmapInfo.GridSize == size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
@@ -177,6 +178,79 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addAssertPointPositionChanged(points, i);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingControlPointTypeViaTab()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
addControlPointStep(new Vector2(200), PathType.LINEAR);
|
||||
addControlPointStep(new Vector2(300));
|
||||
addControlPointStep(new Vector2(500, 300));
|
||||
addControlPointStep(new Vector2(700, 200));
|
||||
addControlPointStep(new Vector2(500, 100));
|
||||
|
||||
AddStep("select first control point", () => visualiser.Pieces[0].IsSelected.Value = true);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointPathType(2, PathType.BSpline(4));
|
||||
|
||||
AddStep("select third last control point", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = false;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LShift);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.LShift);
|
||||
});
|
||||
assertControlPointPathType(2, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointPathType(0, PathType.BEZIER);
|
||||
assertControlPointPathType(2, null);
|
||||
|
||||
AddStep("select first and third control points", () =>
|
||||
{
|
||||
visualiser.Pieces[0].IsSelected.Value = true;
|
||||
visualiser.Pieces[2].IsSelected.Value = true;
|
||||
});
|
||||
AddStep("press alt-1", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(Key.Number1);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
});
|
||||
assertControlPointPathType(0, PathType.LINEAR);
|
||||
assertControlPointPathType(2, PathType.LINEAR);
|
||||
}
|
||||
|
||||
private void addAssertPointPositionChanged(Vector2[] points, int index)
|
||||
{
|
||||
AddAssert($"Point at {points.ElementAt(index)} changed",
|
||||
|
||||
@@ -2,13 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -57,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -71,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -89,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -111,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100, 100));
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -130,8 +133,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -149,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertLength(100);
|
||||
}
|
||||
|
||||
@@ -171,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -195,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -215,8 +218,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(3);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.LINEAR);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.LINEAR);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -239,8 +242,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointCount(4);
|
||||
assertControlPointPosition(1, new Vector2(100, 0));
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointType(0, PathType.LINEAR);
|
||||
assertControlPointType(1, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.LINEAR);
|
||||
assertFinalControlPointType(1, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -268,8 +271,46 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointPosition(2, new Vector2(100));
|
||||
assertControlPointPosition(3, new Vector2(200, 100));
|
||||
assertControlPointPosition(4, new Vector2(200));
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertControlPointType(2, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualPathTypeControlViaKeyboard()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300, 200));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(300));
|
||||
|
||||
assertControlPointTypeDuringPlacement(0, PathType.PERFECT_CURVE);
|
||||
|
||||
AddRepeatStep("press tab", () => InputManager.Key(Key.Tab), 2);
|
||||
assertControlPointTypeDuringPlacement(0, PathType.LINEAR);
|
||||
|
||||
AddStep("press shift-tab", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.Tab);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
assertControlPointTypeDuringPlacement(0, PathType.BSpline(4));
|
||||
|
||||
AddStep("start new segment via S", () => InputManager.Key(Key.S));
|
||||
assertControlPointTypeDuringPlacement(2, PathType.LINEAR);
|
||||
|
||||
addMovementStep(new Vector2(400, 300));
|
||||
addClickStep(MouseButton.Left);
|
||||
|
||||
addMovementStep(new Vector2(400));
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -293,7 +334,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
addClickStep(MouseButton.Right);
|
||||
assertPlaced(true);
|
||||
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -312,11 +353,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(808, tolerance: 10);
|
||||
assertControlPointCount(5);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, null);
|
||||
assertControlPointType(2, null);
|
||||
assertControlPointType(3, null);
|
||||
assertControlPointType(4, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, null);
|
||||
assertFinalControlPointType(2, null);
|
||||
assertFinalControlPointType(3, null);
|
||||
assertFinalControlPointType(4, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -337,10 +378,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertPlaced(true);
|
||||
assertLength(600, tolerance: 10);
|
||||
assertControlPointCount(4);
|
||||
assertControlPointType(0, PathType.BSpline(4));
|
||||
assertControlPointType(1, PathType.BSpline(4));
|
||||
assertControlPointType(2, PathType.BSpline(4));
|
||||
assertControlPointType(3, null);
|
||||
assertFinalControlPointType(0, PathType.BSpline(4));
|
||||
assertFinalControlPointType(1, PathType.BSpline(4));
|
||||
assertFinalControlPointType(2, PathType.BSpline(4));
|
||||
assertFinalControlPointType(3, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -359,7 +400,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -379,7 +420,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -400,7 +441,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -421,7 +462,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.BEZIER);
|
||||
assertFinalControlPointType(0, PathType.BEZIER);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -438,7 +479,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
assertPlaced(true);
|
||||
assertControlPointCount(3);
|
||||
assertControlPointType(0, PathType.PERFECT_CURVE);
|
||||
assertFinalControlPointType(0, PathType.PERFECT_CURVE);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
@@ -454,7 +495,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider()!.Path.ControlPoints.Count, () => Is.EqualTo(expected));
|
||||
|
||||
private void assertControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
private void assertControlPointTypeDuringPlacement(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}",
|
||||
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(index).ControlPoint.Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertFinalControlPointType(int index, PathType? type) => AddAssert($"control point {index} is {type?.ToString() ?? "inherit"}", () => getSlider()!.Path.ControlPoints[index].Type, () => Is.EqualTo(type));
|
||||
|
||||
private void assertControlPointPosition(int index, Vector2 position) =>
|
||||
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider()!.Path.ControlPoints[index].Position, 1));
|
||||
|
||||
@@ -3,9 +3,12 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -71,4 +74,120 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
private void moveMouse(Vector2 pos) =>
|
||||
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
||||
}
|
||||
|
||||
[TestFixture]
|
||||
public class TestSliderNearLinearScaling
|
||||
{
|
||||
private readonly Random rng = new Random(1337);
|
||||
|
||||
[Test]
|
||||
public void TestScalingSliderFlat()
|
||||
{
|
||||
SliderPath sliderPathPerfect = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
|
||||
new PathControlPoint(new Vector2(50, 25)),
|
||||
new PathControlPoint(new Vector2(25, 100)),
|
||||
]);
|
||||
|
||||
SliderPath sliderPathBezier = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0), PathType.BEZIER),
|
||||
new PathControlPoint(new Vector2(50, 25)),
|
||||
new PathControlPoint(new Vector2(25, 100)),
|
||||
]);
|
||||
|
||||
scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1));
|
||||
scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1));
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerfectCurveMatchesTheoretical()
|
||||
{
|
||||
for (int i = 0; i < 20000; i++)
|
||||
{
|
||||
//Only test points that are in the screen's bounds
|
||||
float p1X = 640.0f * (float)rng.NextDouble();
|
||||
float p2X = 640.0f * (float)rng.NextDouble();
|
||||
|
||||
float p1Y = 480.0f * (float)rng.NextDouble();
|
||||
float p2Y = 480.0f * (float)rng.NextDouble();
|
||||
SliderPath sliderPathPerfect = new SliderPath(
|
||||
[
|
||||
new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
|
||||
new PathControlPoint(new Vector2(p1X, p1Y)),
|
||||
new PathControlPoint(new Vector2(p2X, p2Y)),
|
||||
]);
|
||||
|
||||
assertMatchesPerfectCircle(sliderPathPerfect);
|
||||
|
||||
scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1));
|
||||
|
||||
assertMatchesPerfectCircle(sliderPathPerfect);
|
||||
}
|
||||
}
|
||||
|
||||
private void assertMatchesPerfectCircle(SliderPath path)
|
||||
{
|
||||
if (path.ControlPoints.Count != 3)
|
||||
return;
|
||||
|
||||
//Replication of PathApproximator.CircularArcToPiecewiseLinear
|
||||
CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray());
|
||||
|
||||
if (!circularArcProperties.IsValid)
|
||||
return;
|
||||
|
||||
//Addresses cases where circularArcProperties.ThetaRange>0.5
|
||||
//Occurs in code in PathControlPointVisualiser.ensureValidPathType
|
||||
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray());
|
||||
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
|
||||
return;
|
||||
|
||||
int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius)))));
|
||||
|
||||
//ignore cases where subpoints is int.MaxValue, result will be garbage
|
||||
//as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage
|
||||
if (subpoints == int.MaxValue)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < Math.Min(subpoints, 100); i++)
|
||||
{
|
||||
float progress = (float)rng.NextDouble();
|
||||
|
||||
//To avoid errors from interpolating points, ensure we check only positions that would be subpoints.
|
||||
progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1);
|
||||
|
||||
//Special case - if few subpoints, ensure checking every single one rather than randomly
|
||||
if (subpoints < 100)
|
||||
progress = i / (float)(subpoints - 1);
|
||||
|
||||
//edge points cause issue with interpolation, so ignore the last two points and first
|
||||
if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1))
|
||||
continue;
|
||||
|
||||
double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange);
|
||||
Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius;
|
||||
|
||||
Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f),
|
||||
"A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints"
|
||||
+ ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress)
|
||||
+ " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void scaleSlider(SliderPath path, Vector2 scale)
|
||||
{
|
||||
for (int i = 0; i < path.ControlPoints.Count; i++)
|
||||
{
|
||||
path.ControlPoints[i].Position *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(500, 2000),
|
||||
},
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
StartTime = 5000,
|
||||
}
|
||||
},
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(2000, 4000),
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
Breaks = new List<BreakPeriod>
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(500, 2000),
|
||||
},
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private partial class TestDrawableOsuJudgement : DrawableOsuJudgement
|
||||
{
|
||||
public new SkinnableSprite Lighting => base.Lighting;
|
||||
public new SkinnableDrawable JudgementBody => base.JudgementBody;
|
||||
public new SkinnableDrawable? JudgementBody => base.JudgementBody;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
pressed = value;
|
||||
if (value)
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
|
||||
else
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton));
|
||||
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void scheduleHit() => AddStep("schedule action", () =>
|
||||
{
|
||||
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay);
|
||||
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
slider = (DrawableSlider)createSlider(repeats: 1);
|
||||
Add(slider);
|
||||
slider.HitObject.NodeSamples.Clear();
|
||||
});
|
||||
|
||||
AddStep("change samples", () => slider.HitObject.Samples = new[]
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -41,22 +42,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
|
||||
var hitObjects = Beatmap.HitObjects as List<OsuHitObject> ?? Beatmap.HitObjects.OfType<OsuHitObject>().ToList();
|
||||
|
||||
if (osuBeatmap.HitObjects.Count > 0)
|
||||
if (hitObjects.Count > 0)
|
||||
{
|
||||
// Reset stacking
|
||||
foreach (var h in osuBeatmap.HitObjects)
|
||||
foreach (var h in hitObjects)
|
||||
h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1);
|
||||
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
|
||||
else
|
||||
applyStackingOld(osuBeatmap);
|
||||
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap, int startIndex, int endIndex)
|
||||
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
|
||||
{
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
|
||||
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
|
||||
@@ -64,24 +65,24 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
int extendedEndIndex = endIndex;
|
||||
|
||||
if (endIndex < beatmap.HitObjects.Count - 1)
|
||||
if (endIndex < hitObjects.Count - 1)
|
||||
{
|
||||
// Extend the end index to include objects they are stacked on
|
||||
for (int i = endIndex; i >= startIndex; i--)
|
||||
{
|
||||
int stackBaseIndex = i;
|
||||
|
||||
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
|
||||
for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++)
|
||||
{
|
||||
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
|
||||
OsuHitObject stackBaseObject = hitObjects[stackBaseIndex];
|
||||
if (stackBaseObject is Spinner) break;
|
||||
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner)
|
||||
continue;
|
||||
|
||||
double endTime = stackBaseObject.GetEndTime();
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
// We are no longer within stacking range of the next object.
|
||||
@@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (stackBaseIndex > extendedEndIndex)
|
||||
{
|
||||
extendedEndIndex = stackBaseIndex;
|
||||
if (extendedEndIndex == beatmap.HitObjects.Count - 1)
|
||||
if (extendedEndIndex == hitObjects.Count - 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
* 2 and 1 will be ignored in the i loop because they already have a stack value.
|
||||
*/
|
||||
|
||||
OsuHitObject objectI = beatmap.HitObjects[i];
|
||||
OsuHitObject objectI = hitObjects[i];
|
||||
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
|
||||
|
||||
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
/* If this object is a hitcircle, then we enter this "special" case.
|
||||
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
|
||||
@@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
while (--n >= 0)
|
||||
{
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
double endTime = objectN.GetEndTime();
|
||||
@@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
for (int j = n + 1; j <= i; j++)
|
||||
{
|
||||
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||
OsuHitObject objectJ = beatmap.HitObjects[j];
|
||||
OsuHitObject objectJ = hitObjects[j];
|
||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||
objectJ.StackHeight -= offset;
|
||||
}
|
||||
@@ -191,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
*/
|
||||
while (--n >= startIndex)
|
||||
{
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
OsuHitObject objectN = hitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
||||
@@ -208,11 +209,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
|
||||
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
|
||||
{
|
||||
for (int i = 0; i < beatmap.HitObjects.Count; i++)
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
OsuHitObject currHitObject = beatmap.HitObjects[i];
|
||||
OsuHitObject currHitObject = hitObjects[i];
|
||||
|
||||
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
|
||||
continue;
|
||||
@@ -220,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
double startTime = currHitObject.GetEndTime();
|
||||
int sliderStack = 0;
|
||||
|
||||
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
|
||||
for (int j = i + 1; j < hitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
|
||||
|
||||
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
|
||||
if (hitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
||||
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
|
||||
@@ -239,17 +240,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
// Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where
|
||||
// if we use `EndTime` here it would result in unexpected stacking.
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = beatmap.HitObjects[j].StartTime;
|
||||
startTime = hitObjects[j].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
// Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = beatmap.HitObjects[j].StartTime;
|
||||
hitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = hitObjects[j].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
{
|
||||
@@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
ring = new RingPiece
|
||||
{
|
||||
BorderThickness = 4,
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
|
||||
protected readonly HitCirclePiece CirclePiece;
|
||||
private readonly HitCircleOverlapMarker marker;
|
||||
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
|
||||
|
||||
public HitCircleSelectionBlueprint(HitCircle circle)
|
||||
: base(circle)
|
||||
@@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
showHitMarkers.BindValueChanged(_ =>
|
||||
{
|
||||
if (!showHitMarkers.Value)
|
||||
DrawableObject.RestoreHitAnimations();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(HitObject);
|
||||
marker.UpdateFrom(HitObject);
|
||||
|
||||
if (showHitMarkers.Value)
|
||||
DrawableObject.SuppressHitAnimations();
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
+152
-41
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
where T : OsuHitObject, IHasPath
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
|
||||
|
||||
internal readonly Container<PathControlPointPiece<T>> Pieces;
|
||||
|
||||
@@ -196,6 +196,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (allowSelection)
|
||||
d.RequestSelection = selectionRequested;
|
||||
|
||||
d.ControlPoint.Changed += controlPointChanged;
|
||||
d.DragStarted = DragStarted;
|
||||
d.DragInProgress = DragInProgress;
|
||||
d.DragEnded = DragEnded;
|
||||
@@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
foreach (var point in e.OldItems.Cast<PathControlPoint>())
|
||||
{
|
||||
point.Changed -= controlPointChanged;
|
||||
|
||||
foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray())
|
||||
piece.RemoveAndDisposeImmediately();
|
||||
}
|
||||
@@ -217,6 +220,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void controlPointChanged() => updateCurveMenuItems();
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Pieces.Any(piece => piece.IsHovered))
|
||||
@@ -245,6 +250,86 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
}
|
||||
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
private static readonly PathType?[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
null,
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
{
|
||||
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToArray();
|
||||
if (selectedPieces.Length != 1)
|
||||
return false;
|
||||
|
||||
var selectedPiece = selectedPieces.Single();
|
||||
var selectedPoint = selectedPiece.ControlPoint;
|
||||
|
||||
var validTypes = path_types;
|
||||
|
||||
if (selectedPoint == controlPoints[0])
|
||||
validTypes = validTypes.Where(t => t != null).ToArray();
|
||||
|
||||
int currentTypeIndex = Array.IndexOf(validTypes, selectedPoint.Type);
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (validTypes.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % validTypes.Length;
|
||||
|
||||
updatePathTypeOfSelectedPieces(validTypes[currentTypeIndex]);
|
||||
} while (selectedPoint.Type != validTypes[currentTypeIndex]);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
case Key.Number5:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
var type = path_types[e.Key - Key.Number1];
|
||||
|
||||
if (Pieces[0].IsSelected.Value && type == null)
|
||||
return false;
|
||||
|
||||
updatePathTypeOfSelectedPieces(type);
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
foreach (var p in Pieces)
|
||||
p.ControlPoint.Changed -= controlPointChanged;
|
||||
}
|
||||
|
||||
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
@@ -254,30 +339,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to set the given control point piece to the given path type.
|
||||
/// If that would fail, try to change the path such that it instead succeeds
|
||||
/// Attempts to set all selected control point pieces to the given path type.
|
||||
/// If that fails, try to change the path such that it instead succeeds
|
||||
/// in a UX-friendly way.
|
||||
/// </summary>
|
||||
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
||||
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
||||
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
|
||||
private void updatePathTypeOfSelectedPieces(PathType? type)
|
||||
{
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
var pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
|
||||
int indexInSegment = pointsInSegment.IndexOf(p.ControlPoint);
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
if (type?.Type == SplineType.PerfectCurve)
|
||||
{
|
||||
// Can't always create a circular arc out of 4 or more points,
|
||||
// so we split the segment into one 3-point circular arc segment
|
||||
// and one segment of the previous type.
|
||||
int thirdPointIndex = indexInSegment + 2;
|
||||
|
||||
if (pointsInSegment.Count > thirdPointIndex + 1)
|
||||
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
p.ControlPoint.Type = type;
|
||||
}
|
||||
|
||||
hitObject.Path.ExpectedDistance.Value = null;
|
||||
piece.ControlPoint.Type = type;
|
||||
EnsureValidPathTypes();
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
@@ -290,6 +383,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private int draggedControlPointIndex;
|
||||
private HashSet<PathControlPoint> selectedControlPoints;
|
||||
|
||||
private List<MenuItem> curveTypeItems;
|
||||
|
||||
public void DragStarted(PathControlPoint controlPoint)
|
||||
{
|
||||
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||
@@ -386,22 +481,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
var splittablePieces = selectedPieces.Where(isSplittable).ToList();
|
||||
int splittableCount = splittablePieces.Count;
|
||||
|
||||
List<MenuItem> curveTypeItems = new List<MenuItem>();
|
||||
curveTypeItems = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
foreach (PathType? type in path_types)
|
||||
{
|
||||
curveTypeItems.Add(createMenuItemForPathType(null));
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
// special inherit case
|
||||
if (type == null)
|
||||
{
|
||||
if (selectedPieces.Contains(Pieces[0]))
|
||||
continue;
|
||||
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
}
|
||||
|
||||
curveTypeItems.Add(createMenuItemForPathType(type));
|
||||
}
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.LINEAR));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.PERFECT_CURVE));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BEZIER));
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.BSpline(4)));
|
||||
|
||||
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
|
||||
{
|
||||
curveTypeItems.Add(new OsuMenuItemSpacer());
|
||||
curveTypeItems.Add(createMenuItemForPathType(PathType.CATMULL));
|
||||
}
|
||||
|
||||
var menuItems = new List<MenuItem>
|
||||
{
|
||||
@@ -424,31 +524,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
() => DeleteSelected())
|
||||
);
|
||||
|
||||
updateCurveMenuItems();
|
||||
|
||||
return menuItems.ToArray();
|
||||
|
||||
CurveTypeMenuItem createMenuItemForPathType(PathType? type) => new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type));
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createMenuItemForPathType(PathType? type)
|
||||
private void updateCurveMenuItems()
|
||||
{
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == type);
|
||||
if (curveTypeItems == null)
|
||||
return;
|
||||
|
||||
var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ =>
|
||||
foreach (var item in curveTypeItems.OfType<CurveTypeMenuItem>())
|
||||
{
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
updatePathType(p, type);
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type == item.PathType);
|
||||
|
||||
EnsureValidPathTypes();
|
||||
});
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
}
|
||||
}
|
||||
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
private class CurveTypeMenuItem : TernaryStateRadioMenuItem
|
||||
{
|
||||
public readonly PathType? PathType;
|
||||
|
||||
return item;
|
||||
public CurveTypeMenuItem(PathType? pathType, Action<TernaryState> action)
|
||||
: base(pathType?.Description ?? "Inherit", MenuItemType.Standard, action)
|
||||
{
|
||||
PathType = pathType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
@@ -27,14 +28,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public SliderBodyPiece()
|
||||
{
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
|
||||
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
|
||||
AlwaysPresent = true;
|
||||
|
||||
InternalChild = body = new ManualSliderBody
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -61,7 +64,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
body.SetVertices(vertices);
|
||||
}
|
||||
|
||||
Size = body.Size;
|
||||
OriginPosition = body.PathOffset;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly SliderPosition position;
|
||||
private readonly HitCircleOverlapMarker marker;
|
||||
private readonly HitCircleOverlapMarker? marker;
|
||||
|
||||
public SliderCircleOverlay(Slider slider, SliderPosition position)
|
||||
{
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
marker = new HitCircleOverlapMarker(),
|
||||
CirclePiece = new HitCirclePiece(),
|
||||
};
|
||||
if (position == SliderPosition.Start)
|
||||
AddInternal(marker = new HitCircleOverlapMarker());
|
||||
|
||||
AddInternal(CirclePiece = new HitCirclePiece());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
|
||||
|
||||
CirclePiece.UpdateFrom(circle);
|
||||
marker.UpdateFrom(circle);
|
||||
marker?.UpdateFrom(circle);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private PathControlPoint segmentStart;
|
||||
private PathControlPoint cursor;
|
||||
private int currentSegmentLength;
|
||||
private bool usingCustomSegmentType;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
@@ -149,21 +150,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
case SliderPlacementState.ControlPoints:
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
placeNewControlPoint();
|
||||
else
|
||||
{
|
||||
// Transform the last point into a new segment.
|
||||
Debug.Assert(lastPoint != null);
|
||||
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
beginNewSegment(lastPoint);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -171,6 +160,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginNewSegment(PathControlPoint lastPoint)
|
||||
{
|
||||
// Transform the last point into a new segment.
|
||||
Debug.Assert(lastPoint != null);
|
||||
|
||||
segmentStart = lastPoint;
|
||||
segmentStart.Type = PathType.LINEAR;
|
||||
|
||||
currentSegmentLength = 1;
|
||||
usingCustomSegmentType = false;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
@@ -223,6 +224,72 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private static readonly PathType[] path_types =
|
||||
[
|
||||
PathType.LINEAR,
|
||||
PathType.BEZIER,
|
||||
PathType.PERFECT_CURVE,
|
||||
PathType.BSpline(4),
|
||||
];
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
if (state != SliderPlacementState.ControlPoints)
|
||||
return false;
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.S:
|
||||
{
|
||||
if (!canPlaceNewControlPoint(out _))
|
||||
return false;
|
||||
|
||||
placeNewControlPoint();
|
||||
var last = HitObject.Path.ControlPoints.Last(p => p != cursor);
|
||||
beginNewSegment(last);
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
{
|
||||
if (!e.AltPressed)
|
||||
return false;
|
||||
|
||||
usingCustomSegmentType = true;
|
||||
segmentStart.Type = path_types[e.Key - Key.Number1];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return true;
|
||||
}
|
||||
|
||||
case Key.Tab:
|
||||
{
|
||||
usingCustomSegmentType = true;
|
||||
|
||||
int currentTypeIndex = segmentStart.Type.HasValue ? Array.IndexOf(path_types, segmentStart.Type.Value) : -1;
|
||||
|
||||
if (currentTypeIndex < 0 && e.ShiftPressed)
|
||||
currentTypeIndex = 0;
|
||||
|
||||
do
|
||||
{
|
||||
currentTypeIndex = (path_types.Length + currentTypeIndex + (e.ShiftPressed ? -1 : 1)) % path_types.Length;
|
||||
segmentStart.Type = path_types[currentTypeIndex];
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
} while (segmentStart.Type != path_types[currentTypeIndex]);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@@ -246,6 +313,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updatePathType()
|
||||
{
|
||||
if (usingCustomSegmentType)
|
||||
{
|
||||
controlPointVisualiser.EnsureValidPathTypes();
|
||||
return;
|
||||
}
|
||||
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
{
|
||||
segmentStart.Type = PathType.BSpline(4);
|
||||
@@ -316,6 +389,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return lastPiece.IsHovered != true;
|
||||
}
|
||||
|
||||
private void placeNewControlPoint()
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
updateCursor();
|
||||
cursor = null;
|
||||
}
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
if (state == SliderPlacementState.Drawing)
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -54,11 +55,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
||||
public override Quad SelectionQuad
|
||||
{
|
||||
get
|
||||
{
|
||||
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
|
||||
|
||||
if (ControlPointVisualiser != null)
|
||||
{
|
||||
foreach (var piece in ControlPointVisualiser.Pieces)
|
||||
result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
|
||||
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
|
||||
|
||||
public SliderSelectionBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
@@ -66,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@@ -74,6 +90,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
|
||||
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
|
||||
};
|
||||
|
||||
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -90,6 +108,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
if (editorBeatmap != null)
|
||||
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
|
||||
showHitMarkers.BindValueChanged(_ =>
|
||||
{
|
||||
if (!showHitMarkers.Value)
|
||||
DrawableObject.RestoreHitAnimations();
|
||||
});
|
||||
}
|
||||
|
||||
public override bool HandleQuickDeletion()
|
||||
@@ -110,6 +133,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
if (IsSelected)
|
||||
BodyPiece.UpdateFrom(HitObject);
|
||||
|
||||
if (showHitMarkers.Value)
|
||||
DrawableObject.SuppressHitAnimations();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private partial class OsuEditorPlayfield : OsuPlayfield
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
protected override GameplayCursorContainer? CreateCursor() => null;
|
||||
|
||||
public OsuEditorPlayfield()
|
||||
{
|
||||
HitPolicy = new AnyOrderHitPolicy();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
|
||||
}
|
||||
|
||||
private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (editorBeatmap.IsNotNull())
|
||||
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuGridToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IExpandingContainer? expandingContainer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// X position of the grid's origin.
|
||||
/// </summary>
|
||||
public BindableFloat StartPositionX { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.X / 2)
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.X,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Y position of the grid's origin.
|
||||
/// </summary>
|
||||
public BindableFloat StartPositionY { get; } = new BindableFloat(OsuPlayfield.BASE_SIZE.Y / 2)
|
||||
{
|
||||
MinValue = 0f,
|
||||
MaxValue = OsuPlayfield.BASE_SIZE.Y,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The spacing between grid lines.
|
||||
/// </summary>
|
||||
public BindableFloat Spacing { get; } = new BindableFloat(4f)
|
||||
{
|
||||
MinValue = 4f,
|
||||
MaxValue = 128f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Rotation of the grid lines in degrees.
|
||||
/// </summary>
|
||||
public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f)
|
||||
{
|
||||
MinValue = -180f,
|
||||
MaxValue = 180f,
|
||||
Precision = 1f
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's origin.
|
||||
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
|
||||
/// </summary>
|
||||
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
|
||||
|
||||
/// <summary>
|
||||
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
|
||||
/// Equivalent to <code>new Vector2(Spacing)</code>
|
||||
/// </summary>
|
||||
public Bindable<Vector2> SpacingVector { get; } = new Bindable<Vector2>();
|
||||
|
||||
public Bindable<PositionSnapGridType> GridType { get; } = new Bindable<PositionSnapGridType>();
|
||||
|
||||
private ExpandableSlider<float> startPositionXSlider = null!;
|
||||
private ExpandableSlider<float> startPositionYSlider = null!;
|
||||
private ExpandableSlider<float> spacingSlider = null!;
|
||||
private ExpandableSlider<float> gridLinesRotationSlider = null!;
|
||||
private EditorRadioButtonCollection gridTypeButtons = null!;
|
||||
|
||||
public OsuGridToolboxGroup()
|
||||
: base("grid")
|
||||
{
|
||||
}
|
||||
|
||||
private const float max_automatic_spacing = 64;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
startPositionXSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = StartPositionX,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
startPositionYSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = StartPositionY,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
spacingSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = Spacing,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
gridLinesRotationSlider = new ExpandableSlider<float>
|
||||
{
|
||||
Current = GridLinesRotation,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gridTypeButtons = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Square",
|
||||
() => GridType.Value = PositionSnapGridType.Square,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
new RadioButton("Triangle",
|
||||
() => GridType.Value = PositionSnapGridType.Triangle,
|
||||
() => new OutlineTriangle(true, 20)),
|
||||
new RadioButton("Circle",
|
||||
() => GridType.Value = PositionSnapGridType.Circle,
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Circle }),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
gridTypeButtons.Items.First().Select();
|
||||
|
||||
StartPositionX.BindValueChanged(x =>
|
||||
{
|
||||
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
|
||||
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
|
||||
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
|
||||
}, true);
|
||||
|
||||
StartPositionY.BindValueChanged(y =>
|
||||
{
|
||||
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
|
||||
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
|
||||
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
|
||||
}, true);
|
||||
|
||||
Spacing.BindValueChanged(spacing =>
|
||||
{
|
||||
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
|
||||
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
|
||||
SpacingVector.Value = new Vector2(spacing.NewValue);
|
||||
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
|
||||
}, true);
|
||||
|
||||
GridLinesRotation.BindValueChanged(rotation =>
|
||||
{
|
||||
gridLinesRotationSlider.ContractedLabelText = $"R: {rotation.NewValue:#,0.##}";
|
||||
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
|
||||
}, true);
|
||||
|
||||
expandingContainer?.Expanded.BindValueChanged(v =>
|
||||
{
|
||||
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
|
||||
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
|
||||
}, true);
|
||||
|
||||
GridType.BindValueChanged(v =>
|
||||
{
|
||||
GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
|
||||
|
||||
switch (v.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
|
||||
GridLinesRotation.MinValue = -45;
|
||||
GridLinesRotation.MaxValue = 45;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
|
||||
GridLinesRotation.MinValue = -30;
|
||||
GridLinesRotation.MaxValue = 30;
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
{
|
||||
Spacing.Value = Spacing.Value * 2 >= max_automatic_spacing ? Spacing.Value / 8 : Spacing.Value * 2;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.EditorCycleGridDisplayMode:
|
||||
nextGridSize();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
public partial class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
: base(cachedFrameBuffer: true)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new EquilateralTriangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new EquilateralTriangle
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.48f,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 7),
|
||||
Blending = BlendingParameters.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PositionSnapGridType
|
||||
{
|
||||
Square,
|
||||
Triangle,
|
||||
Circle,
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,6 @@ using System.Text.RegularExpressions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@@ -24,6 +23,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
||||
=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons())
|
||||
@@ -65,6 +67,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
|
||||
|
||||
[Cached]
|
||||
protected readonly OsuGridToolboxGroup OsuGridToolboxGroup = new OsuGridToolboxGroup();
|
||||
|
||||
[Cached]
|
||||
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
|
||||
|
||||
@@ -80,10 +85,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
LayerBelowRuleset.AddRange(new Drawable[]
|
||||
{
|
||||
distanceSnapGridContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
rectangularPositionSnapGrid = new OsuRectangularPositionSnapGrid
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@@ -99,14 +100,65 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
|
||||
RightToolbox.AddRange(new EditorToolboxGroup[]
|
||||
OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
|
||||
|
||||
RightToolbox.AddRange(new Drawable[]
|
||||
{
|
||||
new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, },
|
||||
OsuGridToolboxGroup,
|
||||
new TransformToolboxGroup
|
||||
{
|
||||
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
|
||||
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
|
||||
},
|
||||
FreehandlSliderToolboxGroup
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void updatePositionSnapGrid(ValueChangedEvent<PositionSnapGridType> obj)
|
||||
{
|
||||
if (positionSnapGrid != null)
|
||||
LayerBelowRuleset.Remove(positionSnapGrid, true);
|
||||
|
||||
switch (obj.NewValue)
|
||||
{
|
||||
case PositionSnapGridType.Square:
|
||||
var rectangularPositionSnapGrid = new RectangularPositionSnapGrid();
|
||||
|
||||
rectangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.SpacingVector);
|
||||
rectangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = rectangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Triangle:
|
||||
var triangularPositionSnapGrid = new TriangularPositionSnapGrid();
|
||||
|
||||
triangularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
triangularPositionSnapGrid.GridLineRotation.BindTo(OsuGridToolboxGroup.GridLinesRotation);
|
||||
|
||||
positionSnapGrid = triangularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
case PositionSnapGridType.Circle:
|
||||
var circularPositionSnapGrid = new CircularPositionSnapGrid();
|
||||
|
||||
circularPositionSnapGrid.Spacing.BindTo(OsuGridToolboxGroup.Spacing);
|
||||
|
||||
positionSnapGrid = circularPositionSnapGrid;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(OsuGridToolboxGroup.GridType), OsuGridToolboxGroup.GridType, "Unsupported grid type.");
|
||||
}
|
||||
|
||||
// Bind the start position to the toolbox sliders.
|
||||
positionSnapGrid.StartPosition.BindTo(OsuGridToolboxGroup.StartPosition);
|
||||
|
||||
positionSnapGrid.RelativeSizeAxes = Axes.Both;
|
||||
LayerBelowRuleset.Add(positionSnapGrid);
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new OsuBlueprintContainer(this);
|
||||
|
||||
@@ -147,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private readonly Cached distanceSnapGridCache = new Cached();
|
||||
private double? lastDistanceSnapGridTime;
|
||||
|
||||
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
|
||||
private PositionSnapGrid positionSnapGrid;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@@ -168,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
{
|
||||
// In the case of snapping to nearby objects, a time value is not provided.
|
||||
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
|
||||
@@ -178,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
|
||||
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
|
||||
// the time value if the proposed positions are roughly the same.
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
|
||||
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
|
||||
@@ -190,7 +242,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.RelativeGrids))
|
||||
if (snapType.HasFlag(SnapType.RelativeGrids))
|
||||
{
|
||||
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
|
||||
{
|
||||
@@ -201,13 +253,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
if (snapType.HasFlagFast(SnapType.GlobalGrids))
|
||||
if (snapType.HasFlag(SnapType.GlobalGrids))
|
||||
{
|
||||
if (rectangularGridSnapToggle.Value == TernaryState.True)
|
||||
{
|
||||
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
|
||||
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
|
||||
|
||||
result.ScreenSpacePosition = rectangularPositionSnapGrid.ToScreenSpace(pos);
|
||||
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
|
||||
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
|
||||
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
|
||||
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuHitObjectInspector : HitObjectInspector
|
||||
{
|
||||
protected override void AddInspectorValues()
|
||||
{
|
||||
base.AddInspectorValues();
|
||||
|
||||
if (EditorBeatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
var firstInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MinBy(ho => ho.StartTime)!;
|
||||
var lastInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MaxBy(ho => ho.GetEndTime())!;
|
||||
|
||||
Debug.Assert(firstInSelection != null && lastInSelection != null);
|
||||
|
||||
var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
|
||||
var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
|
||||
|
||||
if (precedingObject != null && precedingObject is not Spinner)
|
||||
{
|
||||
AddHeader("To previous");
|
||||
AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
|
||||
if (nextObject != null && nextObject is not Spinner)
|
||||
{
|
||||
AddHeader("To next");
|
||||
AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private static readonly int[] grid_sizes = { 4, 8, 16, 32 };
|
||||
|
||||
private int currentGridSizeIndex = grid_sizes.Length - 1;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
public OsuRectangularPositionSnapGrid()
|
||||
: base(OsuPlayfield.BASE_SIZE / 2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
int gridSizeIndex = Array.IndexOf(grid_sizes, editorBeatmap.BeatmapInfo.GridSize);
|
||||
if (gridSizeIndex >= 0)
|
||||
currentGridSizeIndex = gridSizeIndex;
|
||||
updateSpacing();
|
||||
}
|
||||
|
||||
private void nextGridSize()
|
||||
{
|
||||
currentGridSizeIndex = (currentGridSizeIndex + 1) % grid_sizes.Length;
|
||||
updateSpacing();
|
||||
}
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
int gridSize = grid_sizes[currentGridSizeIndex];
|
||||
|
||||
editorBeatmap.BeatmapInfo.GridSize = gridSize;
|
||||
Spacing = new Vector2(gridSize);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.EditorCycleGridDisplayMode:
|
||||
nextGridSize();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@@ -25,33 +24,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// During a transform, the initial path types of a single selected slider are stored so they
|
||||
/// can be maintained throughout the operation.
|
||||
/// </summary>
|
||||
private List<PathType?>? referencePathTypes;
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
||||
Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad();
|
||||
|
||||
SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0;
|
||||
SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0;
|
||||
SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY;
|
||||
SelectionBox.CanFlipX = quad.Width > 0;
|
||||
SelectionBox.CanFlipY = quad.Height > 0;
|
||||
SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
|
||||
}
|
||||
|
||||
protected override void OnOperationEnded()
|
||||
{
|
||||
base.OnOperationEnded();
|
||||
referencePathTypes = null;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed)
|
||||
@@ -149,96 +132,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return didFlip;
|
||||
}
|
||||
|
||||
public override bool HandleScale(Vector2 scale, Anchor reference)
|
||||
{
|
||||
adjustScaleFromAnchor(ref scale, reference);
|
||||
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
// for the time being, allow resizing of slider paths only if the slider is
|
||||
// the only hit object selected. with a group selection, it's likely the user
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
|
||||
scaleSlider(slider, scale);
|
||||
else
|
||||
scaleHitObjects(hitObjects, reference, scale);
|
||||
|
||||
moveSelectionInBounds();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
||||
{
|
||||
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
||||
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
||||
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
||||
|
||||
// reverse the scale direction if dragging from top or left.
|
||||
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
||||
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
||||
}
|
||||
|
||||
public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler();
|
||||
|
||||
private void scaleSlider(Slider slider, Vector2 scale)
|
||||
{
|
||||
referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList();
|
||||
|
||||
Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position));
|
||||
|
||||
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
|
||||
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
|
||||
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(
|
||||
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
|
||||
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
|
||||
|
||||
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
{
|
||||
oldControlPoints.Enqueue(point.Position);
|
||||
point.Position *= pathRelativeDeltaScale;
|
||||
}
|
||||
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
|
||||
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
|
||||
if (xInBounds && yInBounds && slider.Path.HasValidLength)
|
||||
return;
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
point.Position = oldControlPoints.Dequeue();
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
}
|
||||
|
||||
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
|
||||
{
|
||||
scale = getClampedScale(hitObjects, reference, scale);
|
||||
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
{
|
||||
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth);
|
||||
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight);
|
||||
|
||||
return (xInBounds, yInBounds);
|
||||
}
|
||||
public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler();
|
||||
|
||||
private void moveSelectionInBounds()
|
||||
{
|
||||
@@ -262,43 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
h.Position += delta;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
|
||||
/// </summary>
|
||||
/// <param name="hitObjects">The hitobjects to be scaled</param>
|
||||
/// <param name="reference">The anchor from which the scale operation is performed</param>
|
||||
/// <param name="scale">The scale to be clamped</param>
|
||||
/// <returns>The clamped scale vector</returns>
|
||||
private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
|
||||
{
|
||||
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
|
||||
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
|
||||
|
||||
Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects);
|
||||
|
||||
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
|
||||
Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
|
||||
|
||||
//max Size -> playfield bounds
|
||||
if (scaledQuad.TopLeft.X < 0)
|
||||
scale.X += scaledQuad.TopLeft.X;
|
||||
if (scaledQuad.TopLeft.Y < 0)
|
||||
scale.Y += scaledQuad.TopLeft.Y;
|
||||
|
||||
if (scaledQuad.BottomRight.X > DrawWidth)
|
||||
scale.X -= scaledQuad.BottomRight.X - DrawWidth;
|
||||
if (scaledQuad.BottomRight.Y > DrawHeight)
|
||||
scale.Y -= scaledQuad.BottomRight.Y - DrawHeight;
|
||||
|
||||
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
|
||||
Vector2 scaledSize = selectionQuad.Size + scale;
|
||||
Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON);
|
||||
|
||||
scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size;
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||
/// </summary>
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private void updateState()
|
||||
{
|
||||
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
|
||||
CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
CanRotateAroundSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotateAroundPlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
}
|
||||
|
||||
private OsuHitObject[]? objectsInRotation;
|
||||
@@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (objectsInRotation != null)
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInRotation = selectedMovableObjects.ToArray();
|
||||
@@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Update(float rotation, Vector2? origin = null)
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
@@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInRotation = null;
|
||||
originalPositions = null;
|
||||
originalPathControlPointPositions = null;
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuSelectionScaleHandler : SelectionScaleHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether scaling anchored by the center of the playfield can currently be performed.
|
||||
/// </summary>
|
||||
public Bindable<bool> CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether a single slider is currently selected, which results in a different scaling behaviour.
|
||||
/// </summary>
|
||||
public Bindable<bool> IsScalingSlider { get; private set; } = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider? snapProvider { get; set; }
|
||||
|
||||
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(EditorBeatmap editorBeatmap)
|
||||
{
|
||||
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedItems.CollectionChanged += (_, __) => updateState();
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
|
||||
|
||||
CanScaleX.Value = quad.Width > 0;
|
||||
CanScaleY.Value = quad.Height > 0;
|
||||
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
|
||||
CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
|
||||
}
|
||||
|
||||
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
|
||||
private Vector2? defaultOrigin;
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
|
||||
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
|
||||
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
|
||||
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
|
||||
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
|
||||
}
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
{
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
// for the time being, allow resizing of slider paths only if the slider is
|
||||
// the only hit object selected. with a group selection, it's likely the user
|
||||
// is not looking to change the duration of the slider but expand the whole pattern.
|
||||
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
|
||||
{
|
||||
var originalInfo = objectsInScale[slider];
|
||||
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
|
||||
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
|
||||
}
|
||||
else
|
||||
{
|
||||
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
|
||||
|
||||
foreach (var (ho, originalState) in objectsInScale)
|
||||
{
|
||||
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
|
||||
}
|
||||
}
|
||||
|
||||
moveSelectionInBounds();
|
||||
}
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInScale = null;
|
||||
OriginalSurroundingQuad = null;
|
||||
defaultOrigin = null;
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
|
||||
.Where(h => h is not Spinner);
|
||||
|
||||
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
|
||||
{
|
||||
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
|
||||
// Maintain the path types in case they were defaulted to bezier at some point during scaling
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
{
|
||||
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
|
||||
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
|
||||
}
|
||||
|
||||
// Snap the slider's length to the current beat divisor
|
||||
// to calculate the final resulting duration / bounding box before the final checks.
|
||||
slider.SnapTo(snapProvider);
|
||||
|
||||
//if sliderhead or sliderend end up outside playfield, revert scaling.
|
||||
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
|
||||
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
|
||||
|
||||
if (xInBounds && yInBounds && slider.Path.HasValidLength)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
||||
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
|
||||
|
||||
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
|
||||
slider.SnapTo(snapProvider);
|
||||
}
|
||||
|
||||
private (bool X, bool Y) isQuadInBounds(Quad quad)
|
||||
{
|
||||
bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X);
|
||||
bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y);
|
||||
|
||||
return (xInBounds, yInBounds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
|
||||
/// </summary>
|
||||
/// <param name="origin">The origin from which the scale operation is performed</param>
|
||||
/// <param name="scale">The scale to be clamped</param>
|
||||
/// <returns>The clamped scale vector</returns>
|
||||
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
|
||||
{
|
||||
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
|
||||
if (objectsInScale == null)
|
||||
return scale;
|
||||
|
||||
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
|
||||
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
|
||||
origin = slider.Position;
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
var selectionQuad = OriginalSurroundingQuad.Value;
|
||||
|
||||
var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
|
||||
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
|
||||
var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
|
||||
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
|
||||
|
||||
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
|
||||
scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
|
||||
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
|
||||
scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
|
||||
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
|
||||
scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
|
||||
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
|
||||
scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
|
||||
|
||||
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
}
|
||||
|
||||
private void moveSelectionInBounds()
|
||||
{
|
||||
Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys);
|
||||
|
||||
Vector2 delta = Vector2.Zero;
|
||||
|
||||
if (quad.TopLeft.X < 0)
|
||||
delta.X -= quad.TopLeft.X;
|
||||
if (quad.TopLeft.Y < 0)
|
||||
delta.Y -= quad.TopLeft.Y;
|
||||
|
||||
if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X)
|
||||
delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X;
|
||||
if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y)
|
||||
delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y;
|
||||
|
||||
foreach (var (h, _) in objectsInScale!)
|
||||
h.Position += delta;
|
||||
}
|
||||
|
||||
private struct OriginalHitObjectState
|
||||
{
|
||||
public Vector2 Position { get; }
|
||||
public Vector2[]? PathControlPointPositions { get; }
|
||||
public PathType?[]? PathControlPointTypes { get; }
|
||||
|
||||
public OriginalHitObjectState(OsuHitObject hitObject)
|
||||
{
|
||||
Position = hitObject.Position;
|
||||
PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray();
|
||||
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,11 +78,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScheduleAfterChildren(() => angleInput.TakeFocus());
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
angleInput.TakeFocus();
|
||||
angleInput.SelectAll();
|
||||
});
|
||||
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
|
||||
rotationOrigin.Items.First().Select();
|
||||
|
||||
rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e =>
|
||||
rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>
|
||||
{
|
||||
selectionCentreButton.Selected.Disabled = !e.NewValue;
|
||||
}, true);
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class PreciseScalePopover : OsuPopover
|
||||
{
|
||||
private readonly OsuSelectionScaleHandler scaleHandler;
|
||||
|
||||
private readonly Bindable<PreciseScaleInfo> scaleInfo = new Bindable<PreciseScaleInfo>(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true));
|
||||
|
||||
private SliderWithTextBoxInput<float> scaleInput = null!;
|
||||
private BindableNumber<float> scaleInputBindable = null!;
|
||||
private EditorRadioButtonCollection scaleOrigin = null!;
|
||||
|
||||
private RadioButton playfieldCentreButton = null!;
|
||||
private RadioButton selectionCentreButton = null!;
|
||||
|
||||
private OsuCheckbox xCheckBox = null!;
|
||||
private OsuCheckbox yCheckBox = null!;
|
||||
|
||||
public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler)
|
||||
{
|
||||
this.scaleHandler = scaleHandler;
|
||||
|
||||
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Width = 220,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scaleInput = new SliderWithTextBoxInput<float>("Scale:")
|
||||
{
|
||||
Current = scaleInputBindable = new BindableNumber<float>
|
||||
{
|
||||
MinValue = 0.5f,
|
||||
MaxValue = 2,
|
||||
Precision = 0.001f,
|
||||
Value = 1,
|
||||
Default = 1,
|
||||
},
|
||||
Instantaneous = true
|
||||
},
|
||||
scaleOrigin = new EditorRadioButtonCollection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Items = new[]
|
||||
{
|
||||
playfieldCentreButton = new RadioButton("Playfield centre",
|
||||
() => setOrigin(ScaleOrigin.PlayfieldCentre),
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
selectionCentreButton = new RadioButton("Selection centre",
|
||||
() => setOrigin(ScaleOrigin.SelectionCentre),
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(4),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
xCheckBox = new OsuCheckbox(false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "X-axis",
|
||||
Current = { Value = true },
|
||||
},
|
||||
yCheckBox = new OsuCheckbox(false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "Y-axis",
|
||||
Current = { Value = true },
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
playfieldCentreButton.Selected.DisabledChanged += isDisabled =>
|
||||
{
|
||||
playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty;
|
||||
};
|
||||
selectionCentreButton.Selected.DisabledChanged += isDisabled =>
|
||||
{
|
||||
selectionCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to its centre." : string.Empty;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
scaleInput.TakeFocus();
|
||||
scaleInput.SelectAll();
|
||||
});
|
||||
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
|
||||
|
||||
xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value));
|
||||
yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue));
|
||||
|
||||
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
|
||||
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
|
||||
|
||||
scaleOrigin.Items.First(b => !b.Selected.Disabled).Select();
|
||||
|
||||
scaleInfo.BindValueChanged(scale =>
|
||||
{
|
||||
var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1);
|
||||
scaleHandler.Update(newScale, getOriginPosition(scale.NewValue));
|
||||
});
|
||||
}
|
||||
|
||||
private void updateAxisCheckBoxesEnabled()
|
||||
{
|
||||
if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre)
|
||||
{
|
||||
toggleAxisAvailable(xCheckBox.Current, true);
|
||||
toggleAxisAvailable(yCheckBox.Current, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleAxisAvailable(xCheckBox.Current, scaleHandler.CanScaleX.Value);
|
||||
toggleAxisAvailable(yCheckBox.Current, scaleHandler.CanScaleY.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void toggleAxisAvailable(Bindable<bool> axisBindable, bool available)
|
||||
{
|
||||
// enable the bindable to allow setting the value
|
||||
axisBindable.Disabled = false;
|
||||
// restore the presumed default value given the axis's new availability state
|
||||
axisBindable.Value = available;
|
||||
axisBindable.Disabled = !available;
|
||||
}
|
||||
|
||||
private void updateMaxScale()
|
||||
{
|
||||
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
|
||||
return;
|
||||
|
||||
const float max_scale = 10;
|
||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value));
|
||||
|
||||
if (!scaleInfo.Value.XAxis)
|
||||
scale.X = max_scale;
|
||||
if (!scaleInfo.Value.YAxis)
|
||||
scale.Y = max_scale;
|
||||
|
||||
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
|
||||
}
|
||||
|
||||
private void setOrigin(ScaleOrigin origin)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
|
||||
updateMaxScale();
|
||||
updateAxisCheckBoxesEnabled();
|
||||
}
|
||||
|
||||
private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null;
|
||||
|
||||
private void setAxis(bool x, bool y)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { XAxis = x, YAxis = y };
|
||||
updateMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
scaleHandler.Begin();
|
||||
updateMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (IsLoaded) scaleHandler.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ScaleOrigin
|
||||
{
|
||||
PlayfieldCentre,
|
||||
SelectionCentre
|
||||
}
|
||||
|
||||
public record PreciseScaleInfo(float Scale, ScaleOrigin Origin, bool XAxis, bool YAxis);
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuDifficultySection : SetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> circleSizeSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> approachRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> stackLeniency { get; set; } = null!;
|
||||
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circleSizeSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCs,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.CircleSizeDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
approachRateSlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAr,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.ApproachRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<float>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
|
||||
foreach (var item in Children.OfType<LabelledSliderBar<double>>())
|
||||
item.Current.ValueChanged += _ => updateValues();
|
||||
}
|
||||
|
||||
private void updateValues()
|
||||
{
|
||||
// for now, update these on commit rather than making BeatmapMetadata bindables.
|
||||
// after switching database engines we can reconsider if switching to bindables is a good direction.
|
||||
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
|
||||
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
|
||||
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
|
||||
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
|
||||
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public partial class OsuSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> stackLeniency;
|
||||
|
||||
public OsuSetupSection()
|
||||
: base(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
Beatmap.SaveState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public SliderCompositionTool()
|
||||
: base(nameof(Slider))
|
||||
{
|
||||
TooltipText = """
|
||||
Left click for new point.
|
||||
Left click twice or S key for new segment.
|
||||
Tab, Shift-Tab, or Alt-1~4 to change current segment type.
|
||||
Right click to finish.
|
||||
Click and drag for drawing mode.
|
||||
""";
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
@@ -18,14 +18,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Bindable<bool> canRotate = new BindableBool();
|
||||
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
|
||||
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
|
||||
|
||||
private EditorToolButton rotateButton = null!;
|
||||
|
||||
private Bindable<bool> canRotatePlayfieldOrigin = null!;
|
||||
private Bindable<bool> canRotateSelectionOrigin = null!;
|
||||
private EditorToolButton scaleButton = null!;
|
||||
|
||||
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
||||
public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!;
|
||||
|
||||
public TransformToolboxGroup()
|
||||
: base("transform")
|
||||
@@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
rotateButton = new EditorToolButton("Rotate",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
|
||||
() => new PreciseRotationPopover(RotationHandler)),
|
||||
// TODO: scale
|
||||
scaleButton = new EditorToolButton("Scale",
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
|
||||
() => new PreciseScalePopover(ScaleHandler))
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -54,21 +56,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// aggregate two values into canRotate
|
||||
canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy();
|
||||
canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
|
||||
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
|
||||
|
||||
canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy();
|
||||
canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
|
||||
void updateCanRotateAggregate()
|
||||
{
|
||||
canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value;
|
||||
}
|
||||
canScale.AddSource(ScaleHandler.CanScaleX);
|
||||
canScale.AddSource(ScaleHandler.CanScaleY);
|
||||
canScale.AddSource(ScaleHandler.CanScaleFromPlayfieldOrigin);
|
||||
|
||||
// bindings to `Enabled` on the buttons are decoupled on purpose
|
||||
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
|
||||
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
|
||||
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
|
||||
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
@@ -79,7 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
case GlobalAction.EditorToggleRotateControl:
|
||||
{
|
||||
rotateButton.TriggerClick();
|
||||
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
|
||||
rotateButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
case GlobalAction.EditorToggleScaleControl:
|
||||
{
|
||||
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
|
||||
scaleButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
|
||||
drawableRuleset.UseResumeOverlay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user